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Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: Bobbert on August 10, 2012, 04:03:56 PM

Title: Stop sign
Post by: Bobbert on August 10, 2012, 04:03:56 PM
I realize everyone is at Nats, but this came up in a game....

My opponent places Spreading Mildew on my good OT fort. Next turn, I play Protection of Jerusalem. Does it protect from SM or does it get in under the radar?
Title: Re: Stop sign
Post by: Soundman2 on August 10, 2012, 04:35:50 PM
Only if you can discard an Assyrian.

Protection of Jerusalem (FF2)

Type: Hero Enh. • Brigade: Silver • Ability: None • Class: Territory • Special Ability: Place in your territory: Protect your good O.T. Fortresses from opponents. When you discard an evil Assyrian from play, you may negate and discard an evil card. • Play As: Place in your territory. While it remains there, protect your good O.T. Fortresses from opponents. When you discard an evil Assyrian from play, you may negate and discard an evil card. • Identifiers: OT, Depicts a Weapon • Verse: Isaiah 37:35 • Availability: Faith of our Fathers Extended booster packs (None)


Spreading Mildew (Pi)

Type: Evil Enh. • Brigade: Gold • Ability: None • Class: None • Special Ability: Place on a Fortress in play. Negate the special ability on that Fortress. All cards in that Fortress are returned to owner’s hand. After four turns, discard this card to discard that Fortress. • Play As: Place on a Fortress in play. Negate the special ability on that Fortress. Return all cards in that Fortress to owner’s hand. After four turns, discard this card to discard that Fortress. • Identifiers: None • Verse: Leviticus 14:36 • Availability: Priests booster packs (Rare)
Title: Re: Stop sign
Post by: TheKarazyvicePresidentRR on August 10, 2012, 04:49:56 PM
Correct. It can't protect it from things that already happened. However it can get rid of it.
Title: Re: Stop sign
Post by: YourMathTeacher on August 10, 2012, 04:54:41 PM
The fortress would be protected from the discard, though.
Title: Re: Stop sign
Post by: megamanlan on August 11, 2012, 02:06:18 AM
+1
Title: Re: Stop sign
Post by: Bobbert on August 11, 2012, 10:23:24 AM
So basically, the fort would be negated for four turns, and then SM would discard itself?

Thank you all!
Title: Re: Stop sign
Post by: megamanlan on August 11, 2012, 01:22:41 PM
Yep
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