Author Topic: Throne of David and blocked  (Read 7003 times)

Offline Praeceps

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Re: Throne of David and blocked
« Reply #25 on: May 03, 2012, 11:10:57 PM »
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"Blocking" is the only defensive term that is ongoing. "Block" and "Blocked" are always a singular action. The only exception is if a card says "while blocked by" or something similar which can be reworded as "while X is blocking." TToD does not trigger if an additional EC is banded into battle, or at least it shouldn't.

Show me where you are getting this. I can find no rule that says this anywhere.
Just one more thing...

Offline Redoubter

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Re: Throne of David and blocked
« Reply #26 on: May 03, 2012, 11:20:04 PM »
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"Blocking" is the only defensive term that is ongoing. "Block" and "Blocked" are always a singular action. The only exception is if a card says "while blocked by" or something similar which can be reworded as "while X is blocking." TToD does not trigger if an additional EC is banded into battle, or at least it shouldn't.

Show me where you are getting this. I can find no rule that says this anywhere.

Read the abilities they go with.  "While blocking" is an ongoing state.  "Is blocked" is an action.  It's right there in the way the abilities are worded.  This ruling goes with the Herod's Dungeon rulings, which have all agreed with this concept, that there is a difference between Block/s/ed and Blocking.

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Re: Throne of David and blocked
« Reply #27 on: May 04, 2012, 09:28:20 AM »
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I agree with you that it's being treated like that, I'm merely pointing out that the REG doesn't currently support ruling it as such.

Offline Praeceps

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Re: Throne of David and blocked
« Reply #28 on: May 04, 2012, 01:57:42 PM »
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"Blocking" is the only defensive term that is ongoing. "Block" and "Blocked" are always a singular action. The only exception is if a card says "while blocked by" or something similar which can be reworded as "while X is blocking." TToD does not trigger if an additional EC is banded into battle, or at least it shouldn't.

Show me where you are getting this. I can find no rule that says this anywhere.

 Read the abilities they go with.  "While blocking" is an ongoing state.  "Is blocked" is an action.  It's right there in the way the abilities are worded.  This ruling goes with the Herod's Dungeon rulings, which have all agreed with this concept, that there is a difference between Block/s/ed and Blocking.

I ask you to show me where the rule/definition/post separating these terms are and you tell me that that's just how it is. Why? Where's this rule or ruling? If you are being blocked, then you are blocked. That's simply common sense. Saying, "Well, read the abilities. One says 'Blocked' while the other says 'is being blocked' so clearly they are different. In that case, I say that Nazzy can't stop AutO from getting Gideon out of your deck. Nazzy states that it stops searches. Angel isn't searching, he's exchanging. These are two different terms, thus they must be two different abilities. If that's the case then Nazzy can't stop exchanges, just searches.
Just one more thing...

Offline Redoubter

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Re: Throne of David and blocked
« Reply #29 on: May 04, 2012, 08:29:37 PM »
+1
Nazzy states that it stops searches. Angel isn't searching, he's exchanging. These are two different terms, thus they must be two different abilities. If that's the case then Nazzy can't stop exchanges, just searches.

Sorry, your argument has a fallacy in that Exchange has been defined to have a Search ability as part of it.  It's specifically in there so...sorry, you'll have to come up with something else.

You can refer back to any of the Herod's Dungeon rulings for this.  The card says "Blocking", and that's where it has been differentiated in the past.  Sorry that you don't agree with it, but it meshes with the logic, the grammar, and (most importantly) previous rulings.  Unless the Elders change their minds, that's the way it is  :dunno:

Offline SirNobody

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Re: Throne of David and blocked
« Reply #30 on: May 08, 2012, 04:10:46 PM »
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Hey,

The Throne of David can only triggered when the initial blocker is presented.  ("blocked" has multiple possible definitions, the presentation of the initial blocker is the definition being used here.)  It's been ruled that way pretty much since it came out.  It would probably be a good idea to give it play as that clarifies that point.

