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this is a new ability yes?
Actual ruling question for Toss:Do cards that protect your hand (a la Simon the Zealot) restrict you from tossing your enhancements if your opponent has the toss ability?Do cards that protect enhancements and/or your hand (a la Thaddeus) restrict you from tossing your enhancements if your opponent has the toss ability?
I may be over-thinking this so bear with me because I've not seen it defined anywhere.Does the toss enhancement ability have to be the same brigade as the EC*? (*If memory serves correctly, then Foreign Spearman is multi-colored, but this answer would be good for future reference.)
Quote from: Redoubter on May 15, 2013, 07:04:47 AMActual ruling question for Toss:Do cards that protect your hand (a la Simon the Zealot) restrict you from tossing your enhancements if your opponent has the toss ability?Do cards that protect enhancements and/or your hand (a la Thaddeus) restrict you from tossing your enhancements if your opponent has the toss ability?That was discussed during playtesting, and we worded the ability to get around it. The best explanation is that the cards are "played", they just get played differently than usual. So the Toss ability is not discarding cards from hand, it's just changing the effect of the enhancement.
That was discussed during playtesting, and we worded the ability to get around it. The best explanation is that the cards are "played", they just get played differently than usual. So the Toss ability is not discarding cards from hand, it's just changing the effect of the enhancement. .....Tossed enhancements are played, they just get played differently than usual. So in order to Toss an enhancement, you need to be able to play it. It doesn't matter for Foreign Spearman necessarily, but it does matter for the non-multi Heroes he will usually block.
Now, as to Thaddeus... I assume if Thad has enough of his mates in play, and is blocked by Foreign Spearman, that Foreign Spearman can toss enhancements, but cannot decrease Thaddeus X/X? Because Thad is protected?
That's true, but I'm more concerned about the enhancements Thad uses not being able to be tossed. Since they are protected, and Toss targets the enhancement to discard it to decrease, any enhancements he uses should work normally and not be tossable.
Quote from: Redoubter on May 16, 2013, 06:11:01 PMThat's true, but I'm more concerned about the enhancements Thad uses not being able to be tossed. Since they are protected, and Toss targets the enhancement to discard it to decrease, any enhancements he uses should work normally and not be tossable.Wouldn't the enhancements used by Foreign Spearman be protected from being tossed as well? Since he has initiative and can use any brigade he has some of the best options against Thad. Either way I'm not sure why you're concerned.
Do cards that protect your hand (a la Simon the Zealot) restrict you from tossing your enhancements if your opponent has the toss ability?
Is the toss decrease tempoary?
Increase or decrease abilities can by dynamically conditional, statically conditional, or unconditional.Dynamically conditional increase or decrease abilities are ongoing. Dynamic abilities are typically designated by a “*” or “x” on the card. All other Increase or decrease abilities are instantaneous. Increase or decrease abilities target the card(s) whose abilities are changed. Ongoing increase or decrease abilities last until the end of the current phase. Gains from instantaneous increase or decrease abilities are permanent. If the toughness of a character is decreased to a value of zero or less, that character is discarded immediately. Targets must be in play.
Quote from: Redoubter on May 15, 2013, 07:04:47 AMDo cards that protect your hand (a la Simon the Zealot) restrict you from tossing your enhancements if your opponent has the toss ability?No. Tossed enhancements are not discarded from your hand. They are discarded from the character they are played on during battle. Tossed enhancements are played, but when enhancements would normally activate, Tossed enhancements are discarded rather than activated.
Quote from: Bryon on May 16, 2013, 11:55:41 PMQuote from: Redoubter on May 15, 2013, 07:04:47 AMDo cards that protect your hand (a la Simon the Zealot) restrict you from tossing your enhancements if your opponent has the toss ability?No. Tossed enhancements are not discarded from your hand. They are discarded from the character they are played on during battle. Tossed enhancements are played, but when enhancements would normally activate, Tossed enhancements are discarded rather than activated.Thaddeus protects them in play as well. They would be protected from Toss if X>= 6 (or even less if he had already been hit).
So if you choose to toss the cards then the effects of enhancements do not kick in?
Wouldn't the enhancements used by Foreign Spearman be protected from being tossed as well? Since he has initiative and can use any brigade he has some of the best options against Thad. Either way I'm not sure why you're concerned.
You have a battle going on and for whatever reason, it's been a protracted one. The hero discards your last evil character with his 4th GE. You discard Unknown nations to search your deck for a human evil character and grab FS. FS is now in battle alone. 1. Will he toss the GEs that are still on the hero's side of battle, or does it only effect enhancements played from that point on? 2. What happens to any other enhancements played by the hero after FS becomes the lone defender?3. If he does toss the Hero's enhancements as well from that point on, does that mean that enhancements played on Thomas or Michael get tossed instead of activating as well?