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Quote from: KoalaKing on July 28, 2017, 04:48:43 PMAre there any cases already where only part of an ability is CBx? I'm pretty sure there's precedent that an entire ability is always CBx or it's not. No partial CBx's. Maybe not, but I'm pretty sure that's the way it is.Thomas from Di
Are there any cases already where only part of an ability is CBx? I'm pretty sure there's precedent that an entire ability is always CBx or it's not. No partial CBx's. Maybe not, but I'm pretty sure that's the way it is.
Quote from: TheHobbit on July 28, 2017, 05:01:00 PMQuote from: KoalaKing on July 28, 2017, 04:48:43 PMAre there any cases already where only part of an ability is CBx? I'm pretty sure there's precedent that an entire ability is always CBx or it's not. No partial CBx's. Maybe not, but I'm pretty sure that's the way it is.Thomas from DiNot really. Technically the only part of his ability is that he bands to Matthew, which can be negated. The rest of what happens to be before his ability is a modifier that can't be negated because negates don't target modifiers.
Quote from: Zerutul on July 25, 2017, 12:50:53 PMExample: Cards granting CBN are inherently CBN.Reason: Seems illogical to have a special ability that inherently gains CBN when it states it no where on the cards that they are. Although this is easy to "understand" once you know it, it still makes no sense and is not really clear to a player of the game.An important distinction--phrases such as "Cannot be interrupted," "Cannot be prevented," and "Cannot be negated" are not actually special abilities. They are classified as "modifiers." That is something spelled out in the REG that most likely will be added to the updated rulebook. However, because they appear right alongside special abilities it is certainly logical to think that they are special abilities. I'm not sure if there's a way to make that readily apparent on the cards themselves, but it's worth looking into.
Example: Cards granting CBN are inherently CBN.Reason: Seems illogical to have a special ability that inherently gains CBN when it states it no where on the cards that they are. Although this is easy to "understand" once you know it, it still makes no sense and is not really clear to a player of the game.
Quote from: The Guardian on July 25, 2017, 01:04:41 PMQuote from: Zerutul on July 25, 2017, 12:50:53 PMExample: Cards granting CBN are inherently CBN.Reason: Seems illogical to have a special ability that inherently gains CBN when it states it no where on the cards that they are. Although this is easy to "understand" once you know it, it still makes no sense and is not really clear to a player of the game.An important distinction--phrases such as "Cannot be interrupted," "Cannot be prevented," and "Cannot be negated" are not actually special abilities. They are classified as "modifiers." That is something spelled out in the REG that most likely will be added to the updated rulebook. However, because they appear right alongside special abilities it is certainly logical to think that they are special abilities. I'm not sure if there's a way to make that readily apparent on the cards themselves, but it's worth looking into.This was from the "What Rules Are Confusing To You" thread. Did I interpret this incorrectly?
Because the REG says so.
Cannot be NegatedLast Updated: 8/10/2015 (v3.0.0)Released: 7/26/2011General DescriptionThe cannot be negated modifier is the union of cannot be prevented and cannot be interrupted, which makescertain abilities unpreventable and uninterruptable.How to PlayThe cannot be negated modifier modifies another ability, making it so that the modified ability cannot be targetedby any prevent, interrupt, or negate ability.Default Conditions● The granting of cannot be negated to any ability cannot be negated.● An ability cannot gain cannot be negated retroactively; it has cannot be negated when played or not at all.Clarifications● When a sentence in a special ability includes the cannot be negated modifier and does not specify what abilitiesthe cannot be negated modifier modifies, it modifies all abilities on the card that appear before the sentencecontaining “cannot be negated”.
QuoteCannot be NegatedLast Updated: 8/10/2015 (v3.0.0)Released: 7/26/2011General DescriptionThe cannot be negated modifier is the union of cannot be prevented and cannot be interrupted, which makescertain abilities unpreventable and uninterruptable.How to PlayThe cannot be negated modifier modifies another ability, making it so that the modified ability cannot be targetedby any prevent, interrupt, or negate ability.Default Conditions● The granting of cannot be negated to any ability cannot be negated.● An ability cannot gain cannot be negated retroactively; it has cannot be negated when played or not at all.Clarifications● When a sentence in a special ability includes the cannot be negated modifier and does not specify what abilitiesthe cannot be negated modifier modifies, it modifies all abilities on the card that appear before the sentencecontaining “cannot be negated”.
I just want an actual logical reason to have this as a rule.
Every other special ability can be CBx'd but one granting a modifier. (or one that is modified, but the modifier is not a special ability.)
I believe our conclusion during playtesting was that the entire ability was CBI. I do not recall offhand how we made that determination, but I think we had a precedent.
CBI applies to the whole ability.