Author Topic: The Darkness and The Garden Tomb  (Read 6491 times)

Offline SirNobody

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The Darkness and The Garden Tomb
« on: January 31, 2009, 10:51:16 PM »
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Hey,

If I have a gray evil character in my territory, can I reveal a gray evil character in my The Darkness and then block with it (assuming there are no other gray evil characters in play)?

Tschow,

Tim "Sir Nobody" Maly

Offline Arch Angel

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Re: The Darkness and The Garden Tomb
« Reply #1 on: January 31, 2009, 11:03:15 PM »
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I don't see why not. As soon as it's revealed, there are now 2 evil characters of the same brigade in play. Thus that brigade is no longer ignored, and you can block with your evil character if you'd like to.

michael/michaelssword

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Re: The Darkness and The Garden Tomb
« Reply #2 on: January 31, 2009, 11:11:42 PM »
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I actually don't think so because doesn't (technically) a face down EC have no brigade (this is going on the ruling that if 1 color of a Multi-Color EC is ignored then that EC is ignored)

Offline BubbleBoy

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Re: The Darkness and The Garden Tomb
« Reply #3 on: February 01, 2009, 12:14:24 AM »
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I don't see why not. As soon as it's revealed, there are now 2 evil characters of the same brigade in play. Thus that brigade is no longer ignored, and you can block with your evil character if you'd like to.
Use the Mad Bomber to rescue his Province.

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Re: The Darkness and The Garden Tomb
« Reply #4 on: February 01, 2009, 12:26:51 AM »
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I'll agree you can. As soon as it is turned up, there are two of said brigade in play. Beings you don't go into battle with it face down, the two characters are in play before the actual block.

Does this work the same way for Unknown Nation? If so, I got jipped in that game we had a while back Caleb ;)

Offline sk

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Re: The Darkness and The Garden Tomb
« Reply #5 on: February 01, 2009, 12:34:22 AM »
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The Garden Tomb
Type: Fortress • Brigade: None • Ability: None • Class: None • Special Ability: If opponent has a redeemed Lost Soul, then Salome, Mary Magdalene, Joanna, Peter, John, and Mary the mother of James ignore all evil brigades that do not have at least two Characters in play.

I don't think he can in either situation.  A revealed character isn't yet in play, and thus still ignored.
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Rawrlolsauce!

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Re: The Darkness and The Garden Tomb
« Reply #6 on: February 01, 2009, 12:38:28 AM »
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The wording on "The Darkness" I think clearly says you can, now that I looked at it.

The Darkness

Type: Fortress • Brigade: Multicolor • Ability: None • Class: None • Special Ability: Place an Evil Character from hand face down here. If an opponent begins a rescue attempt and chooses a blocker (or is unblocked), you may reveal this evil character. Blocking player may add it to the battle. Otherwise return it face down. • Identifiers: Holds one Evil Character • Verse: John 3:19 • Availability: Angel Wars booster packs (Ultra Rare)

When you are attacked, you're being ignored. Regardless of being ignored, The Darkness triggers. Your character is then revealed, so now 2 of those brigades are in play; before you block. You now may add it to battle.

Offline Master KChief

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Re: The Darkness and The Garden Tomb
« Reply #7 on: February 01, 2009, 01:12:46 AM »
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reveal is not the same as in play.
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The Schaef

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Re: The Darkness and The Garden Tomb
« Reply #8 on: February 01, 2009, 01:15:07 AM »
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Reveal is not in play.  The only reason The Darkness works is because the wording targets the card specifically.

Offline SirNobody

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Re: The Darkness and The Garden Tomb
« Reply #9 on: February 01, 2009, 01:54:35 AM »
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Hey,

Reveal is not in play.  The only reason The Darkness works is because the wording targets the card specifically.

I don't know what you're saying because I don't know what "the wording" or "the card" are referring to.

When does the character in The Darkness get turned face up?  If it starts face down, it has to get turned face up at some point so that it can function as a blocker.  If revealing it doesn't turn it face up, what does?

