Author Topic: The pigs lost soul?  (Read 3305 times)

Offline Noah

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The pigs lost soul?
« on: March 31, 2011, 07:31:51 PM »
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Does the pigs lost soul prevent draw abilities in set aside, like Fishing Boat or the draw set aside good enhancemets? I remember a post came up about the Enhancements and that they are gained abilities thus making them CBN. And I thought that cards in your set aside area couldn't be targeted unless refering to a specific card? If so, I was wondering if the ability to target a specific special abilty would work on a card in your set aside area.
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Offline SomeKittens

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Re: The pigs lost soul?
« Reply #1 on: March 31, 2011, 08:49:44 PM »
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Pigs does not prevent Fishing Boat.  As to the set-asides, well....
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Offline christiangamer25

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Re: The pigs lost soul?
« Reply #2 on: April 01, 2011, 12:51:42 AM »
-7
umm randall i think your wrong fishing boat is not a hero so you can't use it to draw if pigs is out
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browarod

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Re: The pigs lost soul?
« Reply #3 on: April 01, 2011, 12:53:00 AM »
+2
umm randall i think your wrong fishing boat is not a hero so you can't use it to draw if pigs is out
Pigs LS defaults to in play. Boat is not in play, therefore Pigs LS can't touch it.

Offline christiangamer25

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Re: The pigs lost soul?
« Reply #4 on: April 01, 2011, 01:00:23 AM »
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blah whatever disciples are stupid anyway
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Offline Kor

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Re: The pigs lost soul?
« Reply #5 on: April 03, 2011, 06:30:28 PM »
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If pigs defaults to in play, why doesn't lampstand?
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Offline crustpope

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Re: The pigs lost soul?
« Reply #6 on: April 03, 2011, 06:41:52 PM »
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If pigs defaults to in play, why doesn't lampstand?


Who says it doesnt? 
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Offline The Guardian

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Re: The pigs lost soul?
« Reply #7 on: April 03, 2011, 06:44:29 PM »
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If pigs defaults to in play, why doesn't lampstand?


That has been asked and answered in previous threads.

Lampstand does not default to in play because it specifies where it targets: "not in battle."

If you are unsatisfied with that answer, then please read the entire thread regarding that ruling before deciding it necessary to bring it up again.  :)
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Chronic Apathy

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Re: The pigs lost soul?
« Reply #8 on: April 03, 2011, 07:05:27 PM »
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Does anyone happen to have the thread handy where the ruling was made that DoN can't touch Lampstand? I've learned to accept it, and even use it in a deck of mine, but the ruling has always sort of bothered me.

Offline The Guardian

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Re: The pigs lost soul?
« Reply #9 on: April 03, 2011, 07:11:08 PM »
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The general rule is that negate always beats protect.

However, because of the way DoN is worded, DoN discards the art first and it then negates the artifact that was discarded. Since the discard ability must happen for the negate to happen, Lampstand is safe from DoN.

Slightly complicated? Yes. Consistent? Yes.

If DoN said "Negate and discard an active artifact" then it could indeed take out Lampstand.
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Chronic Apathy

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Re: The pigs lost soul?
« Reply #10 on: April 03, 2011, 07:29:28 PM »
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That actually makes sense, and satisfies me. Thanks.

I guess I've always assumed the rationale was something along the lines of "BUT IT'S PROTECTED", which is what bothered me.

Offline crustpope

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Re: The pigs lost soul?
« Reply #11 on: April 03, 2011, 07:37:46 PM »
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The general rule is that negate always beats protect.

However, because of the way DoN is worded, DoN discards the art first and it then negates the artifact that was discarded. Since the discard ability must happen for the negate to happen, Lampstand is safe from DoN.

Slightly complicated? Yes. Consistent? Yes.

If DoN said "Negate and discard an active artifact" then it could indeed take out Lampstand.

OK then by that definition, I can play DoN on lampstand to negate (but not discard) it for whatever phase (battle, prep etc) in order to martyr someone in territory or play mayhem,  but then Lampstands ability would reactivate during the next phase. correct?
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Offline EmJayBee83

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Re: The pigs lost soul?
« Reply #12 on: April 03, 2011, 07:41:29 PM »
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The general rule is that negate always beats protect.

However, because of the way DoN is worded, DoN discards the art first and it then negates the artifact that was discarded. Since the discard ability must happen for the negate to happen, Lampstand is safe from DoN.

Slightly complicated? Yes. Consistent? Yes.

If DoN said "Negate and discard an active artifact" then it could indeed take out Lampstand.

OK then by that definition, I can play DoN on lampstand to negate (but not discard) it for whatever phase (battle, prep etc) in order to martyr someone in territory or play mayhem,  but then Lampstands ability would reactivate during the next phase. correct?
Nope.

Although I argued (fervently) against the ruling the final decision from the elders said that SA should be written.  "Discard an active artifact. That (one specific) artifact (that was just discarded) is negated."

Chronic Apathy

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Re: The pigs lost soul?
« Reply #13 on: April 03, 2011, 07:42:47 PM »
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The general rule is that negate always beats protect.

However, because of the way DoN is worded, DoN discards the art first and it then negates the artifact that was discarded. Since the discard ability must happen for the negate to happen, Lampstand is safe from DoN.

Slightly complicated? Yes. Consistent? Yes.

If DoN said "Negate and discard an active artifact" then it could indeed take out Lampstand.

OK then by that definition, I can play DoN on lampstand to negate (but not discard) it for whatever phase (battle, prep etc) in order to martyr someone in territory or play mayhem,  but then Lampstands ability would reactivate during the next phase. correct?

I also considered that, but if I understand this correctly, no. The wording on the card, to me, reads as the card that would be negated is identified as the card being discarded, if that makes sense. It reads as, "Discard this, and while you're at it, negate it too!"

