New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
One way is to have play red, but Caesarea Philippi protect ends of the earth and itself in territory. Just have access peope. That is all you need.
Sites are just plain yucky now. Caeskljafwioperuakl;jfasbu Philalwkerjpoiaduvakl;jdfkl;jwefr should have never been printed. Golgatha is win and Nazareth is ok though.
the only common one is the white site, but because stops ignore.
So is there any PTB that wants to speak on the [thought process]?
Quote from: Crashfach2002 on September 22, 2010, 09:40:25 PMSo is there any PTB that wants to speak on the [thought process]? I wish I could tell you, but the Di set was completed before I came on board.
Ok, withe protection on the sites, to my understanding, Evil Character are very defenseless when they are in territory, although in priest set, we make up fortresses that protects certain evil character in territory from certain effects, however, there are no protection to the NT evil characters, therefore the sites in territory are like a fortress, I don't think the sites are meant to kill site lock out, but also helps with site lock out. It helps you very well, but when you go against it, it would be pain.Now as you know all the new sites, states to protect NT evil character, then you just need to make sure that your defense is NT.The New sites can do two things now: 1 is to protect evil character, 2 is to have site lock out. If you see the colors, the only common one is the white site, but because stops ignore. That mean it can stop garden tomb. The sites are to help the defense to work better that way, the game can go much longer than just ignore all day long. Seriously, having being ignore to loss 5-1 is not fun at all. This way the game can be much more excited. Thank you.I hope I answer most of the question.
Michael is one of the players in my playgroup. He helps me test cards, and has helped me create some interesting cards. For example, Michael and I were discussing the weakness of good gold, and were wishing we could have a way for them to get better earlier in the game (get fewer than 10 cards in deck sooner), so we came up with Samaritan Water Jar while walking to lunch and back. He is a fairly bright guy and extremely generous with new players (and poorer players), regularly giving away dozens of rares and ultra-rares so that new players can jump into playing at a respectable level right away.As you can tell, English is not Michael's first language. Please be patient with him.
Ah. My apologies if I was short, I was just really confused why this person I'd never seen before was posting about technical rulings