Author Topic: The Trap of the Devil  (Read 3852 times)

Offline theselfevident

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The Trap of the Devil
« on: August 07, 2011, 01:20:09 PM »
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ability: If the total strength of good cards in battle is 14/* or greater, special abilities on your evil cards cannot be prevented by good cards.

So, negate = interupt and prevent. If The Trap of the Devil is in effect, does that mean that negate only allows the interupt half of negate?

Offline YourMathTeacher

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Re: The Trap of the Devil
« Reply #1 on: August 07, 2011, 01:40:14 PM »
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Just ignore the negate= interrupt+prevent equation since it has been clarified in the Angel Wars insert.

Basically, once the good card strength (first number) reaches 14, your evil cards cannot be prevented/negated by any card played before your card, but they can still be interrupted/negated by any card played after your card (this is checked with every individual card you play).
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Offline TXJonathan

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Re: The Trap of the Devil
« Reply #2 on: August 07, 2011, 01:44:00 PM »
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Negate means to interrupt and prevent. I understand that's it's not one or the other. Maybe this will help. Here are some quotes from the REG http://www.redemptionreg.com/REG/

Interrupt is used to stop another card’s special ability until the special ability on the interrupt card is completed (see Interrupt in the glossary).  An “interrupt” goes back in time and suspends something that has already happened.  Negate is a combination of “interrupt” and “prevent”, where “prevent” is a special ability described in more detail elsewhere (see Prevent).  The “prevent” stops something from happening now or in the future.  Together, they stop past, present, and future special abilities on targeted cards.

Prevent is a special ability used to preempt (stop) another card’s special ability.  In order for a prevent card to stop the special ability of another card, it must be played before that card. A prevent card is unlike interrupt and negate cards because it cannot undo a special ability on a card that has already been played. Prevent takes precedent over “interrupt” when the prevent is played first. (For example, Captain of the Host (Wa) says that all special abilities except for banding are interrupted and prevented. If he is blocked by King of Tyrus (Wa), whose special ability negates all abilities, Captain of the Host (Wa)s special ability is not negated since it is already preventing King of Tyrus (Wa) special ability). This ability stops things that have not yet happened. It cannot undo things that have already happened.

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Offline theselfevident

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Re: The Trap of the Devil
« Reply #3 on: August 07, 2011, 01:46:45 PM »
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Negate means to interrupt and prevent. I understand that's it's not one or the other. Maybe this will help. Here are some quotes from the REG http://www.redemptionreg.com/REG/

Interrupt is used to stop another card’s special ability until the special ability on the interrupt card is completed (see Interrupt in the glossary).  An “interrupt” goes back in time and suspends something that has already happened.  Negate is a combination of “interrupt” and “prevent”, where “prevent” is a special ability described in more detail elsewhere (see Prevent).  The “prevent” stops something from happening now or in the future.  Together, they stop past, present, and future special abilities on targeted cards.

Prevent is a special ability used to preempt (stop) another card’s special ability.  In order for a prevent card to stop the special ability of another card, it must be played before that card. A prevent card is unlike interrupt and negate cards because it cannot undo a special ability on a card that has already been played. Prevent takes precedent over “interrupt” when the prevent is played first. (For example, Captain of the Host (Wa) says that all special abilities except for banding are interrupted and prevented. If he is blocked by King of Tyrus (Wa), whose special ability negates all abilities, Captain of the Host (Wa)s special ability is not negated since it is already preventing King of Tyrus (Wa) special ability). This ability stops things that have not yet happened. It cannot undo things that have already happened.

Rendering The Trap of the Devil useless. perfect. Thank you.

Offline YourMathTeacher

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Re: The Trap of the Devil
« Reply #4 on: August 07, 2011, 01:49:27 PM »
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Rendering The Trap of the Devil useless. perfect. Thank you.

Realize that many cards were created to counter other cards or strategies that seemed OP. Trap of the Devil was meant to stop the Warriors Captain of the Host banding chain, and the simple yet effective Covenant of Moses on Moses.
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Offline theselfevident

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Re: The Trap of the Devil
« Reply #5 on: August 07, 2011, 01:53:19 PM »
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Rendering The Trap of the Devil useless. perfect. Thank you.

Realize that many cards were created to counter other cards or strategies that seemed OP. Trap of the Devil was meant to stop the Warriors Captain of the Host banding chain, and the simple yet effective Covenant of Moses on Moses.

