Author Topic: Trying to shine a new light on Play ability + cascade negate  (Read 1082 times)

Offline Josh

  • Trade Count: (+46)
  • Hero Member
  • *****
  • Posts: 3187
    • -
    • East Central Region
0
Scenario 1:

I attack with a Blue/Green hero, opponent blocks with a Brown EC.  I play Increasing Numbers, search my deck for 2 heroes, and put them in play.  My opponent plays Haman's Plot and discards those 2 heroes just searched and another character in territory.  I play Abraham's Servant to Ur. 

Key question:  Do the 2 heroes I searched for with Increasing Numbers go back into deck when Abe's Servant negates Increasing Numbers? 

Scenario 2: 

I attack with a Blue/Green hero, my opponent blocks with a Gray EC.  I play Search (not CBN) and search my deck for Reuben's Torn Clothes.  Still my initiative, I play Book of Hozai, draw 3, then play RTC, ignoring Gray.  My opponent plays Foreign Enemy and bands Sanballet into battle, negating Search. 

Key question:  Is RTC cascade-negated because the card that searched it out was negated? 

In both cases, a Search ability gets cards from deck, then something CBI/N happens to the searched-for cards, and then an ability tries to negate the search. 

I think we can all agree that the way the rules are now, and how we've traditionally played them, the heroes stay discarded in Scenario 1, because Haman's Plot is CBN, and it "happened", therefore it "sticks", but RTC is cascade-negated in Scenario 2, because Play abilities are not given the same "CBI" treatment that all other CBI/N abilities are.

And since I know someone will point out that one example is a question of cascade-negating and one is not, let me point out that the examples are the same from one viewpoint, and that is the one that matters.  Haman's Plot puts those two heroes in discard CBN, so they stay there.  The search isn't negated because "something CBI" happened to the searched-for card.  Implicitly, we all acknowledge that the search can't be undone - hence, why the characters stay discarded. 

In Scenario 2, the exact same principle is in play.  "Something CBI" happens to the card that was searched out - namely, played via a Play ability.  The very fact that the played card stays in play proves that Play abilities are CBI.  By definition, you can't undo the search that searched out the played card.  So why are we needlessly complicating things by saying that "Well, we can't undo the search, so let's just say that the ability of the played card is cascade-negated"?  How is that simpler than just following the existing rules and saying "CBI means CBI, so therefore the played card can only be negated via a direct negate"?

How can RTC be negated indirectly by Sanballet when the only thing Sanballet negates (Search) by definition can't be negated because the card searched out was put in play by a CBI ability?
If creation sings Your praises so will I
If You gave Your life to love them so will I

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Trying to shine a new light on Play ability + cascade negate
« Reply #1 on: June 19, 2017, 07:28:35 PM »
+1
Being played by a play ability does not confer CBI. I've always understood "play" to be "CBI" in the sense that looking at a hand is; it's not actually CBI but in the framework of the game negating it doesn't do anything. I would also argue that pre-block CTB functions in a similar way and should not be considered an ability that is actually CBI. From what I see, most of the confusion in this discussion stems from the misconception that "CBI" is at all related to "play" in the sense of source code references.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline The Guardian

  • Playtester, Redemption Elder
  • Global Moderator
  • Trade Count: (+96)
  • *****
  • Posts: 12344
  • The Stars are coming out...
    • -
    • North Central Region
Re: Trying to shine a new light on Play ability + cascade negate
« Reply #2 on: June 19, 2017, 07:34:04 PM »
0
^^Exactly.

This goes back all the way to Claudia/Ethiopean Treasurer/Abe's Servant.

Abe's Servant sticks in battle because the play ability is CBI, not because Abe's Servant itself becomes CBI. Abaddon can still come along and negate Abe's Servant to make the battle non-fbtn.
Fortress Alstad
Have you checked the REG?
Have you looked it up in ORCID?

