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Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: ebridge on September 16, 2009, 04:57:25 PM
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Hi all,
Have our first "team play" opportunity coming up this weekend and just wanted to make sure I understand some things right.
1) Preparation phase before game begins? Do I understand correctly that each team can put out whatever sites and fortresses they want to before the first turn is taken?
2) Sites? My partner and I "share" sites right, because we "share" a Land of Bondage and a Land of Redemption, right? I just wanted to make sure that when I draw a lost soul I can put it in a site sitting in front of my partner, or if I want to make a rescue attempt at a site I can use my partner's unoccupied site to do so.
3) Fortresses? It's our understanding that these are "shared" also? Meaning, for example, that my partner can use my Garden Tomb with his heroes or my Assyrians are protected by his Assyrian camp? I assume we are allowed one of each Fortress per deck, in case one gets destroyed or negated?
4) Rescue Attempts? Heroes are NOT shared, from what I understand, so if I have no heroes in front of me I cannot make a rescue attempt even my partner has heroes, not may I "pass the rescue" to him, right?
5) Blocking? If someone's coming after a Lost Soul I can "pass the block" to my partner? If I do this he still has to use his own evil characters, correct?
6) Discussion with team-mate? This has been very vague from what I have read. Are we at liberty to tell our partner exactly what we have in our hands, or go over to them and show each other our cards and whisper to each other, etc? I agree one can take this too far, but I'm trying to find specific rules about what you can and cannot talk with your partner about "in game".
7) Dominants? It's my understanding that each Dominant can be played ONCE PER TEAM? But I assume we can have one of each in our decks, correct?
8) Basic deck construction? I assume that we can have absolutely different decks or even decks that are identical card for card, right? I also assume that I could have the same hero or evil character out in my territory that my partner does, but that they could not be banded in together on the same rescue attempt, right?
Thanks so much for your confirmation of these matters. I may have more as the discussion grows :)
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I would like to know as well!
Thare is alot Qs and no one knows who to ask!?
But we have team play Sunday!?
HELP!
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I'll try to quickly answer these:
1. That is correct; you can do anything in the pre-prep phase that you do in an ordinary prep phase.
2. You cannot make a RA with your teammate's unoccupied site because unoccupied sites always stay in your territory until you add a LS to them, where of course they move to the LoB. You cannot likewise fill the lost soul with the site your teammate has in his/her territory.
3. You do share a fortress pile, so A Camp and TGT would help both of you (although TGT does already). You can each have 1+ in your deck, but I'm pretty sure they are unique so you couldn't put two down at a time. Not sure about that though.
4. Correct. You cannot pass a RA.
5. Correct. When an opponent RAs, the person to his/her left gets the opportunity to block. If that person doesn't want to, he/she can pass the block to the other teammate.
6. Talking is absolutely allowed. One of the best parts about teams is creating silly code words for letting your teammate know what you have. =D This was a blast at Nats.
7. Correct and correct.
8. Yep, you can make whatever decks you want. You are also right that you can each have a unique character in your own territory. Same rules about banding apply.
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1) each team can put out whatever sites and fortresses they want to before the first turn is taken?
Yes
2) when I draw a lost soul I can put it in a site sitting in front of my partner, or if I want to make a rescue attempt at a site I can use my partner's unoccupied site to do so.
Yes
3) my partner can use my Garden Tomb with his heroes or my Assyrians are protected by his Assyrian camp? I assume we are allowed one of each Fortress per deck, in case one gets destroyed or negated?
Yes
4) if I have no heroes in front of me I cannot make a rescue attempt even my partner has heroes
Yes
5) Blocking? If someone's coming after a Lost Soul I can "pass the block" to my partner? If I do this he still has to use his own evil characters, correct?
Yes
6) Discussion with team-mate?
You can tell whatever you want, but your opponent's will hear it as well.
7) Dominants? It's my understanding that each Dominant can be played ONCE PER TEAM? But I assume we can have one of each in our decks, correct?
Yes
8) Basic deck construction? I assume that we can have absolutely different decks or even decks that are identical card for card, right? I also assume that I could have the same hero or evil character out in my territory that my partner does, but that they could not be banded in together on the same rescue attempt, right?
Yes
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Thare is alot Qs and no one knows who to ask!?
Rob is working on putting together a standard ruleset for TEAMS. For now, I would recommend playing using the rules that were used for the last couple National Tournaments. I'll try to answer questions as I see them.
2. You cannot make a RA with your teammate's unoccupied site because unoccupied sites always stay in your territory until you add a LS to them, where of course they move to the LoB. You cannot likewise fill the lost soul with the site your teammate has in his/her territory.
I didn't know that unoccupied sites are typically in the territory, but I'm pretty sure that in TEAMS events the last couple years that sites have been shared whether occupied or unoccupied.
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Awsome!
More input on #2?
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REG:
Territory
Territory is an area within the Field of Play. The player’s territory includes his Lost Souls, Evil Characters, Heroes, artifacts, fortresses and sites. See Player’s Card Arrangement.
The team rules specifically state that players do not share territories. It also specifically states that only fortresses, LoB, and LoR are shared.
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I'll try to quickly answer these:
2. You cannot make a RA with your teammate's unoccupied site because unoccupied sites always stay in your territory until you add a LS to them, where of course they move to the LoB. You cannot likewise fill the lost soul with the site your teammate has in his/her territory.
Cameron is correct. Since your unoccupied sites are kept in territory, you can't use your teammate's unoccupied site to gain access on your rescue nor can you put a Lost Soul you draw in a site from your teammate's territory during your turn. On your teammate's turn, they could put the Lost Soul into their site. However, when the Lost Soul site is occupied and in the Land of Bondage and you give up the Lost Soul that is in it, the site can then be returned to either Land of Bondage. That way you can pass a site to your partner through your LoB just like you can pass characters through Goshen or Kingdoms of the World.
Mike
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...you can't use your teammate's unoccupied site to gain access on your rescue nor can you put a Lost Soul you draw in a site from your teammate's territory during your turn. On your teammate's turn, they could put the Lost Soul into their site....you can pass a site to your partner through your LoB just like you can pass characters through Goshen or Kingdoms of the World...
I guess I'd be OK with playing it the way Mike and Cameron are talking about. But it does seem easier to just add that sites are shared. I think it seems more intuitive that a player could put a LS that they just drew into a teammate's site. And if you need access to sites, then being able to use a teammate's site for access right away would speed up the game (which is important in TEAMS). Therefore, I would vote to include sites as shared cards in TEAMS.
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Hi all,
In an effort to serve the entire playing community. we saw fit to create two distinct formatts for team play. A " Standard Teams formatt" which is the one being discussed and an "Advanced team formatt" for seasoned players and Mentor players. ( a mentor player is a seasoned player who is teaching redemption strategy to a new player) There are Really only 2 key differences between formatts. #1 You and your partner have seperate Everything except Land of Redemption. This means you need your own heroes and EC's in battle although you can band right through WOP anytime and still use the Darkness to Borrow your partners EC. #2 You can play enhancements on your partners characters with permission and following the rules of initiative. This keeps the game as close to a typical match as possible including biulding an honest type 1 deck. It keeps confusion down and consistantsy at a premium for newer players. Every other aspect is the same.
Tournament Directors can use either formatt based on thier play groups needs and interests. We encourage the TD's to advertise which formatt is to be used at their event far enough in advance so players can properly prepare.
Thanks John
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I have a question too. Burial shroud says that holder may not be attacked while this is active. So if you activate it can your partner be attacked too?
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I have a question too. Burial shroud says that holder may not be attacked while this is active. So if you activate it can your partner be attacked too?
Artifacts are not shared. So unless you can somehow get BS into a temple (which I don't think you can), then it would only protect one partner from being attacked. This would basically just mean that the other partner would be the only one who COULD block. So basically you'd be keeping yourself from attacking and limiting your choice of blockers. I don't think that BS is really a very smart artifact to use in TEAMS, but maybe someone will come up with a sneaky use for it :)
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Thanks for that. I was just wondering XD
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I have a question too. Burial shroud says that holder may not be attacked while this is active. So if you activate it can your partner be attacked too?
Artifacts are not shared. So unless you can somehow get BS into a temple (which I don't think you can), then it would only protect one partner from being attacked. This would basically just mean that the other partner would be the only one who COULD block. So basically you'd be keeping yourself from attacking and limiting your choice of blockers. I don't think that BS is really a very smart artifact to use in TEAMS, but maybe someone will come up with a sneaky use for it :)
But it says you can't be attacked... I would think that since LOB is shared, being "attacked" means they are coming in at your ls. I would disagree with this ruling. Because if your team is attacked, you're being attacked since you can block.
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...if your team is attacked, you're being attacked since you can block.
I understand your perspective, and it really probably could go either way. However, since the other player could block, the player who turns BS on would not necessarily be attacked at all. And considering the problem of TEAM games timing out, I think it is best for BS to be less likely to stall for a couple turns.