In the Seven Wicked Spirits example, The Throne of David is triggered when Seven Wicked Spirits enters battle, before Seven Wicked Spirits takes effect.  So both the triggered effect of The Throne of David and the ability of Seven Wicked Spirits are "queued" to take effect at that point.  An activating ability always takes precedent over a triggered ability so Seven Wicked Spirits happens first (we all know that much).  When Seven Wicked Spirits interrupts The Throne of David it's waiting to be carried out, so after the new blocking character's ability takes effect and the interrupt ends The Throne of David is reinstated, still waiting to be carried out.  At that point all other abilities are complete, so The Throne of David's triggered ability finally gets to take effect.  Since there's a state-based condition attached to the event based trigger, you have to make sure that at this point the state-based condition is satisfied (i.e. there is no evil character in battle with a weapon) and if it is, the draw and play happens.

So the interrupt on Seven Wicked Spirits does not hinder The Throne of David's ability to function.

Also on a side note, The Throne of David does kick in in response to an Uzzah block.  The trigger goes off when Uzzah enters battle, he discards himself, The Throne of David takes effect, and since there is no Evil Character in battle, there obviously isn't an evil character with a weapon, so the draw and play happens.

Tschow,

Tim "Sir Nobody" Maly

Offline Redoubter

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Re: Throne of David and blocked
« Reply #31 on: May 08, 2012, 06:39:33 PM »
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Also on a side note, The Throne of David does kick in in response to an Uzzah block.  The trigger goes off when Uzzah enters battle, he discards himself, The Throne of David takes effect, and since there is no Evil Character in battle, there obviously isn't an evil character with a weapon, so the draw and play happens.

This part, while intuitive, goes against what I had been told as far as an Uzzah (or other) chump-block activating TToD.  I had always had it ruled to me that TToD cannot activate because at the time of its activation there is no blocking EC.

I understand the reasoning, but is this something that Elders all agree on?  Because I'm pretty sure I've seen others say the opposite (of course searching the forums isn't working still...great).

Offline Prof Underwood

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Re: Throne of David and blocked
« Reply #32 on: May 08, 2012, 09:43:50 PM »
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I'm still trying to totally grasp the "trigger" vs "condition thing myself, and would appreciate Tim (or another elder) sharing a bit more on this.

Is TToD a "trigger" or a "condition"?  If it is a trigger, then I could see Redoubter's point that with the new ruling, it seems that there would be no blocker before Uzzah entered battle, and then there would be no blocker after his SA finished either.  Therefore if TToD doesn't do anything in the middle of that process then it never really "sees" that a block happened, and therefore wouldn't trigger.

The only way I can see TToD being "triggered" by a block in this case would be if we say that there is a moment in the battle when the EC has entered the battle to block and BEFORE the EC's special ability happens.  Is that correct?

Offline galadgawyn

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Re: Throne of David and blocked
« Reply #33 on: May 09, 2012, 01:14:16 AM »
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The problem I have with that and this quote
Quote
The Throne of David is triggered when Seven Wicked Spirits enters battle, before Seven Wicked Spirits takes effect.
  is that before it was said that a characters ability happened simultaneously as a part of them entering battle. 

In other words a character hasn't entered battle yet if they're special ability hasn't activated.  There is no gap between them entering battle and their special ability activating.  They're not even separate activities; they are one and the same action. 

Now I don't know if this is still the definition but I know it had been debated and defined that way previously.  I can't remember what for but I think it was with things like Hidden Treasures, Rescuer's Choice, and Every Man's Sword (before current errata). 

That is old and maybe no longer valid but I prefer continuity so I dislike when rulings just fade away and new ones spring up like the previous was never there.

Quote
Abijah, son of Samuel (Pi)
Type: Evil Char. • Brigade: Crimson • Ability: 4 / 7 • Class: None • Special Ability: Each time opponent plays an Enhancement in battle, you may draw a card. •
 

If I play Reach and another card, then will they draw 1, 2, or 0?  By the time Abijah reactivates, no enhancement is being played so I don't see why they would draw any.  I think this is the same as TToD. 


