Author Topic: The Magi  (Read 5503 times)

Offline EmJayBee83

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Re: The Magi
« Reply #25 on: May 02, 2011, 07:20:47 AM »
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Bryon specifically ruled that you could not discard a captured male human to place a Lost Soul beneath owner's deck for the reasons I stated. Has this ruling been nullified?

Arioch  SA: If opponent does not have a prophet in play, you may discard a male human from your territory to place a Lost Soul beneath owner’s deck.


Offline Minister Polarius

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Re: The Magi
« Reply #26 on: May 02, 2011, 09:52:03 AM »
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I'm 90% sure that's perfectly legal.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Lamborghini_diablo

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Re: The Magi
« Reply #27 on: May 02, 2011, 10:49:19 AM »
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I'm 90% sure that's perfectly legal.

And theres a 20% chance of it happening due to how many prophets there are.  :D

Offline RTSmaniac

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Re: The Magi
« Reply #28 on: May 02, 2011, 03:00:52 PM »
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There was something else that came up at a recent tourney as well with identifiers and card types:

Can Creeping Deciever protect a captured NT Hero in a site?

Creeping Deceiver (Di)
Type: Evil Char. • Brigade: Crimson • Ability: 1 / 4 • Class: None • Special Ability: Protect up to 3 N.T. Lost Souls in Sites from rescue. May band to a heretic or N.T. female Evil Character. Cannot be negated by a character. • Identifiers: Generic NT Male Human • Verse: II Timothy 3:6-8 • Availability: Disciples booster packs ()

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browarod

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Re: The Magi
« Reply #29 on: May 02, 2011, 04:23:19 PM »
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Captured characters, except demons and anything that states otherwise (rx: Raiders' Camp), are treated as Lost Souls, so I don't see why Creeping Deceiver couldn't protect a captured NT character in a site.
« Last Edit: May 02, 2011, 05:27:58 PM by browarod »

Offline YourMathTeacher

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Re: The Magi
« Reply #30 on: May 02, 2011, 04:45:10 PM »
-1
Bryon specifically ruled that you could not discard a captured male human to place a Lost Soul beneath owner's deck for the reasons I stated. Has this ruling been nullified?

Arioch  SA: If opponent does not have a prophet in play, you may discard a male human from your territory to place a Lost Soul beneath owner’s deck.


I'm 90% sure that's perfectly legal.

I'm 100% sure that the ruling was as MJB stated - it does NOT work. I know this because I was part of the discussion and I had Arioch in my deck.
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Offline Gabe

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Re: The Magi
« Reply #31 on: May 02, 2011, 06:37:09 PM »
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I think I might have started that topic.  I recall the ruling and MJB and YMT are correct on how it was ruled.  I still think it's a bad ruling because it's bottom up, not top down.
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Offline Minister Polarius

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Re: The Magi
« Reply #32 on: May 02, 2011, 07:39:11 PM »
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That specific ruling is invalid. The rule on what characters do and do not retain when captured dictates that Arioch can Discard a Captured character with the correct identifiers.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline RTSmaniac

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Re: The Magi
« Reply #33 on: May 02, 2011, 09:10:06 PM »
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Keep em straight Polarius. We missed you at TN State BTW.
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Offline Aelec Enitnel

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Re: The Magi
« Reply #34 on: May 03, 2011, 10:10:18 AM »
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Ashpenaz
Type: Evil Char. • Brigade: Crimson • Ability: 2 / 2 • Class: None • Special Ability: Convert a captured human Hero in your territory to a crimson Evil Character. You control the character.

Magic Charms (TP)
Type: Artifact • Brigade: None • Ability: None • Class: None • Special Ability: Protect your Magicians from capture and conversion. You may discard this card from your Magician during battle to capture up to two human Heroes.

Does magic charms protect my "magician lost souls" from Ashpenaz?
« Last Edit: May 03, 2011, 03:22:18 PM by Aelec Enitnel »
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Offline EmJayBee83

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Re: The Magi
« Reply #35 on: May 03, 2011, 10:13:12 AM »
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No.

Since you cannot have a magician Hero, I believe it would be difficult to have a captured human Hero who would be protected by Magic Charms.

Warrior_Monk

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Re: The Magi
« Reply #36 on: May 03, 2011, 11:00:15 AM »
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He said Arioch, he posted Ashpenaz.

Offline EmJayBee83

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Re: The Magi
« Reply #37 on: May 03, 2011, 11:16:03 AM »
+1
He said Arioch, he posted Ashpenaz.
Since Arioch neither captures nor converts, I am going to stick by my "No" here. Magic Charms won't protect against Arioch's ability either. ;)

Offline Aelec Enitnel

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Re: The Magi
« Reply #38 on: May 03, 2011, 03:22:51 PM »
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He said Arioch, he posted Ashpenaz.
...oops  :-[
All the talk about Arioch has messed me up :)
« Last Edit: May 03, 2011, 03:32:17 PM by Aelec Enitnel »
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Offline SirNobody

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Re: The Magi
« Reply #39 on: May 10, 2011, 01:50:22 PM »
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Hey,

The resolution of the Arioch issue was that captured characters still have identifiers, those identifiers can be "spotted" but the captured characters cannot be targeted based on those identifiers.

So "If you have a High Priest in play" can be satisfied by a captured character with the identifier "High Priest" but "discard a human" cannot discard a captured character with the identifier "human."

Activating Magic Charms on a magician isn't a matter of "spotting" the magician, but it's also not an issue of "targeting" the magician, so it falls through the cracks of the established ruing (surprise, surprise).  It feels to me like it's more similar to targeting the magician, so I would expect activating Magic Charms on a captured magician would not be allowed.

Magic Charms cannot protect captured magicians from conversion, because you'd have to target them with the protect ability and you can't.

Tschow,

Tim "Sir Nobody" Maly

Offline RTSmaniac

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Re: The Magi
« Reply #40 on: May 10, 2011, 04:23:33 PM »
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if you captured a magician it would seem to me that you would strip him of any possessions he may own so i dont see a captured magician possessing any magic charms. This seems like how i would see someone rule this according to weapon class enhancements on captured characters.
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TheHobbit13

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Re: The Magi
« Reply #41 on: May 10, 2011, 04:35:54 PM »
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That's right, no divination in prison.. or knife fights.

 


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