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Its ability completes before you get the opportunity to play sog. Basically, right when it's put in play, it's ability attempts to activate, sending it to your LoB, making it no longer a valid target for your sog.
Quote from: Ironisaac on February 22, 2018, 11:16:21 AMIts ability completes before you get the opportunity to play sog. Basically, right when it's put in play, it's ability attempts to activate, sending it to your LoB, making it no longer a valid target for your sog.SoG can rescue hopper if its played in the same phase. Or has that change?
Quote from: Xonathan on February 22, 2018, 11:23:39 AMQuote from: Ironisaac on February 22, 2018, 11:16:21 AMIts ability completes before you get the opportunity to play sog. Basically, right when it's put in play, it's ability attempts to activate, sending it to your LoB, making it no longer a valid target for your sog.SoG can rescue hopper if its played in the same phase. Or has that change?There is no time you can play a dominant between your opponent drawing Hopper and Hopper's ability moving itself to your LoB, thus making it not a valid SoG target.
• Beginning the game: The player who draws the most lost souls in the opening draw of 8 determines which player’s lost soul abilities activate first. Lost soul abilities then complete in a clockwise direction (in the case of a tie, a coin flip or dice roll should be used).• Determining who goes first: The player with the most lost souls in his Land of Bondage after all abilities from lost souls have completed decides who will go first. In the case of a tie, a flip of a coin or a dice roll will determine who will choose the player to go first. Play then proceeds in a clockwise direction.