Author Topic: So out of curiousity, why does Rob refuse to ban cards?  (Read 6867 times)

Chronic Apathy

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So out of curiousity, why does Rob refuse to ban cards?
« on: March 20, 2011, 10:32:24 PM »
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I'm just curious about this. With cards like Thad that everyone complains about, and cards like ANB that have broken the game on more than one occasion, I'm wondering why Rob has maintained a policy of not banning cards. I'm certainly not complaining or anything, I'm just curious.

Offline JSB23

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Re: So out of curiousity, why does Rob refuse to ban cards?
« Reply #1 on: March 20, 2011, 10:35:51 PM »
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It's for the children.
Don't ask me I don't understand what he means either  :P
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The Schaef

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Re: So out of curiousity, why does Rob refuse to ban cards?
« Reply #2 on: March 20, 2011, 10:47:44 PM »
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Because it has been possible to solve the problem without taking that step.

At one point that may not be possible.  But so far, it has not been necessary.

Offline SomeKittens

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Re: So out of curiousity, why does Rob refuse to ban cards?
« Reply #3 on: March 21, 2011, 01:05:26 AM »
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At one point that may not be possible.  But so far, it has not been necessary.
Also out of curiosity, what point was that?

To answer the OP's question, Cactus has fewer sets every year, so fewer big things like this happen.  Then they fix it all in the next set (hopefully).
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Offline The Guardian

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Re: So out of curiousity, why does Rob refuse to ban cards?
« Reply #4 on: March 21, 2011, 01:16:41 AM »
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In addition to what Schaef stated, I believe another reason Rob has mentioned in the past is that he does not like the idea of a new player opening a pack and getting a great card only to later find out that it has been banned from tournament play.
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Offline YourMathTeacher

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Re: So out of curiousity, why does Rob refuse to ban cards?
« Reply #5 on: March 21, 2011, 08:51:56 AM »
+1
It's for the children.
Don't ask me I don't understand what he means either  :P

I believe another reason Rob has mentioned in the past is that he does not like the idea of a new player opening a pack and getting a great card only to later find out that it has been banned from tournament play.

What does that have to do with children? That would make me angry.  ;)
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Offline BubbleBoy

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Re: So out of curiousity, why does Rob refuse to ban cards?
« Reply #6 on: March 21, 2011, 09:30:07 AM »
+1
In addition to what Schaef stated, I believe another reason Rob has mentioned in the past is that he does not like the idea of a new player opening a pack and getting a great card only to later find out that it has been banned from tournament play.
Wouldn't you also be quite disappointed to find that the card you see doesn't actually do what it says? Sure, your deck might at least be legal, but it'll be a piece of junk if the card you base it around has been errata'd to a pulp.
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Offline YourMathTeacher

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Re: So out of curiousity, why does Rob refuse to ban cards?
« Reply #7 on: March 21, 2011, 09:43:35 AM »
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In addition to what Schaef stated, I believe another reason Rob has mentioned in the past is that he does not like the idea of a new player opening a pack and getting a great card only to later find out that it has been banned from tournament play.
Wouldn't you also be quite disappointed to find that the card you see doesn't actually do what it says? Sure, your deck might at least be legal, but it'll be a piece of junk if the card you base it around has been errata'd to a pulp.

Interpretation of a card is quite a different scenario. I may be disappointed that Jacob's Ladder does not allow me to rescue my own Lost Soul cards like I thought it did, but to be told that you can't even have that card in your deck because it is banned sends a different message (I just wasted my money on that pack).

Errata is reserved for cards that try to do more than they were intended. If a player is at that point, then they should have access to the REG. 
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Offline EmJayBee83

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Re: So out of curiousity, why does Rob refuse to ban cards?
« Reply #8 on: March 21, 2011, 10:06:02 AM »
+1
Errata is reserved for cards that try to do more than they were intended. If a player is at that point, then they should have access to the REG.  
Not necessarily--nor even commonly. Sometimes "mistakes" are made when cards are created that have nothing to do with players magnifying or twisting a card's intent. Errata are used to fix those problems also.

As a simple example, the original ANB errata limited ANB to only working during rescue attempts. How was playing an ANB during a battle challenge (like you could with every other card in the game that didn't contain an explicit restriction) trying "to do more than they were intended." The different errata given to Sin in the Camp would be further examples of this same thing.


Offline SomeKittens

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Re: So out of curiousity, why does Rob refuse to ban cards?
« Reply #9 on: March 21, 2011, 01:25:43 PM »
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Also: why doesn't Rob do set rotation?
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Offline Alex_Olijar

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Re: So out of curiousity, why does Rob refuse to ban cards?
« Reply #10 on: March 21, 2011, 01:27:41 PM »
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Same answer.

Offline RTSmaniac

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Re: So out of curiousity, why does Rob refuse to ban cards?
« Reply #11 on: March 21, 2011, 02:06:04 PM »
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you cannot compare this game to any other tcg/ccg because believe me its not even close- although I love seeing the game move into a more cost:effect direction though i feel instead abilities should work like Cov of Eden+Suicidal and Chamber+IamHoly.
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Type: Site • Brigade: Green • Ability: None • Class: None • Special Ability: When this site is occupied and you use a search ability, You may place a 1/3 grey NT human Pharisee token into the Field of Battle. • Identifiers: Jew • Verse:  • Availability: Token FTW booster packs ()

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 Other games dont mind abuse of abilities aka going off because they 1) most of the time did it on purpose for all the players like me,kirk,sauce,crustpope,ringwraith and any other johnny who doesnt mind losing as long as they at least have an attempt to combo off :) and 2)have the resources to fund a rotation of sets on a quarterly/bi-yearly basis if that was even the vision for the game. If Cactus wanted to, Im sure they could limit/restrict and rotate sets but Im guessing and glad that they want to include all sets into the game for all cards to be enjoyed by the players during the tournament season.
« Last Edit: March 21, 2011, 02:33:00 PM by RTSmaniac »
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The Schaef

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Re: So out of curiousity, why does Rob refuse to ban cards?
« Reply #12 on: March 21, 2011, 02:09:01 PM »
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Also: why doesn't Rob do set rotation?

