Author Topic: Site Question  (Read 5287 times)

Offline Crashfach2002

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Site Question
« on: September 20, 2010, 05:25:03 PM »
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I'm sorry if this has already been addressed, but I couldn't find it.  I was curious why did the BTB decided to make sites work while just being in play and not having to have access to the sites.  I'm not 100% on whether I like the idea or not.  I do like the fact it has made defense significantly stronger, and I love defense.  But at the same time it hurts site lock slightly, and may drive people to play the colors that hurt sites compared to use any strategy freely.  I was mostly just wondering what lead them to decide to do this they way they did!  Thanks!

Offline RTSmaniac

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Re: Site Question
« Reply #1 on: September 20, 2010, 07:41:32 PM »
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what do you mean by "hurts site lock"? If anything, one card that hurts site lock would be Fishing Boat! That card killed site lock, man...
This is the way Lackey gave it to me. All hail the power of Lackey!

Offline Crashfach2002

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Re: Site Question
« Reply #2 on: September 20, 2010, 08:33:44 PM »
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Well yes, but only if you are playing Purple.  Almost every deck I play with now will have Caesarea Philippi in it.  It not only protects my N.T. evil characters from capture and conversion, but you will have to discard the site to even touch my Ends of the Earth & New Jerusalem outside of battle.  One of the main strategies of site lock it to attack sites before they ever enter battle.  So maybe I was sugar coating it, but someone has to REALLY try to make site lock work now.

Offline RTSmaniac

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Re: Site Question
« Reply #3 on: September 20, 2010, 08:49:59 PM »
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ok- i see, didnt think about that. Yea every site lock deck has to run benedictus, faith as a mustard seed, trumpet and sword, ect. before they can even think about locking someone out. ugh. so im seeing a teal/green(black) site lock...anybody wanna come up with a decklist for the new site lock? have to kill phillipi b4 u can touch access sites...ouch
This is the way Lackey gave it to me. All hail the power of Lackey!

Offline Crashfach2002

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Re: Site Question
« Reply #4 on: September 20, 2010, 09:01:26 PM »
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And the biggest problem with that is that you HAVE to play a specific offensive color to make your defense work.  Now there is nothing wrong with that considering I love A-Bom & you almost have to match Gold with the Greeks to use it best.  So that isn't a big deal, but I know that the PTB like for people to mix and match anything they want to and this limits that.

Offline Michael_of_the_Star

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Re: Site Question
« Reply #5 on: September 20, 2010, 09:07:31 PM »
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One way is to have play red, but Caesarea Philippi protect ends of the earth and itself in territory. Just have access peope. That is all you need.
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Rawrlolsauce!

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Re: Site Question
« Reply #6 on: September 20, 2010, 09:13:26 PM »
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Sites are just plain yucky now. Caeskljafwioperuakl;jfasbu Philalwkerjpoiaduvakl;jdfkl;jwefr should have never been printed. Golgatha is win and Nazareth is ok though.

Offline Crashfach2002

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Re: Site Question
« Reply #7 on: September 20, 2010, 09:21:07 PM »
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One way is to have play red, but Caesarea Philippi protect ends of the earth and itself in territory. Just have access peope. That is all you need.

You don't really need access any more!  If I'm playing with N.T. evil characters I'm going to have all 4 of the new sites in my deck.  That way you can't touch any of my guys in territory and I can recur them with Marketplace.  So sites are going to be used to lock out people any more, they are going to be used to stop what strategies hurt your deck the most.

Offline Michael_of_the_Star

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Re: Site Question
« Reply #8 on: September 20, 2010, 09:25:29 PM »
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That is why the new sites are so cool. Thanks.

ML.
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Warrior_Monk

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Re: Site Question
« Reply #9 on: September 20, 2010, 09:27:22 PM »
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Sites are just plain yucky now. Caeskljafwioperuakl;jfasbu Philalwkerjpoiaduvakl;jdfkl;jwefr should have never been printed. Golgatha is win and Nazareth is ok though.
poor Chorazin...

Offline Crashfach2002

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Re: Site Question
« Reply #10 on: September 22, 2010, 09:40:25 PM »
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So is there any PTB that wants to speak on the ruling?   :)

Offline Michael_of_the_Star

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Re: Site Question
« Reply #11 on: September 23, 2010, 03:20:37 AM »
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Ok, withe protection on the sites, to my understanding, Evil Character are very defenseless when they are in territory, although in priest set, we make up fortresses that protects certain evil character in territory from certain effects, however, there are no protection to the NT evil characters, therefore the sites in territory are like a fortress, I don't think the sites are meant to kill site lock out, but also helps with site lock out. It helps you very well, but when you go against it, it would be pain.

Now as you know all the new sites, states to protect NT evil character, then you just need to make sure that your defense is NT.

The New sites can do two things now: 1 is to protect evil character, 2 is to have site lock out. If you see the colors, the only common one is the white site, but because stops ignore. That mean it can stop garden tomb. The sites are to help the defense to work better that way, the game can go much longer than just ignore all day long. Seriously, having being ignore to loss 5-1 is not fun at all. This way the game can be much more excited. Thank you.

I hope I answer most of the question.

ML.
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Offline Minister Polarius

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Re: Site Question
« Reply #12 on: September 23, 2010, 03:32:16 AM »
+1
wut
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Warrior_Monk

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Re: Site Question
« Reply #13 on: September 23, 2010, 09:18:09 AM »
+1
the only common one is the white site, but because stops ignore.
no, it's because of recursion.