Tschow,

Tim "Sir Nobody" Maly

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Re: The Darkness and The Garden Tomb
« Reply #10 on: February 01, 2009, 02:19:12 AM »
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adding the evil character to battle puts it in play, not the revealing part.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline SirNobody

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Re: The Darkness and The Garden Tomb
« Reply #11 on: February 01, 2009, 02:20:16 AM »
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Hey,

adding the evil character to battle puts it in play, not the revealing part.

Ambush disagrees with you.

Tschow,

Tim "Sir Nobody" Maly

Offline Master KChief

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Re: The Darkness and The Garden Tomb
« Reply #12 on: February 01, 2009, 02:32:07 AM »
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revealer ls, i am holy, praise him moon, equipped for the mission, seemingly insignificant, que, begging for freedom, the bronze laver, roman prison, jericho, tears for a friend, hamans plot exposed, holy unto the lord, inspection, rain becomes dust, evil spawn (before add), evil armor, sin in the camp, marys 7 demons, seeker of the lost, and jairus among others all disagree with you.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline SirNobody

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Re: The Darkness and The Garden Tomb
« Reply #13 on: February 01, 2009, 02:35:40 AM »
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Hey,

I am not arguing that revealing it does put it into play.   I'm just trying to figure out how it gets into play at all.

Tschow,

Tim "Sir Nobody" Maly

Offline Master KChief

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Re: The Darkness and The Garden Tomb
« Reply #14 on: February 01, 2009, 02:43:57 AM »
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my understanding is it is in play when it has fulfilled all of the special ability the darkness designates when adding the evil character to battle. the hero ambush designates cannot be in play until the special abilities of a) it is added to battle and b) an evil character blocks it are fulfilled.

however, if revealing an evil character in the darkness means it is in play at that moment, can someone aotl it, regardless if they add it to the battle or not?
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline brederic

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Re: The Darkness and The Garden Tomb
« Reply #15 on: February 01, 2009, 06:22:38 AM »
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I'll agree you can. As soon as it is turned up, there are two of said brigade in play. Beings you don't go into battle with it face down, the two characters are in play before the actual block.

Does this work the same way for Unknown Nation? If so, I got jipped in that game we had a while back Caleb ;)

Same here, I blocked from hand with the second evil character of a defensive brigade and was told that TGT's ignore started when the rescue attempt began and could not be changed by additional EC's from that brigade, which would also be ignored.
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Offline Gabe

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Re: The Darkness and The Garden Tomb
« Reply #16 on: February 01, 2009, 09:22:09 AM »
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Ignored characters cannot be added to battle.  Revealing the character on The Darkness doesn't put it in play, choosing to add it to battle puts it in play.  Since it's being ignored you cannot add it to battle.
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Offline SirNobody

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Re: The Darkness and The Garden Tomb
« Reply #17 on: February 01, 2009, 03:40:44 PM »
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Hey,

Ignored characters cannot be added to battle.  Revealing the character on The Darkness doesn't put it in play, choosing to add it to battle puts it in play.  Since it's being ignored you cannot add it to battle.

Does it get turned face up and then added to battle, or does it get added to battle and then turned face up?

Tschow,

Tim "Sir Nobody" Maly

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Re: The Darkness and The Garden Tomb
« Reply #18 on: February 01, 2009, 03:42:35 PM »
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It is revealed then put into battle.

My question to Gabe is why isn't it in play? The Darkness is in play therefore the card in The Darkness is in play. When you reveal it there are now 2 of the same brigade in play. After that, you have the choice to add it to battle.

Offline Prof Underwood

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Re: The Darkness and The Garden Tomb
« Reply #19 on: February 01, 2009, 03:50:55 PM »
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I can see both sides of this.  Either

1 - revealing a card does make it temporarily in play, which would allow it to be brought into battle against TGT or be AotL'd, or

2 - revealing a card doesn't make it temporarily in play, which means that it couldn't be brought into battle against TGT or be AotL'd.

If #1 is correct, then Unknown Nation might also work because when you search for a specific type of card (ie. human EC) you must reveal it to your opponent when pulled out of the deck.  Therefore, it would also temporarily be in play before being added to battle.