Quote
The Throne of David can only triggered when the initial blocker is presented.  ("blocked" has multiple possible definitions, the presentation of the initial blocker is the definition being used here.) 

I'm still not sure if what this means if Solomon brings TToD out after the initial blocker is presented. 


Offline STAMP

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Re: Throne of David and blocked
« Reply #34 on: May 09, 2012, 11:54:38 AM »
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Itchy trigger finger is a condition.  That help?
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Offline Minister Polarius

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Re: Throne of David and blocked
« Reply #35 on: May 09, 2012, 01:42:39 PM »
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What Tim said goes against years of ruling it the other way. It also doesn't square with the fact that characters aren't considered to be in battle, or at least to be blocking/have blocked, until their SA's have completed.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline SirNobody

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Re: Throne of David and blocked
« Reply #36 on: May 09, 2012, 02:23:37 PM »
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Hey,

Think of battle kinda like a classroom discussion.  Multiple people have something they want to add to the conversation, but only one can talk at a time.  The students raise their hand when they have something to say, the teacher calls on students in roughly the order they raised their hands, and when the teacher calls on the student the student gets to talk.

The student's are the abilities on the various cards that want to talk.  The student's hand is raised when the requirement for activating the ability happens (the trigger goes off, the character enters battle, the enhancement is played, etc).  The teacher is the game, it dictates the order in which the students get to talk.  The student being called on and talking is when the ability is carried out.

Seven Wicked Spirits enters battle, thus it raises it's hand, The Throne of David sees Seven Wicked Spirits enter battle, and raises it's hand.  Seven Wicked Spirits is called on by the teacher and starts to talk (carry out it's ability), as it is making it's point (the exchange happens) another evil character, say Simon the Magician, wants to add to the discussion and raises it's hand.  When Seven Wicked Spirits is "done" the teacher calls on someone else to talk, the teacher chooses Simon the Magician to talk next, because he's continuing the point made by Seven Wicked Spirits.  Once Simon the Magician is done the game chooses someone else to talk, The Throne of David is then the only one with it's hand up, so it gets called on.

In more technical terms, it's a priority queue, where abilities take effect in the order they meet the requirements to activate, with the "priority" element that abilities that are activating always take precedence over abilities that are being triggered.  (There are other priority elements such as weapons activate after characters, and choose the blocker happens last, but activate vs trigger is the main/first one.)

Triggers can go off in the middle of another ability.  That is they can "raise their hand" when another card is "talking."  But they have to wait until they are called on before they "happen."  A dynamic condition is like a student standing up and leaving while the other student is talking.  He's not adding anything to the conversation, so he doesn't have to wait his turn, he just does his thing while the other student is talking.

Tschow,

Tim "Sir Nobody" Maly

Offline SirNobody

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Re: Throne of David and blocked
« Reply #37 on: May 09, 2012, 02:24:39 PM »
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Hey,

Is TToD a "trigger" or a "condition"?

The Throne of David is a trigger.  The Throne of David is a tricky example because there is a static condition attached to the trigger.  Static conditions function differently from dynamic conditions.  Dynamic conditions (i.e. Iron Pan) can change back and forth because they go with ongoing abilities.  Static conditions go with instant abilities so they only matter at the moment the instant ability happens (they are also often, but not always, something that cannot change).  "If used by a prophet" is a classic example of a static condition.

The Throne of David is triggered when a blocker is presented, it then waits it's turn to take effect, when it gets to it's turn it then checks to see if the static condition is true (are there no evil weapons in battle) if the condition is satisfied it does it's thing, if the condition is not satisfied it doesn't do anything.

before it was said that a characters ability happened simultaneously as a part of them entering battle. 

In other words a character hasn't entered battle yet if they're special ability hasn't activated.  There is no gap between them entering battle and their special ability activating.  They're not even separate activities; they are one and the same action.

