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Can Player 2 play an interrupt (such as Devourer) to negate the ignore or immune effect? (Assuming player 2 has initiative.)
Sorry for waking this up but according to the article here: http://redemption.wikia.com/wiki/Immune no ability of a card opponents card is immune against can harm that card which is immune! So in the example given above Dragon is immune against "Sent Two by Two" according to the wiki article.The same is stated within the "Exegesis Guide" http://www.cactusgamedesign.com/downloads/REG_PDF_v1.0.2.pdf and the "10th anniversary rulebook", for example at page 20 or 25 http://www.cactusgamedesign.com/downloads/rulebook_10th_anniversary.pdf.So what is correct now? The mentioned printed parts and the statement within the post above are contradictory!
So what is correct now? The mentioned printed parts and the statement within the post above are contradictory!
There is no contradiction. The rules for how "negate" works are in all of those documents/pages as well. All special abilities (immune, ignore, discard, set aside, underdeck, shuffle, etc.) can be negated unless they specifically say "Cannot be Negated" or "Cannot be Interrupted (by a card played after it)" or "Cannot be Prevented (by a card played before it)" or are normally not able to be negated (i.e. dominants and gained abilities from previous turns).
So both cases are for my reading and understanding a 100% contradictory to what the above mentioned posts are telling and hence also to the interpretation of negate given above!