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umm randall i think your wrong fishing boat is not a hero so you can't use it to draw if pigs is out
If pigs defaults to in play, why doesn't lampstand?
The general rule is that negate always beats protect. However, because of the way DoN is worded, DoN discards the art first and it then negates the artifact that was discarded. Since the discard ability must happen for the negate to happen, Lampstand is safe from DoN. Slightly complicated? Yes. Consistent? Yes.If DoN said "Negate and discard an active artifact" then it could indeed take out Lampstand.
Quote from: The Guardian on April 03, 2011, 07:11:08 PMThe general rule is that negate always beats protect. However, because of the way DoN is worded, DoN discards the art first and it then negates the artifact that was discarded. Since the discard ability must happen for the negate to happen, Lampstand is safe from DoN. Slightly complicated? Yes. Consistent? Yes.If DoN said "Negate and discard an active artifact" then it could indeed take out Lampstand.OK then by that definition, I can play DoN on lampstand to negate (but not discard) it for whatever phase (battle, prep etc) in order to martyr someone in territory or play mayhem, but then Lampstands ability would reactivate during the next phase. correct?
Quote from: Kor on April 03, 2011, 06:30:28 PMIf pigs defaults to in play, why doesn't lampstand?That has been asked and answered in previous threads. Lampstand does not default to in play because it specifies where it targets: "not in battle."If you are unsatisfied with that answer, then please read the entire thread regarding that ruling before deciding it necessary to bring it up again.
So Angry Mob can pull out all heroes in set aside, hands and deck to choose from?
Lampstand does not default to in play because it specifies where it targets: "not in battle."
Quote from: TheHobbit13 on April 03, 2011, 09:16:21 PMSo Angry Mob can pull out all heroes in set aside, hands and deck to choose from? Please post SAs...Angry Mob SA: Spin card sideways (two full rotations to count). Top of card must be facing a player over halfway to count. If not, spin again. Targeted player turns all Heroes not in battle upside down and then mixes them up. Pick one hero to discard.Lampstands of the Sanctuary SA Protect all cards not in battle from evil Dominants (grim-reaper icon cards).Hmmmmmmm...the wording seems strangely similar.Quote from: The Guardian on April 03, 2011, 06:44:29 PMLampstand does not default to in play because it specifies where it targets: "not in battle."New combo possibilities all around that.
Angry mob apparently has an errata: Spin card sideways (two full rotations to count). Top of card must be facing a player over halfway to count. If not, spin again. Targeted player turns all Heroes in territory and set-aside upside down and then mixes them up. Discard one of those Heroes.Sorry folks.New combo possibilities are still potential, though, since even the errata says "all Heroes" not "all their Heroes" meaning regardless which player it points at, Angry Mob should turn upside-down and mix up every hero in every territory and every set aside.
.... Nice try MJB - I was told at Natz the get flipped back up after battle when Angry Mob's SA isn't active anymore.Basically what Kevin told me is that Angry Mob has really fancy wording for "Discard a random hero from the territory this card is facing"