Offline Kor

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Re: The pigs lost soul?
« Reply #14 on: April 03, 2011, 08:28:33 PM »
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If pigs defaults to in play, why doesn't lampstand?


That has been asked and answered in previous threads.

Lampstand does not default to in play because it specifies where it targets: "not in battle."

If you are unsatisfied with that answer, then please read the entire thread regarding that ruling before deciding it necessary to bring it up again.  :)


Hey, I'm sorry if this is a sore issue.  I saw a topic that seemed to tie into something I was curious about, so I decided to ask the question. :)  I have now read several threads lampstand though I'm not sure that I've seen the one you're talking about.  I would disagree with what I have read though.  "Not in battle" is not a target, it has a target area that it does NOT target, which should exclude the target area from the default, not expand the default area.  I mean I love my lampstand the way it is played as much as anyone, but the wording on the card just doesn't work for me.
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TheHobbit13

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Re: The pigs lost soul?
« Reply #15 on: April 03, 2011, 09:16:21 PM »
+2
So Angry Mob can pull out all heroes in set aside, hands and deck to choose from?  ;D

Offline EmJayBee83

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Re: The pigs lost soul?
« Reply #16 on: April 03, 2011, 09:28:35 PM »
+1
So Angry Mob can pull out all heroes in set aside, hands and deck to choose from?  ;D
Please post SAs...

Angry Mob  SA: Spin card sideways (two full rotations to count). Top of card must be facing a player over halfway to count. If not, spin again. Targeted player turns all Heroes not in battle upside down and then mixes them up. Pick one hero to discard.

Lampstands of the Sanctuary  SA  Protect all cards not in battle from evil Dominants (grim-reaper icon cards).

Hmmmmmmm...the wording seems strangely similar.

Lampstand does not default to in play because it specifies where it targets: "not in battle."

New combo possibilities all around that.
« Last Edit: April 03, 2011, 09:35:52 PM by EmJayBee83 »

Offline CountFount

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Re: The pigs lost soul?
« Reply #17 on: April 03, 2011, 09:31:12 PM »
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But what factor does Que play in connection with Angry Mob? Hmmmmmm
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Re: The pigs lost soul?
« Reply #18 on: April 03, 2011, 09:32:56 PM »
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So Angry Mob can pull out all heroes in set aside, hands and deck to choose from?  ;D
Please post SAs...

Angry Mob  SA: Spin card sideways (two full rotations to count). Top of card must be facing a player over halfway to count. If not, spin again. Targeted player turns all Heroes not in battle upside down and then mixes them up. Pick one hero to discard.

Lampstands of the Sanctuary  SA  Protect all cards not in battle from evil Dominants (grim-reaper icon cards).

Hmmmmmmm...the wording seems strangely similar.

Lampstand does not default to in play because it specifies where it targets: "not in battle."

New combo possibilities all around that.



OH SNAP CHILDREN

browarod

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Re: The pigs lost soul?
« Reply #19 on: April 03, 2011, 09:37:17 PM »
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Angry mob apparently has an errata: Spin card sideways (two full rotations to count). Top of card must be facing a player over halfway to count. If not, spin again. Targeted player turns all Heroes in territory and set-aside upside down and then mixes them up. Discard one of those Heroes.

Sorry folks.

New combo possibilities are still potential, though, since even the errata says "all Heroes" not "all their Heroes" meaning regardless which player it points at, Angry Mob should turn upside-down and mix up every hero in every territory and every set aside.

TheHobbit13

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Re: The pigs lost soul?
« Reply #20 on: April 03, 2011, 09:52:10 PM »
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They Errata'd it because they didn't want that to happen. It was either that or change lampstand from how it has been played.
« Last Edit: April 03, 2011, 10:16:30 PM by TheHobbit13 »

Offline EmJayBee83

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Re: The pigs lost soul?
« Reply #21 on: April 03, 2011, 09:54:38 PM »
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Angry mob apparently has an errata: Spin card sideways (two full rotations to count). Top of card must be facing a player over halfway to count. If not, spin again. Targeted player turns all Heroes in territory and set-aside upside down and then mixes them up. Discard one of those Heroes.

Sorry folks.

New combo possibilities are still potential, though, since even the errata says "all Heroes" not "all their Heroes" meaning regardless which player it points at, Angry Mob should turn upside-down and mix up every hero in every territory and every set aside.
Sweet.  Going back to Ambush, it has long been ruled that face down heroes count towards uniqueness requirements. The rest in fill in the dots...

Offline Red Dragon Thorn

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Re: The pigs lost soul?
« Reply #22 on: April 04, 2011, 01:54:33 AM »
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.... Nice try MJB - I was told at Natz the get flipped back up after battle when Angry Mob's SA isn't active anymore.

Basically what Kevin told me is that Angry Mob has really fancy wording for "Discard a random hero from the territory this card is facing"
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Offline RTSmaniac

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Re: The pigs lost soul?
« Reply #23 on: April 04, 2011, 01:57:30 AM »
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.... Nice try MJB - I was told at Natz the get flipped back up after battle when Angry Mob's SA isn't active anymore.

Basically what Kevin told me is that Angry Mob has really fancy wording for "Discard a random hero from the territory this card is facing"

Yea, I heard the same thing and I wasn't even there...I assumed it was common knowledge. My bad.
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Offline The Guardian

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Re: The pigs lost soul?
« Reply #24 on: April 04, 2011, 02:01:57 AM »
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.... Nice try MJB - I was told at Natz the get flipped back up after battle when Angry Mob's SA isn't active anymore.

Basically what Kevin told me is that Angry Mob has really fancy wording for "Discard a random hero from the territory this card is facing"

+1 though it also targets set-aside area.
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