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Once per turn, Following a rescue attempt against you discard the Garden Tomb and search opponents deck and artifact pile for U&T and burn it . Davids Harp has no effect.
Quote from: TheHobbit13 on August 11, 2009, 01:36:56 PMOnce per turn, Following a rescue attempt against you discard the Garden Tomb and search opponents deck and artifact pile for U&T and burn it . Davids Harp has no effect.OP'd. Ban it!
As as long as we are making abilities that we like for thirty pieces of silver.Once per turn, Following a rescue attempt against you discard the Garden Tomb and search opponents deck and artifact pile for U&T and burn it . Davids Harp has no effect.That seems balanced.
Quote from: TheHobbit13 on August 11, 2009, 01:36:56 PMAs as long as we are making abilities that we like for thirty pieces of silver.Once per turn, Following a rescue attempt against you discard the Garden Tomb and search opponents deck and artifact pile for U&T and burn it . Davids Harp has no effect.That seems balanced.But, then, Holder must tear this card in half. Cannot be Negated.
Am I correct, or am I ancient history?
Hmmm. "In play" is what I recall was always used. Am I correct, or am I ancient history? There have been so many interpretations and rule changes made for this card over the years. I might not be the best one to make the ruling. It really is arbitrary. I read the original ability to IMPLY that a Hero is still present. Mike