Author Topic: magic charms  (Read 1336 times)

Offline sepjazzwarrior

  • Trade Count: (+30)
  • Hero Member
  • *****
  • Posts: 2283
  • The best defense is a fast offense
    • -
    • Midwest Region
magic charms
« on: February 09, 2010, 04:33:07 PM »
0
i have magic charms activated on a magician in battle.  do i have to follow the rules of initiative to use magic charms or can i use it any time like unholy writ?

Offline Bryon

  • Tournament Host
  • Trade Count: (+1)
  • Hero Member
  • *****
  • Posts: 4821
  • Dare to Tread into the Dawn
    • -
    • Southwest Region
    • Redemption California
Re: magic charms
« Reply #1 on: February 09, 2010, 04:35:46 PM »
0
At any time during battle.

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: magic charms
« Reply #2 on: February 09, 2010, 05:11:59 PM »
0
Magic Charms doesnt even need to be in battle to use it btw.  :)

Offline 3-Liner And Bags Of Chips

  • Tournament Host
  • Trade Count: (+23)
  • *****
  • Posts: 2324
  • I'm officially a tourney host now...yippie!
    • -
    • East Central Region
Re: magic charms
« Reply #3 on: February 09, 2010, 09:37:02 PM »
0
that's why i uswe it in mp decks XD
Polar Bears Rule Teh World
Sponsered by CountFount
http://sites.google.com/site/marylandredemption

Tracer Burnout

  • Guest
  • Trade Count: (0)
Re: magic charms
« Reply #4 on: February 10, 2010, 02:04:27 PM »
0
Magic Charms doesnt even need to be in battle to use it btw.  :)

Speaking along these lines....I was presented with a situation recently where a opponent placed Magic Charms on Simon the Magician and then placed him in Kingdoms of this world.  Obviously Simon is protected from effect.  And according to my opponent, which I completely trust, Magic Charms can still be used from Kingdoms of this world.  My question is can I affect Magic charms (DoN, Captured Ark, Lying unto God) or is it protected as well? 

Offline Red Dragon Thorn

  • Covenant Games
  • Global Moderator
  • Trade Count: (+10)
  • *****
  • Posts: 5373
    • -
    • North Central Region
    • Covenant Games
Re: magic charms
« Reply #5 on: February 10, 2010, 02:05:46 PM »
0
Nope; the Charms are not protected. It is open season on it; additionally, any weapons or TC cards placed on characters in Kingdoms/Goshen are legal targets of cards such as Aaron's Rod.
www.covenantgames.com

Tracer Burnout

  • Guest
  • Trade Count: (0)
Re: magic charms
« Reply #6 on: February 10, 2010, 02:08:48 PM »
0
Nope; the Charms are not protected. It is open season on it; additionally, any weapons or TC cards placed on characters in Kingdoms/Goshen are legal targets of cards such as Aaron's Rod.

Thanks....and wonderful quote!

Offline sepjazzwarrior

  • Trade Count: (+30)
  • Hero Member
  • *****
  • Posts: 2283
  • The best defense is a fast offense
    • -
    • Midwest Region
Re: magic charms
« Reply #7 on: February 10, 2010, 03:51:55 PM »
0
can you activate magic charms and the activate another artifact on the same turn?

Offline Red Dragon Thorn

  • Covenant Games
  • Global Moderator
  • Trade Count: (+10)
  • *****
  • Posts: 5373
    • -
    • North Central Region
    • Covenant Games
Re: magic charms
« Reply #8 on: February 10, 2010, 04:09:18 PM »
0
Yes; Because of it's identifier that it may be activated on a magician, you may still activate a regular artifact on your artifact pile, similar to how you may activate an artifact on 'The Tabernacle' and on your pile in the same turn.
www.covenantgames.com

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal