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Special InitiativeWhen a player is controlling character(s) in battle and a completing effect of an opponent’sability, or a game rule that has been triggered by an effect of an opponent’s ability, wouldleave that player with no character in battle when the effect has completed, they have SpecialInitiative.When this occurs, suspend the card causing the removal and additional abilities or effectswaiting to activate (currently active ongoing abilities remain active). The player with theircharacter(s) being removed has the opportunity to play an Enhancement that will interrupt ornegate both the effect causing the removal (or that triggered the corresponding game rule)and the ability containing that effect. If the card with the removing effect was already removed from play due to one of its effects, it may still be targeted during Special Initiativeby an Enhancement that specifically targets its card type.This only occurs once per completion of an effect of an opponent’s ability. If a removingeffect is negated (or cannot reactivate after an interrupt effect is played) and the negate (orinterrupt effect that prevented reactivation) is later undone such that the original removingeffect reactivates, this would trigger a separate instance of Special Initiative.
But Justin said you have one shot, and if that gets negated you have one more shot. So in this instance he stopped SwP with JiP. Then I stopped his JiP with SiF. He then stopped SiF with SbR. By him playing SbR that gave him “one last shot” to stop SiF. But since I played Gam’s Speech from territory how can he have yet another shot at targeting SiF again with Devourer? How would this reactivate SI when he already had his one shot at stopping SiF?
Special Conditions ● The phrase “interrupt the battle” includes interrupting the following abilities if they were activated on cards in the current battle: 1 all active abilities 2 abilities with effects that are defeating one of the characters you control in battle 3 abilities on the last card played in current battle if it was played by your opponent
Player 1 plays (A) discard a heroPlayer 2 plays (B) negate the last enhancement Player 1 plays (A2) negate the last enhancement to negate (B) and make (A) return to a working state so player 2 has initiative.Player 2 cannot play a card to negate or interrupt (A2) they must deal with (A) so interrupt the battle will not work since it only interrupts the last enhancement played by an opponent and on going abilities. Negate the last won’t work because it also doesn’t deal with (A). Player 2 needs a Negate an evil enhancement or something else to target (A).
The phrase “interrupt the battle”includes interrupting the following abilities if they were activated on cards in the current battle:1 all active abilities2 abilities with effects that are defeating one of the characters you control in battle3 abilities on the last card played in current battle if it was played by your opponent
Player 1 plays (A) discard a heroPlayer 2 plays (B) negate the last enhancement Player 1 plays (A2) negate the last enhancement to negate (B) and make (A) return to a working state so player 2 has initiative.Player 2 cannot play a card to negate or interrupt (A2) they must deal with (A) so interrupt the battle will not work since it only interrupts the last enhancement played by an opponent and on going abilities. Negate the last won’t work because it also doesn’t deal with (A). Player 2 needs a Negate an evil enhancement or something else to target (A). Instaposted *goalieking
Does this mean all of my heroes are kicked out of battle as a result (and as the result of cascade negate), or no since an interrupt only affects the last ability of opposite alignment played?