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It is a manipulation of semantics because the only reason the ruling has been made is because the card doesn't say "your" or "holder's."
I would argue that it doesn't have to, based on the rules for whose characters are allowed in fortresses:
It is setting a precedent. No other fortress has ever benefitted anyone other than the holder.
This policy has been taken to such an extreme
After having it explained I see now why it works for other players. TGT grants an ignore ability to specific characters. It doesn't matter who owns or controls those characters. As long as the condition is met the characters listed on TGT will gain the ignore ability.
TGT was specifically worded that way during playtesting to specifically allow it to work for ALL copies of those characters.
QuoteTGT was specifically worded that way during playtesting to specifically allow it to work for ALL copies of those characters. Well playtesters, once again we find that you guys play test a card that can only be defined by playing against one of the playtesters. This is a very frustrating aspect of this game. And to ignore this condition of how cards are clear only to those who have a hand in creating them will be the downfall of this game. I realize that there is some marketing appeal to last minute revelations of new cards, but it would be nice if someone in the play testing group had enough incite to prepare the community with these types of precendents. There can be no doubt that this is a new precedent for a fortress. I suggest that when the new cards are revealed that some effort is given to alert the community of new precedents rather than allowing the playtesters the advantage in game play without an explanation even in the REG to support them. How hard can it be with cards that set a new precedent? Go ahead world of play testers ignore the reality of the situation and lawyer my comments to death.
Along those lines, I had the understanding that in a multi-player game, if the player to my left attacks the player to my right, I can use my Unknown Nation to bring an EC into battle. Of course, I can't find any discussion on it, but it seems to be incorrect now, right?
I'm just proud to see TKP all growed up and pwning trollz :tear:
Well playtesters, once again we find that you guys play test a card that can only be defined by playing against one of the playtesters.
There can be no doubt that this is a new precedent for a fortress.
Denial Denial Denial...It can't be dark outside because I can't see it.
Besides, you can't expect an old dog to learn new tricks, right?
What I want to know is if this means I can put my enhancements in my opponent's Storehouse (Yes I know I wouldn't be able to get them back)This would also be awesome in teams.
Wow. Um, Crown of Thorns has been around for a long time. So has Taskmasters (deck C). A lot of cards effect everyone's characters. TGT sets no new precident.
Isn't The Darkness precedent of a Fortress that affects all players?
Special abilities on cards always supersede pre-existing assumptions or statements about card types.
Here is my question: Why state that "Some artifacts affect all players," but not state "Some fortresses affect all players," since they are both static cards that remain until removed?