There's less than 3,000 cards in the entire set, and none so broken as to warrant a ban so far, even when included in the entire card catalog.  If there's no severe cause to ban, there's even less cause to rotate sets out of the mix.  Especially for a company like Cactus, who only does one set a year (and not always a full-size expansion), whereas the larger card games crank out 2-4 new sets a year.

Offline SomeKittens

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Re: So out of curiousity, why does Rob refuse to ban cards?
« Reply #13 on: March 21, 2011, 02:44:05 PM »
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The main argument I see for set rotation is reprints.  Stuff like Split Altar and misprints like Disciples Gabriel could be redone so that they do what they're supposed to do.  There's also open divisions where you still can use any card.
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Offline CJSports

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Re: So out of curiousity, why does Rob refuse to ban cards?
« Reply #14 on: March 21, 2011, 02:47:12 PM »
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In addition to what Schaef stated, I believe another reason Rob has mentioned in the past is that he does not like the idea of a new player opening a pack and getting a great card only to later find out that it has been banned from tournament play.
Wouldn't you also be quite disappointed to find that the card you see doesn't actually do what it says? Sure, your deck might at least be legal, but it'll be a piece of junk if the card you base it around has been errata'd to a pulp.

Cough:ANB:Cough
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Offline JSB23

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Re: So out of curiousity, why does Rob refuse to ban cards?
« Reply #15 on: March 21, 2011, 03:15:57 PM »
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There's less than 3,000 cards in the entire set, and none so broken as to warrant a ban so far, even when included in the entire card catalog.
:rollin:
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The Schaef

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Re: So out of curiousity, why does Rob refuse to ban cards?
« Reply #16 on: March 21, 2011, 03:52:06 PM »
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The main argument I see for set rotation is reprints.  Stuff like Split Altar and misprints like Disciples Gabriel could be redone so that they do what they're supposed to do.  There's also open divisions where you still can use any card.

[shrug] We do that anyway.  People just don't use the obsolete cards.

drb1200

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Re: So out of curiousity, why does Rob refuse to ban cards?
« Reply #17 on: March 21, 2011, 04:17:44 PM »
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There's less than 3,000 cards in the entire set, and none so broken as to warrant a ban so far, even when included in the entire card catalog.
:rollin:
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Offline Professoralstad

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Re: So out of curiousity, why does Rob refuse to ban cards?
« Reply #18 on: March 21, 2011, 04:38:12 PM »
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There's less than 3,000 cards in the entire set, and none so broken as to warrant a ban so far, even when included in the entire card catalog.
:rollin:
Thaddeus and TGT say Hi

My prediction: Thad becomes far less popular/effective upon the official release of a certain EC with a toughness of 10 that has a CBN ability to kick him and everyone else out of battle, can wear a weapon that is currently one of the best counters to Thad if you can find a way to keep it around, and will prove to be incredibly hard to get rid of with a generic character that can recur him, and be recurred. All we have to do is wait for Regionals...
Press 1 for more options.

Offline CJSports

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Re: So out of curiousity, why does Rob refuse to ban cards?
« Reply #19 on: March 21, 2011, 04:56:57 PM »
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Thaddeus would be protected from goliath once he gets his disciples out wouldn't he?
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Offline Professoralstad

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Re: So out of curiousity, why does Rob refuse to ban cards?
« Reply #20 on: March 21, 2011, 05:03:10 PM »
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Thaddeus would be protected from goliath once he gets his disciples out wouldn't he?

If he can get all 11 out (or 8 and Crown of Thorns) then yes. I didn't say it was foolproof, but if you can manage to keep the number of Disciples down to reasonable levels, then Thaddeus is owned.
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Offline BubbleBoy

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Re: So out of curiousity, why does Rob refuse to ban cards?
« Reply #21 on: March 21, 2011, 06:17:01 PM »
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... if you can manage to keep the number of Disciples down to reasonable levels ...
Lol...
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Offline JSB23

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Re: So out of curiousity, why does Rob refuse to ban cards?
« Reply #22 on: March 21, 2011, 06:18:57 PM »
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Thaddeus would be protected from goliath once he gets his disciples out wouldn't he?

If he can get all 11 out (or 8 and Crown of Thorns) then yes. I didn't say it was foolproof, but if you can manage to keep the number of Disciples down to reasonable levels, then Thaddeus is owned.
You only need 7 ::)
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Offline SomeKittens

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Re: So out of curiousity, why does Rob refuse to ban cards?
« Reply #23 on: March 21, 2011, 06:27:51 PM »
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7 of 11?  Hmm, sounds familiar...
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline Minister Polarius

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Re: So out of curiousity, why does Rob refuse to ban cards?
« Reply #24 on: March 21, 2011, 07:29:21 PM »
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Goliath will make it easier to keep from being overrun by Disciples early, but won't really do much mid-late game. If you don't have 7 Disciples out by turn 6ish you've probably already lost anyway.
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