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Trying to shine a new light on Play ability + cascade negate
« Reply #3 on: June 19, 2017, 07:59:28 PM »
0
Can we say "isn't undone by a negate" rather than "is CBI?" I think bad terminology for the sake of brevity and ease is the culprit in this failure to communicate.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Legolas

  • Trade Count: (+10)
  • Full Member
  • ***
  • Posts: 329
  • Always willing to help! To God be the glory! Amen
    • -
    • Midwest Region
Re: Trying to shine a new light on Play ability + cascade negate
« Reply #4 on: June 19, 2017, 08:45:48 PM »
0
My mind is blown...

So can someone explain to me why a play ability can't be interrupted or isn't undone by a negate? I think I'm getting a picture but i don't understand it fully right now.

Offline Josh

  • Trade Count: (+46)
  • Hero Member
  • *****
  • Posts: 3187
    • -
    • East Central Region
Re: Trying to shine a new light on Play ability + cascade negate
« Reply #5 on: June 20, 2017, 01:39:27 PM »
0
Being played by a play ability does not confer CBI.

I'm not arguing that it does.  It can be directly negated or interrupted like any other non-CBI/N card.

I'm arguing that Search and Draw abilities do one thing:  Take cards from deck and add them to your hand.  If something CBI later happens to a card that is drawn or searched, you now can't negate the Search or Draw of that card. 

This is the same across every scenario in Redemption (see Scenario 1 above).  No one would ever argue that the heroes discarded by Plot go back to deck when Increasing Numbers is negated.

...Except that there is one exception to this rule, and that is when enhancements are played via a Play ability.  When an ability would negate the Draw/Search, it can't; the card stays in battle, inherently proving that the Draw/Search can't be negated.

What I don't get is why the ability on the card played via a Play ability is all of a sudden negated by some arbitrary rule named "cascade negate", which was specifically intended to only apply to abilities that are not CBI/N.  Since Play abilities are CBI, you shouldn't be able to cascade-negate "through" them.

In Scenario 2 above, Sanballet literally can do one thing to Search:  Negate the search of it.  That's it.  Search has one job to do - go grab RTC - and Sanballet can only do one thing to affect this:  Undo the search and put RTC back in deck.

...Except that Sanballet can't do this.  "Something CBI" happened to RTC, and now it is sitting in battle and it literally can't go back to deck.  So the one thing that Sanballet can do, the one thing he tries to do, he can't do.

So why does RTC all of a sudden get negated?

I find it interesting, Pol, that you are on the other side of the debate now, when less than a year ago you and I argued together that cascade-negating through a CBI Play ability is lunacy   ;)
If creation sings Your praises so will I
If You gave Your life to love them so will I

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Trying to shine a new light on Play ability + cascade negate
« Reply #6 on: June 20, 2017, 07:24:28 PM »
0
There's still lunacy going on, I just favor a different solution than I did back then. I've said elsewhere that there is no way to have consistent play without either being able to return CBN cards or not cascading searches/adds at all.

The difference is that now my understanding of how the game works and interacts with grammar has evolved. I now see that a lot of the confusion and inconsistencies comes from slightly misusing words that have a specific meaning in Redemption. I now see play abilities as simply being outside the purview of negation rather than "CBI," and prefer the solution by which even cards with CBI/N effects go back to deck (although the abilities remain used).

I also believe that the reason we got into this mess was because of bottom-up rulings to prevent re-use combos that were deemed too powerful at the time.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Josh

  • Trade Count: (+46)
  • Hero Member
  • *****
  • Posts: 3187
    • -
    • East Central Region
Re: Trying to shine a new light on Play ability + cascade negate
« Reply #7 on: June 22, 2017, 08:57:18 AM »
0
One last Scenario to try.

Scenario 3:  RA Green hero, blocked by Naaman.  Hero plays Increasing Numbers, searching out Peter (TEC) and putting him in territory.  Naaman plays a CBN capture to capture Peter.  This allows opponent to search deck for an Acts angel, which they do.  Still Naaman's inish, he plays Begging for Grain to negate Increasing Numbers.  What happens to the Acts angel?

The current ruling is that the Acts angel goes back to deck, even though Peter stays captured in a LoB and nothing is trying to negate Peter directly.

If no one else thinks that scenario is just silly, then nothing will  :P
If creation sings Your praises so will I
If You gave Your life to love them so will I

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal