Author Topic: Sites and Lost Souls  (Read 11602 times)

browarod

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Sites and Lost Souls
« on: October 07, 2010, 05:23:52 PM »
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1. When, precisely, can a site be added to battle?

2. Does adding a site to battle pass initiative?

3. Why exactly does the FBTN LS stop Hopper, Revealer, and any other Lost Souls that say "when you draw this card"?

4. Can you have multiple Curses active on Chorazin at the same time (such as if you used the "remove from a site" LS to remove and then put back a LS)?

5. Can Golgotha stop No Need for Spices after Spices is played?

Golgotha (Di)
Special Ability: Anytime during battle, you may place a skull icon card from hand or discard pile on Golgotha: N.T. characters of that brigade cannot be ignored. Return that card to its previous location at end of turn.

No Need for Spices (RA)
Special Ability: Negate evil immunity. Female N.T. Heroes ignore one evil brigade in battle.
« Last Edit: October 07, 2010, 05:27:01 PM by browarod »

Offline Minister Polarius

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Re: Sites and Lost Souls
« Reply #1 on: October 07, 2010, 05:52:57 PM »
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1. During battle.

2. Yes

3. Because it prevents them.

4. Yes

5. Yes
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

browarod

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Re: Sites and Lost Souls
« Reply #2 on: October 07, 2010, 06:05:48 PM »
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1. During battle.
I was hoping for something a little more precise than that. I assume, for example, that you can't put a site into battle during the resolution of a card's ability. Are there any stipulations besides that?

2. Yes
Assuming I can add a site during my opponent's initiative, why would I forfeit my initiative by adding one during mine?

3. Because it prevents them.
But they're not in play til after they activate and resolve.

5. Yes
Why? Golgotha doesn't interrupt, and if I'm ignoring you then I ignore everything used by/on you as well.

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Re: Sites and Lost Souls
« Reply #3 on: October 07, 2010, 06:24:35 PM »
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Any time during battle that you could play a Dominant.

Beats me. Perhaps you attacked, they blocked, it was mutual, and you realized you'd forgotten your Site.

At which point they're Negated.

Golgotha doesn't make anything be used on/by the Evil Characters, it just gives them CBIg status.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

browarod

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Re: Sites and Lost Souls
« Reply #4 on: October 07, 2010, 06:29:51 PM »
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Beats me. Perhaps you attacked, they blocked, it was mutual, and you realized you'd forgotten your Site.
I wasn't asking why I would choose to forfeit my initiative, I was asking why it was considered forfeiting my initiative. If it doesn't affect my opponent's initiative I don't see why it should affect mine.

Golgotha doesn't make anything be used on/by the Evil Characters, it just gives them CBIg status.
But if I've already walked around you, you gaining "can't be walked around" status doesn't undo the fact that I've already walked around you.

Offline RedemptionAggie

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Re: Sites and Lost Souls
« Reply #5 on: October 07, 2010, 06:39:20 PM »
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1. You can add a(n unoccupied) site from your territory at any time you could play a dominant.

2. It shouldn't - initiative only determines who gets to play the next enhancement.

5. Golgotha looks like a protect.  I don't think protects are retroactive, so the targets of Spices should still be ignored.
« Last Edit: October 07, 2010, 06:47:36 PM by RedemptionAggie »

browarod

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Re: Sites and Lost Souls
« Reply #6 on: October 07, 2010, 06:48:24 PM »
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Okay, let me ask the specific situation I'm thinking of in regards to sites and stuff.

I RA with a white female hero. My opponent blocks with Red Dragon with Golgotha out. I play Words to ITB, draw, and then play No Need for Spices. My opponent then places a crimson enhancement from his discard pile on Golgotha.

1. Does Golgotha prevent Spices even though it doesn't interrupt, doesn't negate, and doesn't prevent Spices itself?

2. If for some strange reason it does, the battle would then be stalemate (assume that my white hero plus the numbers on Words and Spices is enough to be surviving Red Dragon). Since I played the last enhancement (Spices) my opponent would have initiative to play something. He passes. Now, my understanding is that, if I also passes, the battle ends. With that in mind, I add Dragon Raid to battle and discard the enhancement on Golgotha, then I pass. Since adding sites to battle doesn't pass initiative, would the battle then end with me ignoring his Red Dragon and winning the battle? Or does the fact that Dragon Raid affected the battle outcome mean initiative DOES pass (probably to do with special initiative) and my opponent has initiative to put the same enhancement back on Golgotha?
« Last Edit: October 07, 2010, 06:58:57 PM by browarod »

Offline RedemptionAggie

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Re: Sites and Lost Souls
« Reply #7 on: October 07, 2010, 06:53:04 PM »
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Quote
Or does the fact that Dragon Raid affected the battle outcome mean initiative DOES pass (probably to do with special initiative) and my opponent has initiative to put the same enhancement back on Golgotha?

If I'm wrong on the scenario about Spices, this would be why the EC would get initiative.

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Re: Sites and Lost Souls
« Reply #8 on: October 07, 2010, 06:53:38 PM »
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i believe aggie is correct. golgotha is a protect. protects are not retroactive. nnfs will still ignore.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

browarod

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Re: Sites and Lost Souls
« Reply #9 on: October 07, 2010, 06:57:38 PM »
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i believe aggie is correct. golgotha is a protect. protects are not retroactive. nnfs will still ignore.
That's what I was thinking, and just wanted some confirmation. Thanks you two!

As for the Dragon Raid thing, could we still get an answer for that in general (not in response to Spices)? i.e.: Does Dragon Raid entering battle and emptying Golgotha create special initiative to the defender to play something/refill Golgotha?

