Author Topic: Stop sign  (Read 1082 times)

Offline Bobbert

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Stop sign
« on: August 10, 2012, 04:03:56 PM »
0
I realize everyone is at Nats, but this came up in a game....

My opponent places Spreading Mildew on my good OT fort. Next turn, I play Protection of Jerusalem. Does it protect from SM or does it get in under the radar?
ANB is good. Change my mind.

Offline Soundman2

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Re: Stop sign
« Reply #1 on: August 10, 2012, 04:35:50 PM »
+1
Only if you can discard an Assyrian.

Protection of Jerusalem (FF2)

Type: Hero Enh. • Brigade: Silver • Ability: None • Class: Territory • Special Ability: Place in your territory: Protect your good O.T. Fortresses from opponents. When you discard an evil Assyrian from play, you may negate and discard an evil card. • Play As: Place in your territory. While it remains there, protect your good O.T. Fortresses from opponents. When you discard an evil Assyrian from play, you may negate and discard an evil card. • Identifiers: OT, Depicts a Weapon • Verse: Isaiah 37:35 • Availability: Faith of our Fathers Extended booster packs (None)


Spreading Mildew (Pi)

Type: Evil Enh. • Brigade: Gold • Ability: None • Class: None • Special Ability: Place on a Fortress in play. Negate the special ability on that Fortress. All cards in that Fortress are returned to owner’s hand. After four turns, discard this card to discard that Fortress. • Play As: Place on a Fortress in play. Negate the special ability on that Fortress. Return all cards in that Fortress to owner’s hand. After four turns, discard this card to discard that Fortress. • Identifiers: None • Verse: Leviticus 14:36 • Availability: Priests booster packs (Rare)
in the end love wins I can hear the rhythm of the lion of the tribe of judah.He's alive he's coming!

Offline TheKarazyvicePresidentRR

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Re: Stop sign
« Reply #2 on: August 10, 2012, 04:49:56 PM »
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Correct. It can't protect it from things that already happened. However it can get rid of it.
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Offline YourMathTeacher

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Re: Stop sign
« Reply #3 on: August 10, 2012, 04:54:41 PM »
+3
The fortress would be protected from the discard, though.
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Offline megamanlan

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Re: Stop sign
« Reply #4 on: August 11, 2012, 02:06:18 AM »
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+1
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Bobbert

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Re: Stop sign
« Reply #5 on: August 11, 2012, 10:23:24 AM »
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So basically, the fort would be negated for four turns, and then SM would discard itself?

Thank you all!
ANB is good. Change my mind.

Offline megamanlan

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Re: Stop sign
« Reply #6 on: August 11, 2012, 01:22:41 PM »
-2
Yep
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

 


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