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Because capture only applies to characters, whereas convert applies to many different types of cards.
Well most convert cards save for Redemption and Madness (which converts itself) only convert cards into the same type - character to character, enhancement to enhancement - and none of them can convert cards into lost souls, because if they did, they would be called captures, right?
but a Lost and Redeemed souls ARE the same type of card.
The other "special" type is a Captured Character, which has different rules than a regular character but does not have its own icons and other stuff that normally comes on the face of a card.
Return is not an ability that I am aware of. Where can I see that defined?
So you're saying that the general rule that Lost Souls are placed in your Land of Bondage is not what you would consider a game rule?
What if the lost soul that gets falling away'd was never in *your* LOB? Can you "return" something to a place it's never been?
Well, the normal category for abilities that change a card from one type to another is convert.
Does any one else notice a trend lately? Every time a question like this comes up we now delve into whether some action has to be defined by a game rule or it does nothing. Whatever happened to simple straightforward rules? The card says when placed, it seems convoluted to try define "place" beyond the physical act. When I place the card in my land of Bondage, I place it in my land of bondage. Not everything requires 8 pages of debate over semantics.
Return is an ability that has been around since the beginning of the game (Chains has a return ability and was in the A/B starter decks). We just haven't recognized it's existence up until now. It is defined in Fall 09 REG.
Is that a game rule or a rule of thumb? It sounds like a rule of thumb to me. If it's not in the rulebook or REG it's not a game rule.
Changing card type is not limited to convert abilities.
We originally tried to use "simple straightforward rules" but as the card base and complexity of Redemption grew the simple straightforward rules started to cause contradictions and confusion. We did a very poor job of wording cards back in the day, and because cactus doesn't cycle sets, ban cards, or have a massive errata list our only option to address the poorly worded cards is by adding some complexity to the rules.