Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: CountFount on June 12, 2009, 01:18:35 PM
-
Storehouse
Type: Fortress • Brigade: Multicolor • Ability: None • Class: None • Special Ability: Unused enhancements may be placed here face up during discard phase. Any one enhancement from Storehouse may be placed in holder's hand during player's Site phase. • Play As: Unused enhancements may be placed here face up during Discard Phase. Holder may return one enhancement from Storehouse to hand during Preparation Phase. • Identifiers: Holds any number of enhancement cards • Verse: Genesis 41:56 • Availability: Patriarchs booster packs (Rare)
Is there an implied protect on cards in the Storehouse?
If not, are they in play or set aside?
Could an 'I am Grace' discard an EH in the Storehouse?
I Am Grace
Type: Covenant • Brigade: Red • Ability: 3 / 4 • Class: None • Special Ability: Upon activation, you may discard a good card from hand to discard an evil enhancement in play. • Identifiers: NT • Verse: I Peter 5:10 • Availability: Angel Wars booster packs (Common)
-
No protection. They're in play, because Storehouse in play, so Aaron's Rod, Warriors Devourer, and I Am Grace can discard enhancements from there.
-
Dont forget Sword into Plowshares! ;D
-
I agree with the above.
While its not exactly related to the question... Discarding / negating a storehouse full of enhancements is quite possibly one of the most amusing things to do in the game. ;D
-
Not so much with Spreading Mildew though. :-\
-
Actually thats even more amusing, because then at the end of their turn they have like, 15 cards in their hand and you get to watch them squirm as they cant decide what to discard. :D
-
As a general rule, no card in play that's stored on another card is automatically safe. They can still be targeted. Primary examples include Judge's Seat and Book of the Covenant.