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Hm... Okay. I always thought of it the other way, but I don't really mind either way, and like you I can see it going either way.
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Reading this thread just confused me even more. Can you or can you not put lost souls in your opponents sites and use them for access for your opponents ls?
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Reading this thread just confused me even more. Can you or can you not put lost souls in your opponents sites and use them for access for your opponents ls?
I think you are confused, because this decision is still up in the air. At Nats 2008, you could put LSs in your teammate's sites. At Nats 2009, you couldn't. Until the official rules are released, I guess it is up to the host to decide what to do about this. Personally, I still think it is best to just share sites in a team game.
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Reading this thread just confused me even more. Can you or can you not put lost souls in your opponents sites and use them for access for your opponents ls?
I think you are confused, because this decision is still up in the air. At Nats 2008, you could put LSs in your teammate's sites. At Nats 2009, you couldn't. Until the official rules are released, I guess it is up to the host to decide what to do about this. Personally, I still think it is best to just share sites in a team game.
So it is the host's disgression. I think that instead of waiting a turn for them to stuff their site, you should be able to do it. I think thatyou should be able to stuff your partner's sites but not use them for access to give it a balance. Best of both worlds so to speak
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Can you play your New Jerusalem on your partner's Son of God?
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Can you play your New Jerusalem on your partner's Son of God?
You could at Nats '08, so I would say "yes" :)
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I that was the rule at Nat '09 too. I had all the dominants in my deck and my partner had none so it never came up for us but I'm pretty sure it was allowed.
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sweet!
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May i place Magic Charms on my partner's magician if I activate it?
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Nope. Neither artifacts or evil characters are shared. But you may use it while your opponent is taking the block, since it is "during battle."
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huh i thought you could. ok thanks
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May i place Magic Charms on my partner's magician if I activate it?
You can activate Magic Charms on your teammate's Magician. That is the purpose of the following from the team play rules:
"your" means that the card is owned by you or your teammate, and controlled by you or your teammate.
"opponent's" and "opponents'" and "opponent" all mean either player on opposing TEAM.
Since Magic Charms says "May be activated on your Magician", in teams it means the Magician must be owned and controlled by you or your teammate.
Mike
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May i place Magic Charms on my partner's magician if I activate it?
You can activate Magic Charms on your teammate's Magician. That is the purpose of the following from the team play rules:
"your" means that the card is owned by you or your teammate, and controlled by you or your teammate.
"opponent's" and "opponents'" and "opponent" all mean either player on opposing TEAM.
Since Magic Charms says "May be activated on your Magician", in teams it means the Magician must be owned and controlled by you or your teammate.
Mike
+1
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You can activate Magic Charms on your teammate's Magician...Since Magic Charms says "May be activated on your Magician", in teams it means the Magician must be owned and controlled by you or your teammate.
+1
Artifact piles are not shared though. Therefore, whichever teammate had Magic Charms in their artifact pile would have to be the teammate who actually puts it on the magician (either theirs or their teammates).
Once it is on the Magician, then the question becomes who can then choose to discard it. Since characters are not shared, I think that only the teammate who owned the magician could discard it (unless the other teammate banded it into battle or something).
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I would think, since artifacts aren't shared inherently, whomever owns the artifact and put it on a magician would keep control of its effect and would choose when to use it, not necessarily the owner of the evil character (unless they're the same person).
:2cents:
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So you can use it on your partner's magicians but you get to activate it?
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So you can use it on your partner's magicians but you get to activate it?
Well, the way I see it is this: It was stated earlier that artifacts aren't shared in teams games. As such, I would interpret the "You" in "You may discard this card" to mean the owner who originally activated the artifact. However, I could be wrong, since "your" is treated as you or your teammate and "you" could just as easily also refer to you or your teammate.
Honestly, I could logically understand either of these rulings:
1. The player that activates and places the artifact can use the effect.
2. Either teammate can use the effect.
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Honestly in teams it really doesn't matter who gets to activate it because you both would just talk about when to use it so i don't think that the activation part matters. But I am happy that you can use mc on your partners magicians. SWEET!!!
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I guess I see it like a temple. Arts are not shared. However fortresses are. Therefore, I can activate an art in my pile and put it in a temple and another in my art pile. Then on my teammates turn they may deactivate that art in the temple (but not the one in my art pile). Because it is in a shared fortress, they gain "control" over that art in the temple.
If I activate an art on their character, then when it is their turn, they control that character and therefore gain "control" over that art as well. When it is my turn again, I don't control that character (unless I band it into battle), and therefore, I wouldn't "control" that art either.
What do you think?
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Are we ever going to get a list of set rules for this??? Even if it was a basic outline, I think it would be nice.
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Are we ever going to get a list of set rules for this??? Even if it was a basic outline, I think it would be nice.
There already is. It can be found here. (http://www.redemptionsocal.com/Nats2009ExtraEvents.aspx)
It has also been posted (and stickied) on the forum here. (http://www.cactusgamedesign.com/message_boards/index.php?topic=17965.0)
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I guess I see it like a temple. Arts are not shared. However fortresses are. Therefore, I can activate an art in my pile and put it in a temple and another in my art pile. Then on my teammates turn they may deactivate that art in the temple (but not the one in my art pile). Because it is in a shared fortress, they gain "control" over that art in the temple.
If I activate an art on their character, then when it is their turn, they control that character and therefore gain "control" over that art as well. When it is my turn again, I don't control that character (unless I band it into battle), and therefore, I wouldn't "control" that art either.
What do you think?
I think it should be like this. If you put it on your partner's magician, then you can pick when to use it on your turn but can't bring the character into battle. But if it is your partner's turn he can bring it into battle and use the effect. But either way is fine with me.
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I don't think you CAN put it on a partner's magician... you don't share fortresses OR characters... that just doesn't make sense.
But you can put it on your own then "pass" it through kingdoms of this world. :D
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I don't think you CAN put it on a partner's magician... you don't share fortresses OR characters... that just doesn't make sense.
But you can put it on your own then "pass" it through kingdoms of this world. :D
The team play rules indicate that "your" in a special abilty means "the card is owned by you OR your teammate, and controlled by you OR your teammate." So, for example, you can't begin a rescue with your partner's character because characters are not shared; but if you use a special ability that says "you may band in all of YOUR characters from territory", you may band in your partner's characters as well because of the team play rule regarding "your".
That's the same reason that you can activate Magic Charms on your partner's characters, the attribute says "May be activated on YOUR magician." Your magician is a magician that "is owned by you OR your teammate, and controlled by you OR your teammate."
Mike
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The team play rules indicate that "your" in a special abilty
the attribute says"May be activated on YOUR magician."
The above are not equal (unless I'm mistaken).
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I don't think you CAN put it on a partner's magician... you don't share fortresses OR characters... that just doesn't make sense.
But you can put it on your own then "pass" it through kingdoms of this world. :D
But on the official rules page it states:
Definitions: "your" means that the card is owned by you or your teammate, and controlled by you or your teammate. "opponent's" and "opponents'" and "opponent" all mean either player on opposing TEAM.
By this definition, I could put my magic charms on my partner's magician
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The team play rules indicate that "your" in a special abilty
the attribute says"May be activated on YOUR magician."
The above are not equal (unless I'm mistaken).
My mention of "special ability" is not specifically in the rules, the rules regarding "your" apply to the whole card including the attributes.
Mike
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Definitions: "your" means that the card is owned by you or your teammate, and controlled by you or your teammate. "opponent's" and "opponents'" and "opponent" all mean either player on opposing TEAM.
I found this part of the Teams rules to be rather confusing. How does it apply to these situations:
1 - My partner rescues with Chariot of Fire (http://www.redemptionreg.com/REG/chariotoffire.htm) active. Do my Heroes shuffle back into my deck too?
2 - A player from Team A rescues with Simeon. (http://www.redemptionreg.com/REG/simeon1.htm) Do both opponents on Team B discard for Simeon's ability?
3 - If one team member plays Holy Unto the Lord (http://www.redemptionreg.com/REG/holyuntothelord.htm) do both members of that team have to reveal their hand and discard the evil cards?
There were a lot of situations like these that came up during our teams game tonight but I think the answers to these should cover all the different scenerios.
Thanks,
Gabe
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Definitions: "your" means that the card is owned by you or your teammate, and controlled by you or your teammate. "opponent's" and "opponents'" and "opponent" all mean either player on opposing TEAM.
I found this part of the Teams rules to be rather confusing. How does it apply to these situations:
1 - My partner rescues with Chariot of Fire (http://www.redemptionreg.com/REG/chariotoffire.htm) active. Do my Heroes shuffle back into my deck too?
2 - A player from Team A rescues with Simeon. (http://www.redemptionreg.com/REG/simeon1.htm) Do both opponents on Team B discard for Simeon's ability?
3 - If one team member plays Holy Unto the Lord (http://www.redemptionreg.com/REG/holyuntothelord.htm) do both members of that team have to reveal their hand and discard the evil cards?
There were a lot of situations like these that came up during our teams game tonight but I think the answers to these should cover all the different scenerios.
Thanks,
Gabe
1. Since Chariot of Fire shuffles Heroes in a singular "Your" discard pile and "Your" can mean you OR your teammate, then your teammate can choose to shuffle the heroes in your discard pile OR his discard pile (and since you can talk openly, you can decide together which one to do).
2. Since opponent means EITHER player on opposing team, the person playing Simeon's special ability gets to pick which one of the two opponents has to discard a card.
3. Since Holy Unto the Lord says to reveal your hand (singular), your means you OR your teammate. The person playing the special ability gets to pick which hand is revealed (but again you get to openly talk about it, so it's a joint decision, but the person playing the special ability is the one who officially declares which one you are choosing).
Mike
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1. Since Chariot of Fire shuffles Heroes in a singular "Your" discard pile and "Your" can mean you OR your teammate, then your teammate can choose to shuffle the heroes in your discard pile OR his discard pile (and since you can talk openly, you can decide together which one to do).
2. Since opponent means EITHER player on opposing team, the person playing Simeon's special ability gets to pick which one of the two opponents has to discard a card.
3. Since Holy Unto the Lord says to reveal your hand (singular), your means you OR your teammate. The person playing the special ability gets to pick which hand is revealed (but again you get to openly talk about it, so it's a joint decision, but the person playing the special ability is the one who officially declares which one you are choosing).
+1 I am glad to see that both of the people who have run TEAMS at Nats for the last couple years seem to be on the same page regarding rulings.
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Thank you, gentlemen. :)
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That's awesome... holy unto the lord in an all defense and then you choose your opponent's hand who has almost all offense... very nice! :o
Another Question: Since forts are shared, I'm assuming any time an artifact is in a fortress that artifact is also shared?
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Since forts are shared, I'm assuming any time an artifact is in a fortress that artifact is also shared?
+1
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I'm surprised this hasn't come up. How does searching work? Can I play a card that says search YOUR draw pile to search my team-mate's draw pile? If I CAN, what about cards that simply say "search draw pile"? Is that assumed to read "search holder's draw pile" or "search YOUR draw pile"?
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Can I play a card that says search YOUR draw pile to search my team-mate's draw pile?
Since your opponent's draw pile is owned and controlled by either you or your teammate, then yes.
If I CAN, what about cards that simply say "search draw pile"? Is that assumed to read "search holder's draw pile"?
In this case it is missing the magic word "your", and therefore you are limited to only searching holder's draw pile.
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If I CAN, what about cards that simply say "search draw pile"? Is that assumed to read "search holder's draw pile" or "search YOUR draw pile"?
Great question. I'm glad i got this clarified.
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Hey,
I'm jumping into this thread a bit late, but...
1) Preparation phase before game begins? Do I understand correctly that each team can put out whatever sites and fortresses they want to before the first turn is taken?
I'm pretty sure that was an experimental aspect of unofficial teams events that is not part of official teams events.
I agree with Prof that sites should be shared. It's more intuitive and I just don't see a downside to the idea.
Can I play a card that says search YOUR draw pile to search my team-mate's draw pile?
Since your opponent's draw pile is owned and controlled by either you or your teammate, then yes.
If I CAN, what about cards that simply say "search draw pile"? Is that assumed to read "search holder's draw pile"?
In this case it is missing the magic word "your", and therefore you are limited to only searching holder's draw pile.
I find this problematic. I'm not sure there's a better solution, but that's a very fine (and occasionally fuzzy) line to draw.
Tschow,
Tim "Sir Nobody" Maly
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More questions! :(
Let's say my team-mate and I both have Plague with Diseases out, or Crown of Thorns, for example. I'm guessing it would be cumulative due to the wording on the card, is there something I might be missing that prevents that from being true?
Also, Hidden Treasures states "Once per turn, if your lone green brigade prophet begins a battle, you may play an Enhancement or discard an evil Enhancement in an opponent's deck."
If me and my team-mate both have them out. And I make a rescue attempt with a lone green brigade prophet, can I play an enhancement, and have him discard an opponents evil enhancement from deck?
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Hey,
I'm jumping into this thread a bit late, but...
1) Preparation phase before game begins? Do I understand correctly that each team can put out whatever sites and fortresses they want to before the first turn is taken?
I'm pretty sure that was an experimental aspect of unofficial teams events that is not part of official teams events.