I'm not exactly sure how or why we set it up this way, but in Redemption multiple things can happen "at the same time" and yet still happen in sequence.  Seven Wicked Spirits enters battle, Seven Wicked Spirits begins to activate it's ability, and The Throne of David is Triggered all happen at the same time, but they happen in that order. (Note that Seven Wicked Spirits "begins to activate" before The Throne of David is triggered, but The Throne of David is triggered before you actually "do" any part of Seven Wicked Spirits ability.)

The idea that a character entering battle and it's ability taking effect being the same action and the first not being true until the second happened was popular for a while, and was official for a few days, but it was shot down rather quickly because it creates logical paradoxes.

Quote
Quote
Abijah, son of Samuel (Pi)
Type: Evil Char. • Brigade: Crimson • Ability: 4 / 7 • Class: None • Special Ability: Each time opponent plays an Enhancement in battle, you may draw a card. •
 

If I play Reach and another card, then will they draw 1, 2, or 0?  By the time Abijah reactivates, no enhancement is being played so I don't see why they would draw any.

When Reach is played, before any of it actually happens, Abijah is triggered to draw a card.  That draw doesn't happen until after Reach completes, but it is triggered before Reach happens.  Reach then interrupts Abijah, making Abijah not active, and while it is inactive reach allows another card to be played.  The other card is played while Abijah is not active, so it does not trigger Abijah again.  Reach then completes, Abijah kicks back in, now Reach is done and Abijah is still triggered and waiting to draw, so he does.  He draws 1.

Quote
Quote
The Throne of David can only triggered when the initial blocker is presented.  ("blocked" has multiple possible definitions, the presentation of the initial blocker is the definition being used here.) 

I'm still not sure if what this means if Solomon brings TToD out after the initial blocker is presented.

It means that The Throne of David can only be triggered when the initial blocker is presented.  If The Throne of David enters play after that moment in battle it cannot be triggered during that battle.

Tschow,

Tim "Sir Nobody" Maly

Offline SirNobody

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Re: Throne of David and blocked
« Reply #38 on: May 09, 2012, 02:30:33 PM »
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Hey,

What Tim said goes against years of ruling it the other way.

Which part of what I said do you believe goes against current rulings?

Quote
It also doesn't square with the fact that characters aren't considered to be in battle, or at least to be blocking/have blocked, until their SA's have completed.

That is simply not true.  And it can't be true, otherwise any ability that said "While blocking" wouldn't function.  Or are you saying that Sabbath Breaker doesn't draw cards ever?

Tschow,

Tim "Sir Nobody" Maly

Offline Redoubter

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Re: Throne of David and blocked
« Reply #39 on: May 09, 2012, 02:32:17 PM »
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Not sure how I feel about the order-of-operations as described there, but I don't think they are actually defined anywhere in the game rules.  Is this a unified Elder ruling, or will we have to wait to hear back?

It means that The Throne of David can only be triggered when the initial blocker is presented.  If The Throne of David enters play after that moment in battle it cannot be triggered during that battle.

I did read through all of your posts, and may have missed it, but I don't remember the initial blocker being the only one to trigger.  If I play Lurking mid-battle, then by all current rulings that EC "blocks", as that is the act of adding an EC to battle.  Similar cards with similar wording have had this ruling, and it should not be that this card in particular does not follow the same rules.  There is nothing on the card to say that TToD may only activate once, and as an instant trigger, it should trigger with each EC to enter battle (no matter when).

Hey,

What Tim said goes against years of ruling it the other way.

Which part of what I said do you believe goes against current rulings?

The part that TToD triggers off of a Uzzah that discarded itself with a SA goes against the status quo ruling I have seen since I've been around.  I believe that is what he is referencing.

EDIT: Stupid quote killed the middle of my post...
« Last Edit: May 09, 2012, 02:34:50 PM by Redoubter »

Offline SirNobody

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Re: Throne of David and blocked
« Reply #40 on: May 09, 2012, 04:06:28 PM »
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Hey,

Not sure how I feel about the order-of-operations as described there, but I don't think they are actually defined anywhere in the game rules.  Is this a unified Elder ruling, or will we have to wait to hear back?