Offline Prof Underwood

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Re: Site Question
« Reply #14 on: September 23, 2010, 10:36:52 AM »
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So is there any PTB that wants to speak on the [thought process]?   :)
I wish I could tell you, but the Di set was completed before I came on board.

Offline Master_Chi

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Re: Site Question
« Reply #15 on: September 23, 2010, 10:46:04 AM »
+1
So is there any PTB that wants to speak on the [thought process]?   :)
I wish I could tell you, but the Di set was completed before I came on board.

I'm still not on board......  :-X
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browarod

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Re: Site Question
« Reply #16 on: September 23, 2010, 02:21:51 PM »
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Ok, withe protection on the sites, to my understanding, Evil Character are very defenseless when they are in territory, although in priest set, we make up fortresses that protects certain evil character in territory from certain effects, however, there are no protection to the NT evil characters, therefore the sites in territory are like a fortress, I don't think the sites are meant to kill site lock out, but also helps with site lock out. It helps you very well, but when you go against it, it would be pain.

Now as you know all the new sites, states to protect NT evil character, then you just need to make sure that your defense is NT.

The New sites can do two things now: 1 is to protect evil character, 2 is to have site lock out. If you see the colors, the only common one is the white site, but because stops ignore. That mean it can stop garden tomb. The sites are to help the defense to work better that way, the game can go much longer than just ignore all day long. Seriously, having being ignore to loss 5-1 is not fun at all. This way the game can be much more excited. Thank you.

I hope I answer most of the question.
Who are you and why do you post with the finality of someone with any kind of authority? I'm so confused....

Offline Bryon

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Re: Site Question
« Reply #17 on: September 24, 2010, 12:10:51 AM »
+1
Michael is one of the players in my playgroup.  He helps me test cards, and has helped me create some interesting cards.  For example, Michael and I were discussing the weakness of good gold, and were wishing we could have a way for them to get better earlier in the game (get fewer than 10 cards in deck sooner), so we came up with Samaritan Water Jar while walking to lunch and back.  He is a fairly bright guy and extremely generous with new players (and poorer players), regularly giving away dozens of rares and ultra-rares so that new players can jump into playing at a respectable level right away.

As you can tell, English is not Michael's first language.  Please be patient with him.  :)

Offline Master KChief

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Re: Site Question
« Reply #18 on: September 24, 2010, 02:04:32 AM »
+2
whichever one of you created the new kindness gets a cookie and a gold star.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

browarod

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Re: Site Question
« Reply #19 on: September 24, 2010, 12:43:55 PM »
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Michael is one of the players in my playgroup.  He helps me test cards, and has helped me create some interesting cards.  For example, Michael and I were discussing the weakness of good gold, and were wishing we could have a way for them to get better earlier in the game (get fewer than 10 cards in deck sooner), so we came up with Samaritan Water Jar while walking to lunch and back.  He is a fairly bright guy and extremely generous with new players (and poorer players), regularly giving away dozens of rares and ultra-rares so that new players can jump into playing at a respectable level right away.

As you can tell, English is not Michael's first language.  Please be patient with him.  :)
Ah. My apologies if I was short, I was just really confused why this person I'd never seen before was posting about technical rulings :P

Offline Michael_of_the_Star

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Re: Site Question
« Reply #20 on: September 24, 2010, 12:47:31 PM »
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I reminded Bryon for the Pig's lost soul to include the "except on hero" part, or else Zebulen would be over power. Also came up with Herod's temple to be a Temple instead of a site, and he came up with the effect.

For Kindness, our play group have been commenting on that card already, we all think that ignore one evil brigade, however, I have never seen or heard it will be negating immunity and if use by Samaritan draw two cards. That is all I can say.

and if you are wondering what I give to new players, I give like Leviathan, Moses and elders and more. thank you.

ML.
ML From CA
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Offline Michael_of_the_Star

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Re: Site Question
« Reply #21 on: September 24, 2010, 12:51:43 PM »
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Ah. My apologies if I was short, I was just really confused why this person I'd never seen before was posting about technical rulings :P

It is ok, I did feel like this is a thread that is only for tournament host after your last comment, I gain my ruling experience from playing at Bryon's classes and define the rules to new player and other players so it can save Bryon a lot of time, and I thought I have grew more knowledge of redemption rulings, that is why I keep on comment. Sorry if my wording is going over the place. Thank you for your patience.

ML.
ML From CA
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Offline Crashfach2002

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Re: Site Question
« Reply #22 on: September 29, 2010, 09:12:35 PM »
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So was there any playtester that wanted to address this new thought process?  I'm not upset with the ruling and am not going to argue it, I'm just wondering how it developed.  Thanks!

Offline Michael_of_the_Star

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Re: Site Question
« Reply #23 on: September 30, 2010, 02:15:49 AM »
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I am sorry, but I didn't play test this card, because there were many cards changed during the play test time, therefore I have not play test this site in the new way. Thanks.

ML.
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Offline Professoralstad

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Re: Site Question
« Reply #24 on: September 30, 2010, 02:28:59 AM »
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If I recall correctly, the reason for Sites working as they do now is for the simplicity of the rule:

"Single-color Sites have active SA's in territory, multicolor (access) Sites have active SA's in battle." The biggest reason why it was changed was so that Herod's Dungeon made sense. A few of the PTB suggested that single-color Sites could only be active when occupied (as before) except when the SA of the Site says something happens when it is unoccupied (like HD). But the majority decision was for the simpler version.
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