The official rules for teams include BOTH an intro-prep phase (where each player can perform any of the actions that are allowed during a preparation phase simultaneously with the player that will take the first turn) and the second player draws three rule (where only the first player to take a turn does not draw three cards on their first turn).
The official rules are located here (http://www.redemptionsocal.com/Nats2009ExtraEvents.aspx).
Mike
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I find this problematic. I'm not sure there's a better solution, but that's a very fine (and occasionally fuzzy) line to draw.
The line is actually very clear because it whether the word "your" is on a card is an objective criteria. As for the rule causing problems, I understand your concern, but so far it hasn't.
The official rules for teams include BOTH an intro-prep phase and the second player draws three rule
I agree with Mike. You are correct that intro-prep hasn't been adopted by the other formats of Redemption though.
Let's say my team-mate and I both have Plague with Diseases out, or Crown of Thorns, for example. I'm guessing it would be cumulative due to the wording on the card, is there something I might be missing that prevents that from being true?
I believe that you are correct that these would be cumulative.
If me and my team-mate both have [Hidden Treasures] out. And I make a rescue attempt with a lone green brigade prophet, can I play an enhancement, and have him discard an opponents evil enhancement from deck?
I believe that if you both had HT activated, then you could do what you suggest here. However, if he had already used HT on his turn during his own attack, then he would not be able to use it again.
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So if only I have Hidden Treasures and my opponent attacks with a green brigade prophet, can I play an enhancements?
I see this kind of thing causing trouble...
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So if only I have Hidden Treasures and my opponent attacks with a green brigade prophet, can I play an enhancements?
No, what I was getting at, is, let's say YOU have Hidden Treasures up, and your teammate attacks with a green brigade prophet. You can't play an enhancement because you can't play enhancements on your teammates heroes, however, you CAN discard from an opponents draw pile.
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I have one question. I know the rules have changed a little bit now and then but am I able to use one of my opponent's sites for access since we are able to put lost souls in them?
EDIT: I am still a little confused with two things...
1) How are the players supposed to sit? Side to side or in a round table every other seat?
2) Am I aloud to show my parnter my hand? lol I had to ask
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1) How are the players supposed to sit? Side to side or in a round table every other seat?
The players on the 2 teams should alternate around the table. So it should go A1, B1, A2, B2.
2) Am I aloud to show my partner my hand?
Only if you show it to all the players at the table. And even then, it probably would be considered a little weird :)
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Can I play dominants during intro prep phase? According to Reyzen's explanation in the Teams Official Rules thingy, no. However, if its just a prep phase before the game, I think it'd be yes.
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I think the reason the answer is no is so as to not have mayhem wars. (ie if someone draws their hand faster and plops it and mayhem down and no one else gets an intro-prep it seems quite unfair...)
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Is this discussed anywhere? Mayhem doesn't really stop anyone from having an intro prep, it just changes their hand. Although it could be helpful for the player playing Mayhem on their turn of intro-prep, you have to remember that it would use a very powerful dominant before the game even starts. I think is pretty balanced.
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Can I play dominants during intro prep phase? According to Reyzen's explanation in the Teams Official Rules thingy, no.
I think that I agree with Reyzen. For Intro-prep to be fair, everyone should get to do it with their original 8 cards. Then as soon as the 1st turn starts, you are welcome to play your Mayhem if you like :)
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In that case half the teams at MN State should have been DQ'd for playing Guardian before the game started :P.
(Nah. I just wanted to pull something sneaky and mean with Mayhem. :()
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How does Burial Shroud work in TEAMS? From the way the card is worded, both of the opponents of the player who activates Burial Shroud do not get to attack the player who activated it, but they can attack the player's ally, and the ally of the player who activates Burial Shroud still is allowed to attack and rescue. In our playgroup's opinion this is not the intent of the card. This would make Burial Shroud underpowered in TEAMS. Our playgroup is requesting an errata for Burial Shroud that will work in all forms of play.
Our recommendation is to rephrase the special ability in this way: "Holder and holder's partners may not make a rescue attempt or be attacked. May be used twice."
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This would make Burial Shroud underpowered in TEAMS.
Unfortunately, you are correct that BS is NOT a good card to use in TEAMS. It basically doesn't stop your opponents from attacking, it only stops whoever activates it from making a rescue attempt or being able to defend.
However, now that TEAMS is an official category, we've had to give up the right to errata cards specifically for TEAMS (ie. Doubt). Therefore, the best plan is just to leave this card on the shelf.