Welcome to the Official Redemption® Message Board!
Further, Covs/Curses are never considered to be even a part neutral at face value.
I disagree, covs/curses are neutral at face value, and also good or evil respectively. They can be targeted in hand and deck as neutral cards or good/evil cards but once played lose one of their alignments.
Quote from: Drrek on May 11, 2013, 05:33:22 PMI disagree, covs/curses are neutral at face value, and also good or evil respectively. They can be targeted in hand and deck as neutral cards or good/evil cards but once played lose one of their alignments.I don't actually think this is true. Covenant with Death, played as an artifact, doesn't stop Seraph.
Rob has officially ruled that Covenants/Curses are treated similar to DAEs:"A Covenant/Curse is both an Enhancement and an Artifact, and can be targeted as either (in hand, deck, or discard pile) until it is played, held, activated, or placed in Artifact pile as one or the other. A Covenant/Curse that is played or held as an Enhancement can no longer be targeted as an Artifact, and a Covenant/Curse that is activated or placed in the Artifact pile can no longer be targeted as an Enhancement. They are still always targetable as a Covenant/Curse." This ruling will be posted in an REG update thread, and now that the REG can be updated more easily, it will be added to the REG in the next update.
I would like to suggest that there is no "neutral" alignment. (I know technically to make the ruling on "harm" work there is, but that could probably be reworded to make this work.)Neutral isn't a third alignment for cards to be in, the alignments are Good and Evil. It just so happens that some cards (Sites, Artifacts and Lost Souls) don't have either alignment, and for convenience we call them neutral.With this in mind, Covenants and Curses are not Good and Neutral or Evil and Neutral, they are simply Good or Evil.