New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
It's hard to validate a point of view when it changes every time I respond.
And for all your criticisms about my attempts to make sense of what you were saying, the answer you got doesn't seem to be something you wanted to share with any of the other people in this thread whose understanding might be made better if they knew what you knew.
So if my best isn't very good but everyone here knows exactly how I am explaining this function, but nobody else knows the explanation you accepted, what are we supposed to take away from that?
The fundamental never changed. All my arguing was to prove that your point of view was not the only reasonable one. You seemed unwilling to acknowledge even that much.
Everyone else seemed to accept the ruling as portrayed by you and YMT, so if I'm the only one that dissented why would anyone else need the answer? I'm perfectly willing to post it if anyone is still left uncertain as to why the ruling is the way it is.
You were explaining the how of the function, yes, but I already knew how it functioned. I only ever wanted the why. I don't know or care what you every other person who might read this thread in an attempt to understand cannot-be-ignored takes away from this, that's really only your business significant to people who want to make sure that everyone knows and understands the rules properly so everyone can just play and have a good time.
So essentially, having "cannot be ignored" in the game adds a condition to the ignore ability that says "ignore a character, unless that character cannot be ignored.""Can this be locked now?
But CBIg doesn't ignore game rules. Think about it this way. Each special ability (capture something, discard something, negate something, ignore something, etc) has an unwritten clause that says "...except targets that cannot be captured/discarded/negated/ignored)".