Author Topic: Captain errata  (Read 1187 times)

Offline Josh

  • Trade Count: (+46)
  • Hero Member
  • *****
  • Posts: 3187
    • -
    • East Central Region
Captain errata
« on: July 10, 2016, 11:41:27 AM »
0
Now that the new Moses and new Abraham negate just about everything while in battle, is there any reason that Captain of the Host needs an errata?  If his ability was played as written, he would also negate LS (powerful but not broken, and frankly with the CoW LS I think we need more cards that negate LS), sites (definitely not broken), fortresses (definitely not broken), and artifacts (definitely not broken).  The combination of all these is, in my opinion, not broken.  I see no reason not to let Captain play as he is written.

Thoughts/opinions? 
If creation sings Your praises so will I
If You gave Your life to love them so will I

kariusvega

  • Guest
  • Trade Count: (0)
Re: Captain errata
« Reply #1 on: July 10, 2016, 12:21:07 PM »
+1
In my opinion I like the way he is played and the way the new border less one is worded! Really makes me want to get one!!

Offline Gabe

  • Global Moderator
  • Trade Count: (+69)
  • *****
  • Posts: 10675
  • From Moses to the prophets, it's all about Him!
    • -
    • North Central Region
    • Land of Redemption
Re: Captain errata
« Reply #2 on: July 10, 2016, 12:35:44 PM »
+1
Originally Captain of the Host was errata'd for power level reasons, to make him work as intended.

FBTN just got some big boosts with Moses, Joshua and Coliseum to name a few. From what I've seen of the meta so far I do not think it would be healthy to give FBTN yet another increase in power by making CotH negate more things than Moses.
Have you visited the Land of Redemption today?

Offline Josh

  • Trade Count: (+46)
  • Hero Member
  • *****
  • Posts: 3187
    • -
    • East Central Region
Re: Captain errata
« Reply #3 on: July 10, 2016, 04:01:18 PM »
0
FBTN just got some big boosts with Moses, Joshua and Coliseum to name a few. From what I've seen of the meta so far I do not think it would be healthy to give FBTN yet another increase in power by making CotH negate more things than Moses.

The thing is, Moses' best characteristic (by far) is that he makes battles FBTN, except for a subset of good battlewinners (Faith of Moses' Parents, Faith of Samuel, etc.).  Captain has no CBP battlewinners to use.  Moses' second strongest ability is that he acts like a "mini CWD" while in territory.  Captain only works in battle.

I just don't think Captain is stronger than Moses, even if his errata goes away.
If creation sings Your praises so will I
If You gave Your life to love them so will I

Offline Redoubter

  • Trade Count: (+3)
  • Hero Member
  • *****
  • Posts: 4910
    • -
    • Northeast Region
Re: Captain errata
« Reply #4 on: July 10, 2016, 04:32:04 PM »
0
Removing the errata on Captain would make him more powerful. Moses does not negate sites, artifacts, forts, etc.

Offline RedemptionAggie

  • Moderator
  • Trade Count: (+38)
  • *****
  • Posts: 3300
    • -
    • South Central Region
Re: Captain errata
« Reply #5 on: July 10, 2016, 04:56:40 PM »
0
Captain would negate Coliseum and Wool Fleece, which opens a few more ways to stop him.

I still don't think removing the errata at this point is the right call, because that would almost certainly have unforeseen consequences.

Offline Josh

  • Trade Count: (+46)
  • Hero Member
  • *****
  • Posts: 3187
    • -
    • East Central Region
Re: Captain errata
« Reply #6 on: July 11, 2016, 08:13:39 AM »
0
Removing the errata on Captain would make him more powerful. Moses does not negate sites, artifacts, forts, etc.

Those 3 card types aren't going to do much of anything to Captain.  There are few that could - Philly Outpost and Go Into Captivity off the top of my head...  Not much else. 
If creation sings Your praises so will I
If You gave Your life to love them so will I

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Captain errata
« Reply #7 on: July 11, 2016, 08:17:10 AM »
+1
"Unforeseen consequences" carries zero wight as a reason not to do something. Every decision ever has unforeseen consequences. That said, I think all the old errata needs to be evaluated in totem now that we care more about what a card says than what it was intended to do. Doing it piecemeal is not the way to do it.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline The Guardian

  • Playtester, Redemption Elder
  • Global Moderator
  • Trade Count: (+96)
  • *****
  • Posts: 12344
  • The Stars are coming out...
    • -
    • North Central Region
Re: Captain errata
« Reply #8 on: July 11, 2016, 11:02:01 AM »
+5
"Unforeseen consequences" carries zero wight as a reason not to do something. Every decision ever has unforeseen consequences. That said, I think all the old errata needs to be evaluated in totem now that we care more about what a card says than what it was intended to do. Doing it piecemeal is not the way to do it.

That project (evaluating all errata and play-as) is already underway.  :thumbup:
Fortress Alstad
Have you checked the REG?
Have you looked it up in ORCID?

Offline Praeceps

  • Tournament Host
  • Trade Count: (0)
  • *****
  • Posts: 888
    • LFG
    • East Central Region
Re: Captain errata
« Reply #9 on: July 11, 2016, 11:53:28 AM »
0
"Unforeseen consequences" carries zero wight as a reason not to do something. Every decision ever has unforeseen consequences. That said, I think all the old errata needs to be evaluated in totem now that we care more about what a card says than what it was intended to do. Doing it piecemeal is not the way to do it.

That project (evaluating all errata and play-as) is already underway.  :thumbup:

Good to know!
Just one more thing...

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal