Author Topic: Special initiative  (Read 4577 times)

Offline Josh

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Special initiative
« on: June 15, 2012, 12:31:07 PM »
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Just need a quick clarification on special initiative.  This example should answer the question for me.

Scenario:  I attack with Mary Mother of James banded to Salome, my opponent blocks with Herod the Great, returns Salome to territory.  I am 7/6 and my opponent is 8/9.  Do I have special initiative or normal initiative?
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Offline Red Dragon Thorn

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Re: Special initiative
« Reply #1 on: June 15, 2012, 12:44:03 PM »
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Special. Your oponents ability is causing you to lose the battle. This harkens back to the Complainers ruling a couple of years ago.
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Offline Josh

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Re: Special initiative
« Reply #2 on: June 15, 2012, 01:01:06 PM »
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But that only happens if the ability causes a losing situation, right?  If (via set-aside enhancement, etc.) Mary was 9/8 instead of 7/6, would I still have special initiative?  Or would it be normal, due to the battle condition now being a mutual destruction?
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Offline Jmbeers

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Re: Special initiative
« Reply #3 on: June 15, 2012, 01:38:07 PM »
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The only reason people get lost in thought is because it's unfamiliar territory.

Offline Red

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Re: Special initiative
« Reply #4 on: June 15, 2012, 04:33:56 PM »
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The SA didn't cause the losing situation. The numbers did. Thus I disagree with RDT unless I see the complainers ruling and reasoning behind it.
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Offline CJSports

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Re: Special initiative
« Reply #5 on: June 15, 2012, 05:34:35 PM »
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The SA didn't cause the losing situation. The numbers did. Thus I disagree with RDT unless I see the complainers ruling and reasoning behind it.

But the special ability caused the hero to be losing by numbers. Ergo, I disagree with you and disagree with your disagreement of RDT.
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Offline Red

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Re: Special initiative
« Reply #6 on: June 15, 2012, 06:02:06 PM »
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Still the hero was losing by numbers and not removal. Thus I disagree with your disagreement of my disagreement.
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Offline Redoubter

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Re: Special initiative
« Reply #7 on: June 15, 2012, 06:06:22 PM »
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Still the hero was losing by numbers and not removal. Thus I disagree with your disagreement of my disagreement.

The rule is:

Is a special ability causing a losing condition of any kind?

Yes: Special Initiative - Losing side may attempt to interrupt/negate that special ability

No: Normal Initiative - determine by the Initiative Table

That's the way the rule is and has been and has been confirmed to be.

Offline Red

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Re: Special initiative
« Reply #8 on: June 15, 2012, 06:12:43 PM »
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Still the hero was losing by numbers and not removal. Thus I disagree with your disagreement of my disagreement.

The rule is:

Is a special ability causing a losing condition of any kind?

Yes: Special Initiative - Losing side may attempt to interrupt/negate that special ability

No: Normal Initiative - determine by the Initiative Table

That's the way the rule is and has been and has been confirmed to be.
So basically in that situation you only have special initiative? If so that is frankly stupid. I've always played and never have been corrected that if you lose by the numbers you lose by numbers and can play whatever the heck you want.
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Offline Redoubter

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Re: Special initiative
« Reply #9 on: June 15, 2012, 06:36:08 PM »
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Still the hero was losing by numbers and not removal. Thus I disagree with your disagreement of my disagreement.

The rule is:

Is a special ability causing a losing condition of any kind?

Yes: Special Initiative - Losing side may attempt to interrupt/negate that special ability

No: Normal Initiative - determine by the Initiative Table

That's the way the rule is and has been and has been confirmed to be.
So basically in that situation you only have special initiative? If so that is frankly stupid. I've always played and never have been corrected that if you lose by the numbers you lose by numbers and can play whatever the heck you want.

You're going to have to explain the bold part of your post.  I actually don't know what you intended to say.

Also, I'd appreciate not being told what I say is stupid, especially since I'm trying to help you understand the rules :)

Now, you're missing the point (I think?), in that you still have initiative, it's just a question of what you can do with it.  If no Special Ability caused a losing condition, Initiative is determined as normal without either side being able to respond to that specific Special Ability (except within the normal confines of initiative, of course).  If a Special Ability did cause a losing condition (such as with your original post), then the losing side not only has initiative, but Special Initiative, where they can respond to that particular Special Ability only.  If they decline, Initiative is determined as normal.

