New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
i agree with Kirk. i think i'm more surprised so few people in top cut found the time to negate arrest and get at least a couple of lost souls with their sog nj lol it doesn't seem that hard to negate honestly. i mean ehud can choose the blocker grab king of tyrus which negates it right? moses negates it sog nj, captain tsa daniel i mean how many more options do you need to negate it just to play sog nj it's not like it really renders sog nj useless.. all that said i don't feel like this is broken at all i don't even feel like John's deck is op i just feel like he made very wise decisions utilizing not just a combo but combinations, which arrest wasn't even added as a part of the deck until the morning of T1-2P, just to show you his skill level and how far out of the meta he was playing to exploit one very important part of the game: site access. all the more respect to John for being very well played and well thought out. he put in work for this win it is not because he is a playtester or has some kind of insiders info other than Gabe as far as i can tell no one, not even he, thought about this combo until the morning of T1-2P which is pretty boss
followed by Ehud/Jael/Asahel + Cov with Adam (who plays that?).
Props to JMHartz for coming up with the amazing combo and having a small part in the Nats winning deck!
I was PM'd about a combo which involved more than just AiG and Stoic.. Props to JMHartz for coming up with the amazing combo and having a small part in the Nats winning deck!
Playtesters have an obvious advantage. I'm mean they get to craft cards to fit deck strategies they like and can Nerf ones they don't, not to mention the extensive time they have with the cards prior to release. Kirk also brought up valid points about rulings ik a few combos that were broken at national for irregular reasons. This is precisely why having playtesters play is unprecedented across ccgs. With that being said its not the main reason why they win and in a game so small as Redemption it would be a mistake to exclude them from gameplay. There involvement enriches the meta and increases competitive play so it would be a huge mistake to exclude them.
The next best option that I thought about after the tourney is actually another relatively obscure black Enhancement from Disciples, that I have used in several renditions of my defensive heavy decks. You would have to figure out how to get around Gamaliel's Speech, if its out, but there are a few other Enhancements you could use to force him to use it. Otherwise, I don't think there are any other counters to the card that John used. First person to guess it gets a cookie.
Otherwise, I don't think there are any other counters to the card that John used.
It is a fairly common belief, because so many people have experience in the bigger CCGs without the same issues. It is always good to take solutions into account that have seen success in other CCGs, and see how they can or cannot fit into the framework of Redemption.
I don't know about You, but The Lord Fights for Me... (I grant it would take awhile to get through everything else, but eventually Aero goes away and then Stoics go away...)
Playtesters have an obvious advantage. I'm mean they get to craft cards to fit deck strategies they like and can Nerf ones they don't, not to mention the extensive time they have with the cards prior to release.
Kirk also brought up valid points about rulings ik a few combos that were broken at national for irregular reasons.
Is it safe to say that "other CCG" playtesters are paid for their work? I find that to be a huge incentive to give up playing.
Quote from: TheHobbit on August 03, 2015, 12:54:57 PMPlaytesters have an obvious advantage. I'm mean they get to craft cards to fit deck strategies they like and can Nerf ones they don't, not to mention the extensive time they have with the cards prior to release.However, each of us have 'our favorites' in terms of things we like to play, and everyone else is very aware of those things. As mentioned above, we are all very different, and we don't 'slip things past' each other (at least not in my experience). point.
Quote from: TheHobbit on August 03, 2015, 12:54:57 PMKirk also brought up valid points about rulings ik a few combos that were broken at national for irregular reasons.Anyone who truly believes that this had any impact needs to reread my post. I addressed the fact that John was almost certainly not expecting me to just see things his way (it is rare we are intuitively on the same level with anything), and we followed the same procedures to discuss the ruling according to the framework in the current rules that we had in place to make judgement calls regardless of who had the combo.
First I never said that people sneak things past each other I said that you can craft cards that you want to use in strategies you like which you just confirmed in your post.
I'm not referring to The Arrest "combo" and neither was Kirk. Its not a difficult ruling so there was really no question as to whether it would work or not. I'm pretty sure he's talking about more complicated combos and so was I.
I still put my hat into the Playtester Election, though. I will not reveal my Trump card yet, but obviously it is not Lysandre's.
Quote from: TheHobbit on August 03, 2015, 03:40:06 PMFirst I never said that people sneak things past each other I said that you can craft cards that you want to use in strategies you like which you just confirmed in your post.By 'our favorites' I'm talking about deck concepts we play ourselves, not cards in the new set. And as mentioned multiple times before, we do not craft 99% of the set ourselves (Bryon does that), so that concern you seem to have has already been addressed.
We have extra time with new cards? Yes, but we can't construct decks with them until after they are released and everyone has a chance to review them the same, so that is also a moot point.
Quote from: TheHobbit on August 03, 2015, 03:40:06 PMFirst I never said that people sneak things past each other I said that you can craft cards that you want to use in strategies you like which you just confirmed in your post.Then you are misreading my post, which I can see the potential for. Let me clarify, then.By 'our favorites' I'm talking about deck concepts we play ourselves, not cards in the new set. And as mentioned multiple times before, we do not craft 99% of the set ourselves (Bryon does that), so that concern you seem to have has already been addressed.Hopefully that clears that up; I did not say what you think I said.Quote from: TheHobbit on August 03, 2015, 03:40:06 PMI'm not referring to The Arrest "combo" and neither was Kirk. Its not a difficult ruling so there was really no question as to whether it would work or not. I'm pretty sure he's talking about more complicated combos and so was I.We all interpret the game differently obviously, and there is disagreement many rulings; just being a playtester or having access to one is not a guarantee you can a combo past the entire group. However, recently, we developed a new way of classifying what was just "Elders" before, and we have a group of dedicated Judges who are going to be making these rulings. In the past months, we have met regularly to try to simplify and codify the rules to this game for players, and you will see the fruit of many man-hours of dedication in the next few weeks. At Nationals, we had a system in place and approved in advance so that we could ensure that rulings were fair and by-the-book, and being a playtester did not help John in that regard.
I'll join you. Although it might just be easier if we acted as the judges at matches. That way the cards come out (mostly) correctly but we can screw everything up at the last moment anyway
Quote from: Praeceps on August 03, 2015, 04:37:47 PMI'll join you. Although it might just be easier if we acted as the judges at matches. That way the cards come out (mostly) correctly but we can screw everything up at the last moment anyway Newer players would love that! RLK: "I got this Jacob's Ladder card in a booster pack. It says I can rescue any Lost Soul. Does that mean I can rescue my own Lost Souls?"YMT: "Sure! Why not? SAs were meant to override game rules! RDT (RLK's opponent): "Wait, what?"Praeceps: "I concur with YMT, so the ruling is official."RLK: "Yay! Thanks, mister."
Oh okay but in any matter I really don't think Bryon crafts 99% of the because that would mean out of a 100 card set there are 5+ Elders making one abililty.
Moreover, even if you wanted to claim that no Elder makes cards to fit there play style you really can't unless you can somehow speak for everyone. Its not really provable either from an outside perspective, more intuitive than anything.
What do you mean you can't construct decks with them? How do you playtest the new cards then?Basically I am understanding your point of view as there is no competitive advantage to being a playtester as you have dismissed both advantages by saying they are non-existent.
The disadvantage I think is that a playtester combo-ing is more in the loop than anyone else so they don't necessarily have to ask about the validity of there combo in a ruling question. Since there's really no rules about confidentiality it could get out.