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Can I play Three Woes during SI to negate the thing removing me from battle?
The player with their character(s) being removed has the opportunity to play an Enhancement that will interrupt or negate the ability that is causing the removal (or that triggered the corresponding game rule).
You could allow their removing ability to complete and remove your character, then you play Woes to negate the card and bring your character back from wherever it was removed to, right?
During special initiative can you play a place card?
May I ask a question in conjunction with this about Three Woes. I notice it says on "each upkeep", does that mean it can be used more than once? Sorry for the noob question, but being a dominant I assumed it was just used one round and that was it, but then I realized what it said.
Quote from: Adevine on June 07, 2017, 10:50:46 PMMay I ask a question in conjunction with this about Three Woes. I notice it says on "each upkeep", does that mean it can be used more than once? Sorry for the noob question, but being a dominant I assumed it was just used one round and that was it, but then I realized what it said.Three Woes is placed in your territory when used and remains there. Each upkeep you can choose a target for it to negate for that round, as written on the card.
Quote from: Kevinthedude on June 07, 2017, 10:52:26 PMQuote from: Adevine on June 07, 2017, 10:50:46 PMMay I ask a question in conjunction with this about Three Woes. I notice it says on "each upkeep", does that mean it can be used more than once? Sorry for the noob question, but being a dominant I assumed it was just used one round and that was it, but then I realized what it said.Three Woes is placed in your territory when used and remains there. Each upkeep you can choose a target for it to negate for that round, as written on the card.So it plays more like an artifact that is always active, but is either a Lamb or reaper dominant depending on what you chose when you placed it in your territory? I am trying to think of how to explain this to my 9yr old who loves the card. LOL
Quote from: Kevinthedude on May 21, 2017, 01:54:15 PMYou could allow their removing ability to complete and remove your character, then you play Woes to negate the card and bring your character back from wherever it was removed to, right?Assuming the card you want to negate is still in play, absolutely. It won't work on cards like Invoking Terror though.
Let say for example you play a card that captures my last hero in battle. I don't play in SI. I then play 3 Woes to negate the capturing card. My hero goes back into battle. You play another capture card. Do I get SI again?
Does this still work if your hero is being removed from Battle? Can you let the ability complete and remove your hero from the game and then play the three woes to negate the removal and add your hero back to battle?
The EC is removed thus signalling Battle Resolution..
Quote from: soul seeker on June 24, 2017, 08:03:37 AMThe EC is removed thus signalling Battle Resolution..This is your problem. The battle doesn't move to resolution just because one side has no characters. Even if you have no character in battle the battle is still happening while you have a chance to use something like You Will Remain, Angel of the Lord, or in this case, Three Woes.
You can just place it where ever you want in your territory, but typically somewhere near the top.