So, in your example, a losing condition was created by the Special Ability on Herod the Great.  If it had not caused a losing condition (the last hero remaining being too large, for example), then no Special Initiative is granted and initiative is determined as normal.  However, in your example the Special Ability leaves the heroes in a losing condition.  Therefore, the rescuer is given Special Initiative before any hero is removed from battle to interrupt/negate only Herod the Great.  The rescuer may play He Is Risen, for example, and have all heroes still be in battle while it resolves.

This is especially important when the Special Ability involves Choose the Rescuer, or removes heroes from battle that you would be playing the interrupt/negate on.  That's why there is a difference and there are two types of initiative.

I hope that answers your question sufficiently and intelligently enough that my explanation is no longer "stupid".
« Last Edit: June 15, 2012, 06:41:26 PM by Redoubter »

Offline Jmbeers

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Re: Special initiative
« Reply #10 on: June 15, 2012, 07:01:11 PM »
+1
Oh come now  ::)

Red wasn't calling you or your explanation stupid Red simply agrees with "at this point" me and Meglaman that the Rule is stupid.

Your explanation was well thought out and 100% correct (yet Stupid:laugh:
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Offline Korunks

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Re: Special initiative
« Reply #11 on: June 15, 2012, 07:18:08 PM »
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A clarification that may smooth matters out some.  For example let's say you band Claudia to Joseph of Arimathea.  And you opponent removed Joseph from battle, Joseph get's Special initiative to interrupt or negate his removal.  IF you do not use Special Initiative I believe it returns to normal initiative.  I have always understood the Special Initiative in this particular situation was ruled to give exiting hero's an opportunity to save themselves.  Again I do not believe that Special Initiative replaces Normal Initiative, just temporarily overrides it and then play would resume with normal initiative.
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Offline Jmbeers

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Re: Special initiative
« Reply #12 on: June 15, 2012, 07:57:30 PM »
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See but then am I asking (say there is one hero left) are you playing off special inish? (because I want to play CM or discard Writ). I don't have the right to make such a play.


Soooo do I have to ask?
Or do I just wait a reasonable amount of time (like with doms)

No, it's got to be cleard up. It's ugly right now!! Special Inish needs an official and universal definition  >:(
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Offline christiangamer25

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Re: Special initiative
« Reply #13 on: June 15, 2012, 08:04:32 PM »
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ah so the whole fights cause you wanna slapjack
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Offline Jmbeers

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Re: Special initiative
« Reply #14 on: June 15, 2012, 08:12:02 PM »
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No, I understand that you can't splapjack here and that's fine, there is a huge difference between slamming a Dom down cause you just saw something or cause you know what they were going to do and having a plan layed out and exciting it.

This concept of special inish for a little and then reverting back to reg inish will creat messes. Such as people doing these because "you waited too long"
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Offline megamanlan

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Re: Special initiative
« Reply #15 on: June 15, 2012, 08:29:18 PM »
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My entire problem is that in a tournament, I have yet to be corrected on this, and because there is no definition of Special Inisative from the Elders on REG or the REG update thread, I'm inclined to question if SI is how you are defining it Redoubter. This is mainly because in my area it has not been defined that way and actually makes the game better in my opinion like that. If I leave a Hero (or EC) in battle and he's losing by the numbers I have Normal Inish to play a Negate (or anything else) and it would work normally and negate the card. I don't see how this is an issue.
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Offline Redoubter

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Re: Special initiative
« Reply #16 on: June 15, 2012, 10:15:00 PM »
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Okay, I think I see part of your question.  As far as Special Initiative goes, the only player who may play is whoever's side is losing and is granted Special Initiative.  In addition, you must target the ability granting special initiative, either interrupting or negating it, during Special Initiative.  You cannot drop doms or Writ during that time.  You have to resolve the Special Initiative and return to the normal Initiative table before any abilities like those are played.

My entire problem is that in a tournament, I have yet to be corrected on this, and because there is no definition of Special Inisative from the Elders on REG or the REG update thread, I'm inclined to question if SI is how you are defining it Redoubter. This is mainly because in my area it has not been defined that way and actually makes the game better in my opinion like that. If I leave a Hero (or EC) in battle and he's losing by the numbers I have Normal Inish to play a Negate (or anything else) and it would work normally and negate the card. I don't see how this is an issue.