I don't see how The Trap of the Devil has any effect on Moses or Covenant With Moses as these cards say negate

Offline YourMathTeacher

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Re: The Trap of the Devil
« Reply #6 on: August 07, 2011, 01:55:03 PM »
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Again, a negate played before other cards is a "prevent." A negate played after other cards is an "interrupt."
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Offline theselfevident

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Re: The Trap of the Devil
« Reply #7 on: August 07, 2011, 01:57:41 PM »
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Again, a negate played before other cards is a "prevent." A negate played after other cards is an "interrupt."

I see, but still pretty much useless in today's redemption.

Offline YourMathTeacher

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Re: The Trap of the Devil
« Reply #8 on: August 07, 2011, 02:02:36 PM »
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I see, but still pretty much useless in today's redemption.

Those combos are still effective, in spite of the increase in CBN cards. I've actually seen more CBI cards lately, which those combos still stop. Plus, the popular CBN cards like Wonders Forgotten would not work often since the numbers would be too great. Moses with his Covenant is a 22 attack.
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Offline theselfevident

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Re: The Trap of the Devil
« Reply #9 on: August 07, 2011, 02:04:23 PM »
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I see, but still pretty much useless in today's redemption.

Those combos are still effective, in spite of the increase in CBN cards. I've actually seen more CBI cards lately, which those combos still stop. Plus, the popular CBN cards like Wonders Forgotten would not work often since the numbers would be too great. Moses with his Covenant is a 22 attack.

22 attack?

Offline YourMathTeacher

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Re: The Trap of the Devil
« Reply #10 on: August 07, 2011, 02:04:50 PM »
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Name on Name bonus.....
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Offline theselfevident

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Re: The Trap of the Devil
« Reply #11 on: August 07, 2011, 02:07:09 PM »
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Name on Name bonus.....

In my day, that was an optional rule. Is that an official rule now?

Offline YourMathTeacher

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Re: The Trap of the Devil
« Reply #12 on: August 07, 2011, 02:09:10 PM »
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Name on Name bonus.....

In my day, that was an optional rule. Is that an official rule now?

It's an optional rule that is almost always used. I have never been to a tournament that did not use NoN.
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Offline theselfevident

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Re: The Trap of the Devil
« Reply #13 on: August 07, 2011, 02:34:21 PM »
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Name on Name bonus.....

In my day, that was an optional rule. Is that an official rule now?

It's an optional rule that is almost always used. I have never been to a tournament that did not use NoN.

and just to make sure I'm competent on this: He only gets the number abilities if you use the covenant as an enhancement correct? and if used as an enhancement on Moses, doesn't he negate the special ability?

Lamborghini_diablo

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Re: The Trap of the Devil
« Reply #14 on: August 07, 2011, 02:48:38 PM »
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Correct, but people use it because its 7/0, so you have 8/8 + 14/0 = 22/8 FBTN.

Offline YourMathTeacher

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Re: The Trap of the Devil
« Reply #15 on: August 07, 2011, 04:31:17 PM »
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Correct, but people use it because its 7/03, so you have 8/8 + 14/06 = 22/814 FBTN.

Fixed.
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browarod

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Re: The Trap of the Devil
« Reply #16 on: August 07, 2011, 04:57:58 PM »
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I believe Name on Name Bonus is a default rule now. Not entirely sure, but I think I remember hearing that.

Offline Professoralstad

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Re: The Trap of the Devil
« Reply #17 on: August 07, 2011, 05:01:45 PM »
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I believe Name on Name Bonus is a default rule now. Not entirely sure, but I think I remember hearing that.

I don't believe it is, it is just so common that most people assume it to be. I believe a host is perfectly within his rights to disallow NoN if he so chooses.
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Lamborghini_diablo

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Re: The Trap of the Devil
« Reply #18 on: August 07, 2011, 05:54:38 PM »
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Correct, but people use it because its 7/03, so you have 8/8 + 14/06 = 22/814 FBTN.

Fixed.

Whoops, that's what I get for not looking at the card.

Offline Korunks

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Re: The Trap of the Devil
« Reply #19 on: August 10, 2011, 09:16:08 PM »
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Correct, but people use it because its 7/03, so you have 8/8 + 14/06 = 22/814 FBTN to the Face.

Fixed.

Fixed that for you as well. :)
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