Check out our Event Calendar! View birthdays, holidays and upcoming tournaments!
postcount.add(1);
Or you can place ANB! Five times! And then use the new 2011 Que to recur it from outside of the game.
I think it would be discarded after battle by game rule.
Step 1: Play Tithe in battle, activate SA.Step 2: Place enhancement from hand on hero in territory.Step 3: Add trigger #1 - enhancement activates when hero enters battle in future.Step 4: Add trigger #2 - holder may draw a card.Step 5: Follow rules in Redemption rulebook that have been around since 1995 on how to play an enhancement.Step 6: Wash. Rinse. Repeat.Step 7: Profit!
All enhancements played during the Battle Phase (except ... or cards placed on other cards during battle) are discarded to the respective owner’s discard pile.
Even if it did stay, it wouldn't be at all useful the second and following battles beings Tithe says "The next time that Hero enters battle" and I see no plurality on "time".
This would still be useful with Moses/Cov then, however.
I don't think it would even work for the numbers. A Hero with IoJ placed on it doesn't gain 1/3, why should Moses gain the numbers from CoM just sticking around placed on him? No rule allows for that.
Quote from: Minister Polarius on April 03, 2011, 07:33:13 PMI don't think it would even work for the numbers. A Hero with IoJ placed on it doesn't gain 1/3, why should Moses gain the numbers from CoM just sticking around placed on him? No rule allows for that.Of course, IoJ is an evil enhancement which will never add to a hero's numebrs so I am not sure why you would think this is a valid counter-example. Can you provide a case where a good enhancement on a hero of matching brigade does not add to the hero's numbers?
Place IoJ on a Hero and then play Corrupted on it. Does the new EC gain 1/3 from IoJ every time it enters battle?
My example is probably the closest parallel. to Mr. Mo + Cov of Mr. Mo
Does Judas' Plot, placed on an EC (in battle or out), add 2/2 to the EC's abilities on following turns?