Author Topic: The order at which things activate?  (Read 813 times)

Offline Jeremystair

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The order at which things activate?
« on: February 16, 2018, 10:30:39 AM »
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If a character enters battle with a weapon on him after the special ability on the character is completed is my opponent able to play Christian martyr before the weapon gets to activate?

On a separate note curses don't retain their Brigade anymore?
As stated in REG 5.0

Offline The Guardian

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Re: The order at which things activate?
« Reply #1 on: February 16, 2018, 10:43:06 AM »
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Quote
If a character enters battle with a weapon on him after the special ability on the character is completed is my opponent able to play Christian martyr before the weapon gets to activate?

In general, no. (There are some very convoluted scenarios in which this might be possible, but they would involve a Hero being banded into battle and the Hero's ability causing special initiative giving the opponent a chance to interrupt and do other stuff before the weapon would complete.)

Quote
On a separate note curses don't retain their Brigade anymore?
As stated in REG 5.0

That is correct.
Fortress Alstad
Have you checked the REG?
Have you looked it up in ORCID?

Offline Jeremystair

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Re: The order at which things activate?
« Reply #2 on: February 16, 2018, 11:12:13 AM »
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Thanks

Offline Kor

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Re: The order at which things activate?
« Reply #3 on: February 16, 2018, 02:11:42 PM »
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Wow that's a pretty big change and isn't listed in the official 'all changes in this reg' topic?  Also, 'depicting an idol' etc. is now just 'is an idol'?  Are there more unmentioned changes?
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