New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
"Blocking" is the only defensive term that is ongoing. "Block" and "Blocked" are always a singular action. The only exception is if a card says "while blocked by" or something similar which can be reworded as "while X is blocking." TToD does not trigger if an additional EC is banded into battle, or at least it shouldn't.
Quote from: browarod on May 03, 2012, 12:12:53 PM"Blocking" is the only defensive term that is ongoing. "Block" and "Blocked" are always a singular action. The only exception is if a card says "while blocked by" or something similar which can be reworded as "while X is blocking." TToD does not trigger if an additional EC is banded into battle, or at least it shouldn't.Show me where you are getting this. I can find no rule that says this anywhere.
Quote from: Praeceps on May 03, 2012, 11:10:57 PMQuote from: browarod on May 03, 2012, 12:12:53 PM"Blocking" is the only defensive term that is ongoing. "Block" and "Blocked" are always a singular action. The only exception is if a card says "while blocked by" or something similar which can be reworded as "while X is blocking." TToD does not trigger if an additional EC is banded into battle, or at least it shouldn't.Show me where you are getting this. I can find no rule that says this anywhere. Read the abilities they go with. "While blocking" is an ongoing state. "Is blocked" is an action. It's right there in the way the abilities are worded. This ruling goes with the Herod's Dungeon rulings, which have all agreed with this concept, that there is a difference between Block/s/ed and Blocking.
Nazzy states that it stops searches. Angel isn't searching, he's exchanging. These are two different terms, thus they must be two different abilities. If that's the case then Nazzy can't stop exchanges, just searches.
Also on a side note, The Throne of David does kick in in response to an Uzzah block. The trigger goes off when Uzzah enters battle, he discards himself, The Throne of David takes effect, and since there is no Evil Character in battle, there obviously isn't an evil character with a weapon, so the draw and play happens.
The Throne of David is triggered when Seven Wicked Spirits enters battle, before Seven Wicked Spirits takes effect.
Abijah, son of Samuel (Pi)Type: Evil Char. • Brigade: Crimson • Ability: 4 / 7 • Class: None • Special Ability: Each time opponent plays an Enhancement in battle, you may draw a card. •
The Throne of David can only triggered when the initial blocker is presented. ("blocked" has multiple possible definitions, the presentation of the initial blocker is the definition being used here.)
Is TToD a "trigger" or a "condition"?
before it was said that a characters ability happened simultaneously as a part of them entering battle. In other words a character hasn't entered battle yet if they're special ability hasn't activated. There is no gap between them entering battle and their special ability activating. They're not even separate activities; they are one and the same action.
QuoteAbijah, son of Samuel (Pi)Type: Evil Char. • Brigade: Crimson • Ability: 4 / 7 • Class: None • Special Ability: Each time opponent plays an Enhancement in battle, you may draw a card. • If I play Reach and another card, then will they draw 1, 2, or 0? By the time Abijah reactivates, no enhancement is being played so I don't see why they would draw any.
QuoteThe Throne of David can only triggered when the initial blocker is presented. ("blocked" has multiple possible definitions, the presentation of the initial blocker is the definition being used here.) I'm still not sure if what this means if Solomon brings TToD out after the initial blocker is presented.
What Tim said goes against years of ruling it the other way.
It also doesn't square with the fact that characters aren't considered to be in battle, or at least to be blocking/have blocked, until their SA's have completed.
It means that The Throne of David can only be triggered when the initial blocker is presented. If The Throne of David enters play after that moment in battle it cannot be triggered during that battle.
Hey,Quote from: Minister Polarius on May 09, 2012, 01:42:39 PMWhat Tim said goes against years of ruling it the other way.Which part of what I said do you believe goes against current rulings?
Not sure how I feel about the order-of-operations as described there, but I don't think they are actually defined anywhere in the game rules. Is this a unified Elder ruling, or will we have to wait to hear back?
Quote from: SirNobody on May 09, 2012, 02:24:39 PMIt means that The Throne of David can only be triggered when the initial blocker is presented. If The Throne of David enters play after that moment in battle it cannot be triggered during that battle.I did read through all of your posts, and may have missed it, but I don't remember the initial blocker being the only one to trigger. If I play Lurking mid-battle, then by all current rulings that EC "blocks", as that is the act of adding an EC to battle. Similar cards with similar wording have had this ruling, and it should not be that this card in particular does not follow the same rules.
The Throne of David is a trigger. The Throne of David is a tricky example because there is a static condition attached to the trigger. Static conditions function differently from dynamic conditions. Dynamic conditions (i.e. Iron Pan) can change back and forth because they go with ongoing abilities. Static conditions go with instant abilities so they only matter at the moment the instant ability happens (they are also often, but not always, something that cannot change). "If used by a prophet" is a classic example of a static condition.
Quote from: SirNobody on May 09, 2012, 02:24:39 PMThe Throne of David is a trigger. The Throne of David is a tricky example because there is a static condition attached to the trigger. Static conditions function differently from dynamic conditions. Dynamic conditions (i.e. Iron Pan) can change back and forth because they go with ongoing abilities. Static conditions go with instant abilities so they only matter at the moment the instant ability happens (they are also often, but not always, something that cannot change). "If used by a prophet" is a classic example of a static condition.This is REALLY complicated. So we have "conditions" (ie. Iron Pan), "triggers" (ie. Unknown Nation), and "triggers with static conditions attached" (ie. Throne of David). I think there's got to be a simpler way to break all this down.