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Battle phase: [30 seconds per card]. Since another player or players are now involved we can limit theamount of time between each card. (Example, I place a hero in the field of battle, you have 30 seconds topresent a blocker. The player that has initiative now has 30 seconds to play the next enhancement card,etc.) If more than 30 seconds have elapsed since the last card was played, then the player whose burden itis to play a card loses initiative. If that player’s forces are losing, then the battle is resolved without anymore cards being played. However, if the battle is in a stalemate or mutual destruction situation theninitiative immediately passes to the other player.
. And MJB, I am referring to upkeep/prep gaining additional time per card to activate abilities/search.
Quote from: Mr.Hiatus on August 06, 2017, 09:41:38 AM. And MJB, I am referring to upkeep/prep gaining additional time per card to activate abilities/search. My bad. I misread your post. I thought you were asking for a 30 per card rule in battle.Were you really seeing players intentionally stalling during the prep phase?