Cactus Web Site special offer: Orders over $75 will receive a free Angel of God 2023 National Promo card while supplies last.
Seven Wicked Spirits (FF)Type: Evil Char. • Brigade: Orange • Ability: 7 / 7 • Class: None • Special Ability: You may interrupt all Fortresses and exchange this Evil Character with any other Evil Character in play or set-aside area. • Identifiers: Generic NT Male Demon • Verse: Luke 11:26 • Availability: Faith of our Fathers booster packs (None)
The Throne of David (RA)Type: Fortress • Brigade: None • Ability: None • Class: None • Special Ability: When your purple brigade King is blocked, if no Evil Character in battle has a weapon, you may draw X cards and play an O.T. purple brigade Enhancement. • Play As: When your purple brigade King is blocked, if no Evil Character in battle has a weapon, you may draw X cards and play an Enhancement that is from the O.T. and purple brigade. • Identifiers: X = the number of evil brigades your opponent has in play.
so all the forts would reactivate after the exchange is done
Quoteso all the forts would reactivate after the exchange is doneExactly. So the fort becomes active AFTER the evil character has blocked when normally it is active BEFORE.
I would rule that TToD reactivating after the EC has blocked (such as in the case of SWS) that it would not trigger.
Triggers have to wait for active special abilities to finish first. Triggered abilities are started by an instant event ("when X happens, do Y") or are manually triggered ("at any time X is true, you may do Y" abilities). Conditions do NOT have to wait for active special abilities to finish. Conditions are always checking for an ongoing state and always result in ongoing abilities ("while X is true, give ongoing effect Y").Card Trigger Effect Ability to insert during SAsUnknown Nation Manual Instant No, never for triggered abilitiesGates of Samaria Automatic Instant No, never for triggered abilitiesBearing Bad News Automatic Ongoing No, never for triggered abilitiesIron Pan none Ongoing Yes, it updates constantlyAnother example of an "always working" ongoing check in Redemption is X/X values on characters like Silly Women or The Angel with the Secret Name. Those Xs can change during other effects, too. They don't wait and do checks after each card completes. They are fluid.
QuoteThe Throne of David (RA)Type: Fortress • Brigade: None • Ability: None • Class: None • Special Ability: When your purple brigade King is blocked, if no Evil Character in battle has a weapon, you may draw X cards and play an O.T. purple brigade Enhancement. • Play As: When your purple brigade King is blocked, if no Evil Character in battle has a weapon, you may draw X cards and play an Enhancement that is from the O.T. and purple brigade. • Identifiers: X = the number of evil brigades your opponent has in play.
The problem with "blocked" is that it is not the same thing as "blocking". "Blocked" or "Blocks" is the action of placing an EC in the field of battle. "Blocking" refers to any time that an EC is in battle blocking a hero. If Solomon were to be banded in, and you dropped TToD in territory, the EC are currently "Blocking" but he is not "Blocked". Does that make sense?I still maintain that the new ruling changes how this card should be addressed as far as when it activates (after the SA of any EC) and that SWS would still trigger it. Does anyone have anything to counter that?
I would disagree with the Prof actually based on the most recent ruling update regarding when abilities activate, but I am not as certain as I'd like.QuoteTriggers have to wait for active special abilities to finish first. Triggered abilities are started by an instant event ("when X happens, do Y") or are manually triggered ("at any time X is true, you may do Y" abilities). Conditions do NOT have to wait for active special abilities to finish. Conditions are always checking for an ongoing state and always result in ongoing abilities ("while X is true, give ongoing effect Y").Card Trigger Effect Ability to insert during SAsUnknown Nation Manual Instant No, never for triggered abilitiesGates of Samaria Automatic Instant No, never for triggered abilitiesBearing Bad News Automatic Ongoing No, never for triggered abilitiesIron Pan none Ongoing Yes, it updates constantlyAnother example of an "always working" ongoing check in Redemption is X/X values on characters like Silly Women or The Angel with the Secret Name. Those Xs can change during other effects, too. They don't wait and do checks after each card completes. They are fluid.For triggered abilities like TToD (and it is an automatic triggered ability, comparable to GoS above), they never insert their ability during another cards SA. Thus, whenever an EC presents in battle (no matter who that EC is, mind you), if they have an SA it resolves immediately and then you check the ability on the triggered ability.In the case of Uzzah, by the time TToD is able to activate (that is, after his SA completes) there is no blocker. Therefore, you cannot use its ability. It couldn't activate when the block occurred, and now it has no one to trigger off of.In the case of SWS, TToD is going to be waiting until after the SA on SWS anyway in order to trigger. It cannot trigger before then anyway. It checks after the exchange is made, and now it finds that its condition is met. It should result in a draw + play. The interrupt actually does nothing, because the rule change means that essentially all special ability EC 'interrupt' it, or delay its activation until they are done.
Blocking is the attempt to prevent a rescue. Only Evil Characters may block. Whenever an Evil Character enters the Field of Battle against a Hero (regardless of what point the battle is), that is considered a block.
Actually, according to the REG definition of "block," you would actually get to reuse TToD even if it's a band. Quote from: REGBlocking is the attempt to prevent a rescue. Only Evil Characters may block. Whenever an Evil Character enters the Field of Battle against a Hero (regardless of what point the battle is), that is considered a block.I know the REG is wrong sometimes, but I didn't know it could be this wrong as I've never seen anyone play it that way.
But that would mean TToD would activate off of a banding enhancement such as lurking.