Okay, seriously, you need to re-read RDT's ruling on this, and also pay attention to the fact that he has since said all Elders are in agreement on Special Initiative.  You are insisting on fighting me just because you don't like the rule, which is both not helpful and getting old.

It has been defined.  I linked you back to the post it was defined (even though you were in that thread).  Find an Elder who disagrees before you continue.

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Re: Special initiative
« Reply #17 on: June 15, 2012, 10:18:05 PM »
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For the record, I would have initially ruled that it would not be special initiative here, however, it's a ruling that could go either way, and it looks like it has definitely been ruled quite recently. Arguing with such a ruling seems quite futile.

Offline megamanlan

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Re: Special initiative
« Reply #18 on: June 15, 2012, 11:40:43 PM »
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First off, from what he said, it sounded like the updated Negate ruling was a consensus not anything on Special Initiative.

Second, I have yet to see Elder consensus on what can be defined as Special Initiative and what isn't since Special Initiative has not been defined and gets more confusing and illogical the way you are proposing it then otherwise. It makes sense that you can interrupt or negate a card that is making you lose by a card effect and normal Initiative is given only when you are losing by game rule.

If I get SI from a normal battle then what is normal Initiative for?
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Offline Redoubter

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Re: Special initiative
« Reply #19 on: June 16, 2012, 06:37:34 AM »
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If I get SI from a normal battle then what is normal Initiative for?

And what, pray tell, is a "normal battle"?

You have the normal initiative table to decide who's initiative it is when Special is not invoked.  For example, I mess with your territory and not characters in battle.  Obviously there is no Special Initiative, so you determine it normally with the initiative table.

There you go, that's what it's for.

Offline megamanlan

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Re: Special initiative
« Reply #20 on: June 16, 2012, 08:16:39 AM »
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The problem I am seeing is it sounds like I can't play a Negate under normal Initiative and still be able to negate a card in battle, and if anything happens in battle that is making me lose by game rule, I get not normal initiative, but Special Initiative because now its a losing condition because your numbers are higher then mine.

(I know this isn't the case, but I'm pointing out how convoluted and confusing this is especially for new players)

And what do you think is easier to grasp for a new player,
1. Normal Initiative is passed when your numbers are higher then your Opponents and Special Initiative is given if you are losing the battle by a card effect and not by numbers.

Or 2. Normal Initiative is passed when your numbers are higher then your Opponents and Special Initiative is given when your losing the battle because Opponent played a card affecting the battle.

Just look at those and tell me which you think makes sense, Option 1 or 2.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Redoubter

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Re: Special initiative
« Reply #21 on: June 16, 2012, 12:12:35 PM »
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Okay, I see your problem, though I don't understand it.  Having regular initiative does nothing to stop you from playing negates, or targeting anything in battle.  You're looking at it wrong.  Special Initiative gives you a special opportunity to negate that effect before it completes.  You can still stop it later, you just have to do it after the ability is done and normal initative comes to you.

That's all it is.  A special opportunity to interrupt/negate the effect.  That's it.  It doesn't mean anything else.

Oh, and Option 1.  Are you trying to say that a SA causing you to be rescuing with a different character is not affecting the battle?

Offline Minister Polarius

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Re: Special initiative
« Reply #22 on: June 18, 2012, 12:57:14 PM »
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I agree with the "slapjack" qualm (that never should have become a thing). There should be some sort of clear indication as to whether someone is going to respond to special initiative so we don't have people waiting out a CM or AotL, then claiming they were going to play a negate in the special initiative.
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Offline Bryon

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Re: Special initiative
« Reply #23 on: June 18, 2012, 02:12:37 PM »
+3
First, there is no such thing as "losing by a special ability."  There is only:

1. Regular Initiative (based on numbers according to the initiative table), and

2. Losing by removal (which has lately been called 'special initiative,' though that term does not appear in the rule book)

The part that is fuzzy is when 1 banded character is removed from battle but there is still another character remaining on that side of the battle.  In the past, the rules have allowed an interrupt to be played on either of those characters (the remaining one or the one being removed), though I am not certain that needs to remain legal.  It seems to me that as long as one character remains on your side of the battle, you can only ever have regular initiative.

It seems to me that you should only really be "losing by removal" if your last character in battle is being removed from battle.


Offline Minister Polarius

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Re: Special initiative
« Reply #24 on: June 18, 2012, 02:53:18 PM »
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Wow! That's some fantastic news!
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