Despite seeing it both ways, my personal bias against TGT definitely encourages me to support the Darkness and Unknown Nation working :)

Offline SirNobody

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Re: The Darkness and The Garden Tomb
« Reply #20 on: February 01, 2009, 04:24:46 PM »
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Hey,

Unknown Nation does not work against TGT.  Revealing a card does not change its location.  So with Unknown Nation if you reveal it, it is still in the draw pile and is brought into battle directly from the draw pile.  You can't use Unknown Nation to get King Zimri when King David is attacking, and you can't use Unknown Nation against TGT if you have one character of the brigade in play and you want to get the second from your draw pile.

I had a new thought about The Darkness.  Isn't the character in The Darkness actually in play, but it's just treated as out of play because it is face down?  Just like Ambush says return the character to your territory, so then it has to be in your territory, but we still say it's out of play, it can't be both...physically it is in the territory, but it is treated as if it were out of play because it is face down.

So then the actual location of a character in The Darkness is in my territory, the functional location of a character in The Darkness is out of play and the state of the character in The Darkness is face down (which dictates the functional location).  So I can change the functional location of the character in The Darkness without changing it's actual location by modifying it's state.

When I reveal a card I do not change it's actual location, but if I change it's state, then revealing a character in The Darkness would mean that it is no longer functionally out of play, which would allow it to be functionally in play like the card physically is, which would allow for it to block in the situation presented at the beginning of this thread.

Revealed and face down seem to be intuitively mutually exclusive to me.  Face down means people don't see it, revealed means people do see it, they're opposites.  I'm inclined to say that revealed is a third possible state in addition to face down and face up.

Tschow,

Tim "Sir Nobody" Maly


Offline Master KChief

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Re: The Darkness and The Garden Tomb
« Reply #21 on: February 01, 2009, 06:19:31 PM »
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revealing merely means you are making something known to all players; it is not a game-state condition. face down and face up are both game-state conditions. just because something is 'revealed' to all players does not mean it is in play.

face down = out of play
face up = in play
reveal = making something known, but still out of play
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Offline Master KChief

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Re: The Darkness and The Garden Tomb
« Reply #22 on: February 01, 2009, 06:30:05 PM »
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When I reveal a card I do not change it's actual location, but if I change it's state, then revealing a character in The Darkness would mean that it is no longer functionally out of play, which would allow it to be functionally in play like the card physically is, which would allow for it to block in the situation presented at the beginning of this thread.




im also puzzled on how you arrived at the conclusion of this point from your initial argument. if revealing a card does not change its location (which i completely agree with) then the card would still be out of play even when revealed, correct?

i think the reason people are getting confused on this issue is because of ambush; nowhere on the card does it say reveal, and flipping a card face up is not the same as revealing. it is simply changing game-state conditions from face down to face up. face down, face up, and reveal are three seperate things...revealing a card simply makes itself known to other players, nothing more.
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Offline Gabe

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Re: The Darkness and The Garden Tomb
« Reply #23 on: February 01, 2009, 08:35:33 PM »
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Revealing a card that is out of play does not suddenly put it into play simply because it's been revealed.

Example:  John is making a rescue against James in a multiplayer game.  I reveal my face down character from The Darkness, offering it as a blocker for James.  James decides not to use my EC to block.  Did my EC suddenly enter play, then leave play again when it returned face down to The Darkness?

The obvious answer is that it was never in play, it only enters play when it's chosen to be added to the battle.
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Offline SirNobody

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Re: The Darkness and The Garden Tomb
« Reply #24 on: February 02, 2009, 03:08:55 AM »
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Hey,

Ambush: "Set aside a male Hero (face down) from your hand for one turn.  Hero returns to territory face down.  Hero enters battle face down with access to any site.  when opponent presents an Evil Character in battle, Hero is flipped face up."

If face down is actually out of play then "Hero returns to territory face down" is an oxymoron.  Your territory is in play, face down is out of play, the Hero can't be both.  My attempt to account for this discrepancy is by assuming face down makes the card treated as out of play rather than actually making it out of play.  This is where I get the "actual location" and "functional location" ideas from in my previous post.  Face down makes it functionally out of play while the actual location is in my territory.

If you have a different method for explaining how a character can be face down and in a territory at the same time I'd be interested to hear it.

Tschow,

Tim "Sir Nobody" Maly

 


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