Offline RedemptionAggie

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Re: Sites and Lost Souls
« Reply #10 on: October 07, 2010, 07:05:17 PM »
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You don't need initiative to refill Golgotha.  You can use it anytime you could play a dominant (during battle).

Emptying Golgotha would only give initiative to the EC if it created a situation where they would normally have initiative.

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Re: Sites and Lost Souls
« Reply #11 on: October 07, 2010, 07:09:57 PM »
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so for instance...player A rescues with hero ignoring black. player B uses golgotha, places a black evil enh on golgotha. player A responds by putting dragonraid into battle, discarding the black enh on golgotha. player B can just put the same enhancement right back on golgotha, right?
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

browarod

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Re: Sites and Lost Souls
« Reply #12 on: October 07, 2010, 07:11:29 PM »
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so for instance...player A rescues with hero ignoring black. player B uses golgotha, places a black evil enh on golgotha. player A responds by putting dragonraid into battle, discarding the black enh on golgotha. player B can just put the same enhancement right back on golgotha, right?
I believe so, and that's what I was afraid of. So much for me salvaging my TGT deck with Golgotha in wide use now :'(

Offline Minister Polarius

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Re: Sites and Lost Souls
« Reply #13 on: October 07, 2010, 09:03:57 PM »
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Golgotha is not a protect. Nowhere on the card does it say anything about protection. You have not "already walked around" anything until you get the soul, or are you arguing that you can attack and play Reuben's Torn Clothes, and I can't use Golgotha to get around your ignore?

Also, initiative is determined in a stalemate or mutual-destruction situation by who has played the last card. If it's either of those situations and you add DR, you played the last card, so your opponent gains initiative.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Red Dragon Thorn

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Re: Sites and Lost Souls
« Reply #14 on: October 07, 2010, 09:07:05 PM »
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"Cannot be" is understood to be protect language - "Cannot be negated" is special protect language - I believe that "Cannot be ignored" is similar in nature.

Now, that being said, I think it would be pretty lame if Golgotha didn't stop RTC and TGT, I'm pretty sure I mentioned this to Justin, and it's under discussion on the PT side of the boards.
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Offline Master KChief

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Re: Sites and Lost Souls
« Reply #15 on: October 07, 2010, 09:08:53 PM »
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Quote from: REG
Cannot be
This is a protect ability.

seems pretty clear to me.
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Re: Sites and Lost Souls
« Reply #16 on: October 07, 2010, 09:08:53 PM »
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"Cannot be" is not understood to be protect language when something significant comes after it. Is "Cannot be Prevented" a protect ability? It has Cannot Be in it, after all.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

browarod

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Re: Sites and Lost Souls
« Reply #17 on: October 07, 2010, 09:10:22 PM »
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Golgotha is not a protect.
If it's not a protect, then what IS it?

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Re: Sites and Lost Souls
« Reply #18 on: October 07, 2010, 09:13:18 PM »
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Cannot be Ignored is a new kind of ability. Everyone understands what it does, but it's never really been deconstructed. I say "new" even though it premiered in Angel Wars because nobody really paid attention to it until now.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Red Dragon Thorn

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Re: Sites and Lost Souls
« Reply #19 on: October 07, 2010, 09:17:00 PM »
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Cannot be Ignored is a new kind of ability - but it uses protect language, so I'm pretty sure its a new form of protection.

And yes, Cannot be prevented is a form of protect ability - If you read the REG glossary, both the description of Cannot be (protect) and Cannot be (negate) use the same language of restricting targets.
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Offline Master KChief

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Re: Sites and Lost Souls
« Reply #20 on: October 07, 2010, 09:19:04 PM »
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its just as much a 'significant' ability as capture, discard, conversion, etc etc. there is no reason whatsoever to believe 'cannot be ignored' does not follow suit and isnt a protect ability.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline RedemptionAggie

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Re: Sites and Lost Souls
« Reply #21 on: October 07, 2010, 09:49:20 PM »
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You still have the issue of "retroactively" applying it.  Cards either can or cannot be negated when played - if you're negated, you can't do anything to give yourself CBN status at that point.  Does that come into play at any point for "Cannot be ignored"?

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Re: Sites and Lost Souls
« Reply #22 on: October 07, 2010, 10:50:11 PM »
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I wouldn't think so.

Cannot be Ignored may be like a protect ability as Cannot be prevented is like a protect ability, but a card that says "Negate protect abilities on opponents' cards" would not Negate Golgotha.

It's obvious that Cannot be Ignored stops card from being ignored by sources of ignore active prior to gaining CBIg status, otherwise Golgotha would basically do nothing except recur stuff (Jacob+RTC, Prophet+Spiritual warfare, TGT, and Hero Ignore abilities all active before you can trigger Golgotha).

It makes the most sense to me that, since Ignore is an ongoing ability, it simply skips over any characters that can't be Ignored, and if a card gains CBIg at a later point, Ignore stops targeting it.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

browarod

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Re: Sites and Lost Souls
« Reply #23 on: October 07, 2010, 11:33:35 PM »
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Where exactly are you getting this "cannot be ignored is a separate ability" idea from? I've never seen anything about it in the REG, I've never had it ruled as that by judges, I've never even heard/seen anyone mention it before now. Why are you the only one that seems to know about it?
« Last Edit: October 07, 2010, 11:45:21 PM by browarod »

Offline Master KChief

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Re: Sites and Lost Souls
« Reply #24 on: October 07, 2010, 11:38:01 PM »
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agreed. there is a difference between how mechanics work and how we personally want them to work based purely on speculation. ignore is no different from the many other abilities in the game, which can be protected from.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

 


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