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Quote from: BryonOnce you pay the cost (if any), you complete the ability as much as possible.That would mean that you could exchange two of your Heroes for one of your opponent's with Stalks.
Once you pay the cost (if any), you complete the ability as much as possible.
How i take it is that with this specific card the Complete ability must be completed otherwise it wont work.
Exchange has an inherant cost. Discard does not.That's how I see it, anyway.
I don't believe that is correct, because it doesn't really make sense to exchange one for nothing.
QuoteI don't believe that is correct, because it doesn't really make sense to exchange one for nothing.Based on the "pay price => do as much as possible" line of thinking, it is correct. It isn't an exchange for nothing, it is a 2 for 1.
Is that what you intended?
My only problem with looking at it that way is that you would be able to pop the wanderer into your opponent's land of bondage and get no lost souls back, if it was empty beforehand.
similar to how zeal has two individual discards.
Quotesimilar to how zeal has two individual discards.Zeal doesn't have two individual discards. It has one discard that targets up to two Evil Characters even though "up to" is nowhere to be found in the special ability.
Here's where I get to the Wanderer. If you treat the Wanderer as a cost/benefit ability then you can exchange for nothing. I don't think exchange should be treated as a cost/benefit for that reason. All targets for the exchange need to be available. I also think all targets should be available for Zeal because otherwise I agree, with whoever already stated, that it would be inconsistent if we said that Zeal discards as much as possible but Stalks can only exchange if all targets are available. Is "as much as possible" even in the rulebook or REG? I know we've used it but now I'm thinking that maybe we should rethink it.
I don't think its a package deal the way its currently understood/ruled. Also, it doesn't discard up to two evil characters. If it did, you could choose to only discard one even if there were two legal targets for it. I don't believe thats how its currently played.
Is "as much as possible" even in the rulebook or REG? I know we've used it but now I'm thinking that maybe we should rethink it.
If I play a draw 3 ability when I have 2 cards left in deck, I draw 2.If I play a discard 2 ECs ability, and only one is available, I discard 1.If I play an exchange ability, though, there has to be an exact one-to-one correspondance between the cards. Further, the cards exchanged have to go to the exact location of the other card (including into a fort, etc.). So, if I have only one hero, I can't exchange it for two, since one card can't go into the exact spots held by two distinct heroes. Get it?
If I play a draw 3 ability when I have 2 cards left in deck, I draw 2.If I play a discard 2 ECs ability, and only one is available, I discard 1.If I play an exchange ability, though, there has to be an exact one-to-one correspondance between the cards. Further, the cards exchanged have to go to the exact location of the other card (including into a fort, etc.). So, if I have only one hero, I can't exchange it for two, since one card can't go into the exact spots held by two distinct heroes. Get it?Now, whether that means I can still exchange one-for-one, I don't know.
Given the grayness of "as much as possible", we might be better to be strict and say you have to follow the letter of the law. It seems the "as much as possible" issues have no simple procedure. From a rules and judging perspective alone, I think a strict interpretation would be wise. However, I doubt anyone will want to play that way. I have trouble even considering a phrase like "as much as possible" being placed in the REG. That goes against the nature of the REG.