It has never been presented as a whole to all of the elders to be vetted out.  But it has existed for several years and has come out periodically in bits and pieces, including being part of the background assumptions for the entire REG 2.0 project.  You do not have to wait to hear back, unless an elder dissents about it here :)

Quote
It means that The Throne of David can only be triggered when the initial blocker is presented.  If The Throne of David enters play after that moment in battle it cannot be triggered during that battle.

I did read through all of your posts, and may have missed it, but I don't remember the initial blocker being the only one to trigger.  If I play Lurking mid-battle, then by all current rulings that EC "blocks", as that is the act of adding an EC to battle.  Similar cards with similar wording have had this ruling, and it should not be that this card in particular does not follow the same rules.

The Throne of David can only triggered when the initial blocker is presented.  ("blocked" has multiple possible definitions, the presentation of the initial blocker is the definition being used here.)

Priests of Christ has fairly similar wording and also only applies to the initial block.  Banding an evil character in from hand does not trigger Priests of Christ.  In general, I think evil cards tend to use the "is in battle opposed by a hero" definition of block while good cards tend to use the "step in battle where the person being attacked initially presents an evil character to oppose the attacking hero" definition.

Tschow,

Tim "Sir Nobody" Maly

Offline Prof Underwood

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Re: Throne of David and blocked
« Reply #41 on: May 09, 2012, 06:40:41 PM »
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The Throne of David is a trigger.  The Throne of David is a tricky example because there is a static condition attached to the trigger.  Static conditions function differently from dynamic conditions.  Dynamic conditions (i.e. Iron Pan) can change back and forth because they go with ongoing abilities.  Static conditions go with instant abilities so they only matter at the moment the instant ability happens (they are also often, but not always, something that cannot change).  "If used by a prophet" is a classic example of a static condition.
This is REALLY complicated.  So we have "conditions" (ie. Iron Pan), "triggers" (ie. Unknown Nation), and "triggers with static conditions attached" (ie. Throne of David).  I think there's got to be a simpler way to break all this down.

Offline megamanlan

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Re: Throne of David and blocked
« Reply #42 on: May 09, 2012, 10:46:52 PM »
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I'm officially confused now...
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Drrek

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Re: Throne of David and blocked
« Reply #43 on: May 10, 2012, 03:49:26 PM »
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The Throne of David is a trigger.  The Throne of David is a tricky example because there is a static condition attached to the trigger.  Static conditions function differently from dynamic conditions.  Dynamic conditions (i.e. Iron Pan) can change back and forth because they go with ongoing abilities.  Static conditions go with instant abilities so they only matter at the moment the instant ability happens (they are also often, but not always, something that cannot change).  "If used by a prophet" is a classic example of a static condition.
This is REALLY complicated.  So we have "conditions" (ie. Iron Pan), "triggers" (ie. Unknown Nation), and "triggers with static conditions attached" (ie. Throne of David).  I think there's got to be a simpler way to break all this down.

I agree this needs to be simplified in some way.  I mean I followed it, but not everyone would, and it'll be hard to explain to a lot of the younger kids who play the game.
The user formerly known as Easty.

Offline Minister Polarius

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Re: Throne of David and blocked
« Reply #44 on: May 10, 2012, 03:50:33 PM »
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I can tell this isn't something that the elders have actually decided on or discussed because it's horribly complicated, contrary to how we've been playing for years for no good reason, and not particularly good for the game.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Jmbeers

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Re: Throne of David and blocked
« Reply #45 on: May 10, 2012, 04:06:32 PM »
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Well something like this can fly way under the radar because nobody but some dumb stubborn player would use it and then make people ask about this fortress (2nd time by the way) but hey if he sticks to it more power to him  ;)
The only reason people get lost in thought is because it's unfamiliar territory.

 


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