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Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: ChristianSoldier on August 13, 2011, 11:06:20 PM

Title: Special Initiative vs A Pile of Special Abilities
Post by: ChristianSoldier on August 13, 2011, 11:06:20 PM
Scenario
My opponent attacks with a Green Brigade Prophet he has 2 Bears in his hand.  I block with Jezebel who can discard a card from hand to remove a green brigade hero from the game and can band to King Ahab who negates special abilities on green cards with strength 4 or greater and that I can play an enhancement.

When does the Special Initiative come into play because if it delays the completion of abilities the green hero wins the battle, if it waits til the end the green hero loses the battle.
Title: Re: Special Initiative vs A Pile of Special Abilities
Post by: soul seeker on August 13, 2011, 11:10:34 PM
I'm assuming you don't have Hidden Treasures active and are waiting for a initiative check.

If I understand your question correctly and the abilities as you described them (you didn't post the real ones from the Reg), then the Green prophet loses the battle.
Order of SAs:
   Green Prophet's ability
   Jezebel's ability 1: discard card then ability 2: band to King Ahab
   King Ahab's ability which prevents Two Bears
   Green Prophet is gone and Two Bears cannot interrupt because it is prevented.

As I understand it from your description.
Title: Re: Special Initiative vs A Pile of Special Abilities
Post by: ChristianSoldier on August 13, 2011, 11:50:36 PM
Sorry about not posting abilities

Jezebel (RA2)
Type: Evil Char. • Brigade: Black/Brown • Ability: 6 / 6 • Class: None • Special Ability: You may discard an evil card from hand to remove a green Hero from the game. Protected from conversion. May band to King Ahab or Prophets of Baal.

King Ahab (RA2)
Type: Evil Char. • Brigade: Brown • Ability: 11 / 11 • Class: Warrior • Special Ability: Search deck for an O.T. evil Fortress. Negate green cards with strength 4 or greater. If Jezebel is in battle, you may play a brown O.T. Enhancement.

Two Bears (RA)
Type: Hero Enh. • Brigade: Green • Ability: 4 / 2 • Class: None • Special Ability: If used by a Prophet, interrupt the battle and select one card of each evil brigade in play. Shuffle them into deck
Title: Re: Special Initiative vs A Pile of Special Abilities
Post by: soul seeker on August 14, 2011, 12:18:37 AM
I stand by my breakdown...the green prophet loses the battle.

Side Note:  I'm not offended by not posting abilities, but it can change the outcome of a ruling question.  In this case, the outcome is the demise of a green prophet.
Title: Re: Special Initiative vs A Pile of Special Abilities
Post by: Bryon on August 14, 2011, 12:45:46 AM
soul seeker is correct.  This was designed to prevent Two Bears.  And give green (another) reason to use Obadiah's Caves, which were actually part of the Jezebel story.
Title: Re: Special Initiative vs A Pile of Special Abilities
Post by: RTSmaniac on August 14, 2011, 08:24:52 PM
so whats the difference with this play vs. arrogance?
Title: Re: Special Initiative vs A Pile of Special Abilities
Post by: Professoralstad on August 15, 2011, 02:32:24 PM
so whats the difference with this play vs. arrogance?

I'm not sure what difference you're referring to, could you elaborate?
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