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Bear with me here.Let's look at the Harlot bands to Nebuchadnezzar who search out Fire Foxes scenario, but with a twist. Let's say I keep Fire Foxes in hand instead of adding it to battle.My opponent then plays a card that negates Harlot. Nebby goes back to territory. My initiative, I play Lurking and band Fire Foxes into battle from hand. Does Fire Foxes activate? Or is he Prevented via Cascade Negate?
Quote from: Josh on July 25, 2018, 02:05:37 PMBear with me here.Let's look at the Harlot bands to Nebuchadnezzar who search out Fire Foxes scenario, but with a twist. Let's say I keep Fire Foxes in hand instead of adding it to battle.My opponent then plays a card that negates Harlot. Nebby goes back to territory. My initiative, I play Lurking and band Fire Foxes into battle from hand. Does Fire Foxes activate? Or is he Prevented via Cascade Negate?The relevant portion is the fact that FF is added to hand or battle. And since you kept it in hand and your opponent cascade negated your Harlot then your FF’s ability will still activate.
Are we saying that bels banquet wouldn't work in this scenario (if you got that instead of fire foxes)? That's pretty messed up.
When are we gonna realize that cascade negate is bad for the game???
Quote from: Jonesy on July 25, 2018, 04:09:49 PMWhen are we gonna realize that cascade negate is bad for the game???I completely agree, but the reason it exists is because Redemption has tried to force the old school resolution procedure that it picked up from MtG when redemption was brand new. A card is never truly resolved until the phase is over, even if you do the ability on the card. It's clunky. This is hands down the worse thing to teach new players, because most games (all that i can think of) allow players to stop opponents from doing things or interact with opponents' abilities BEFORE your opponent actually performs the ability, but rarely do games allow you to undo a finished result, yet alone a finished result from a previous finished result. Other games have moved away from these types of mechanics for good reason (magic used to have a similar resolution as redemption has today, but they changed in '99 to a system that gave players an opportunity to negate before a resolution, and once an ability was resolved, it was done. No more ways to interact - this made for better card design, better lines of play, and better enjoyment all around - basically, it should be crystal clear when an ability has finished resolving - we our hazy)
Quote from: SEB on July 25, 2018, 04:44:09 PMQuote from: Jonesy on July 25, 2018, 04:09:49 PMWhen are we gonna realize that cascade negate is bad for the game???I completely agree, but the reason it exists is because Redemption has tried to force the old school resolution procedure that it picked up from MtG when redemption was brand new. A card is never truly resolved until the phase is over, even if you do the ability on the card. It's clunky. This is hands down the worse thing to teach new players, because most games (all that i can think of) allow players to stop opponents from doing things or interact with opponents' abilities BEFORE your opponent actually performs the ability, but rarely do games allow you to undo a finished result, yet alone a finished result from a previous finished result. Other games have moved away from these types of mechanics for good reason (magic used to have a similar resolution as redemption has today, but they changed in '99 to a system that gave players an opportunity to negate before a resolution, and once an ability was resolved, it was done. No more ways to interact - this made for better card design, better lines of play, and better enjoyment all around - basically, it should be crystal clear when an ability has finished resolving - we our hazy)That's describing the problem with negate as a whole which I don't think Redemption can ever get away from. Cascade negate can just be taken out of the game.