New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
This card has a conditional special ability that would require it to be actively in play first.
So if an enhancement existed with the special ability: "Place on a hero to heal it to face value. Protect it from decrease while this card remains." you'd rule that I couldn't play it outside of battle?
Playing Healing EnhancementsHealing enhancements can be played in battle (during the battle phase) or outside of battle. When played during the battle phase they must be played according to the rules that govern when other enhancements can be played. A player has the option to play a healing enhancement during the preparation phase and the discard phase. A healing enhancement played in this way must be played on a character of matching brigade in one of two ways: (1) on a character in the holder's territory or (2) on a character in the holder's discard pile (if the character was discarded in the same turn). Both result in that character being healed. Healing cards played on a character in a discard pile must target the same character....HealingA healing enhancement is an enhancement with “heal” in its special ability. Healing abilities cure characters that have been poisoned, infected or are in the process of being discarded. They are played following a battle phase or anytime during a turn. The card is put to use when placed in the Field of Play with a character of a matching brigade....A character is healable if it is about to be discarded, was discarded earlier in the same turn, is poisoned, or is diseased. If no more specific requirement is specified targets must be healable.
Quote from: REGPlaying Healing EnhancementsHealing enhancements can be played in battle (during the battle phase) or outside of battle. When played during the battle phase they must be played according to the rules that govern when other enhancements can be played. A player has the option to play a healing enhancement during the preparation phase and the discard phase. A healing enhancement played in this way must be played on a character of matching brigade in one of two ways: (1) on a character in the holder's territory or (2) on a character in the holder's discard pile (if the character was discarded in the same turn). Both result in that character being healed. Healing cards played on a character in a discard pile must target the same character....HealingA healing enhancement is an enhancement with “heal” in its special ability. Healing abilities cure characters that have been poisoned, infected or are in the process of being discarded. They are played following a battle phase or anytime during a turn. The card is put to use when placed in the Field of Play with a character of a matching brigade....A character is healable if it is about to be discarded, was discarded earlier in the same turn, is poisoned, or is diseased. If no more specific requirement is specified targets must be healable.Conclusion: TNC is a healing enhancement, and can be played from hand when an appropriate target (discarded, poisoned, or diseased) is available. It's entire ability activates, and thus it is placed under deck in order to heal. The one thing that is not 100% clear from the REG is if you can play it from hand when a character is healable but then use its other ability to return captured heroes and let the heal targets be discarded/poisoned/diseased. I would have to rule that it can be based strictly on the REG quote, but I could certainly see an argument against that.What I am certain of is that you can only play it from hand outside of battle if a character is healable. You cannot play it as a healing enhancement if there are no healable targets.
It's an issue of "letter of the law" vs. "spirit of the law". The letter of the law allows you to play healing enhancements when a healable character is available. It does not specifically say you must play them to heal those characters (except when the character playing it is in the discard pile). The spirit of the law would suggest that you can only use the heal ability when you use it as a healing enhancement. I usually rule on the letter of the law, though I would prefer being able to rule on the spirit of the law. It's probably something that would rarely come up (I would hope) since poison/diseases are pretty uncommon, but I guess I'd have to leave it up to a judge.
This is what I was saying, but I'd never use TNC as an Enhancement anyway.