Author Topic: Can't remember if answered: Captain of the Host + Promised Land  (Read 2348 times)

Offline TechnoEthicist

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Does Captain of the Host negate Promised Land's limit of two uses? If so, when did Lost soul sites have their abilities negated by cards? Are they not technically identifiers?

Offline LordZardeck

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Re: Can't remember if answered: Captain of the Host + Promised Land
« Reply #1 on: April 01, 2012, 09:32:06 PM »
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Does Captain of the Host negate Promised Land's limit of two uses?
Nope. It's play as states: "Negate all special abilities on characters and enhancements (except banding, weapons, and Captain's special abilities)."

If so, when did Lost soul sites have their abilities negated by cards? Are they not technically identifiers?

Since Isaiah's Call at least

Offline TechnoEthicist

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Re: Can't remember if answered: Captain of the Host + Promised Land
« Reply #2 on: April 01, 2012, 09:34:16 PM »
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I'll also been told to ignore "all play as" in regards to rulings as well....which I'm going to leave that topic alone...

I thought this was fishy...but I wanted to be sure when that changed...

Offline LordZardeck

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Re: Can't remember if answered: Captain of the Host + Promised Land
« Reply #3 on: April 01, 2012, 09:35:52 PM »
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Well then without that play as, captain says ALL abilities except banding. I'd therefore argue that would include forts, sites, ls, arts, etc. I think the play as is pretty important in this case.

Offline Minister Polarius

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Re: Can't remember if answered: Captain of the Host + Promised Land
« Reply #4 on: April 01, 2012, 09:39:01 PM »
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I never noticed that was listed as a play-as. He and any other FbtN characters need to get errata'd ASAP.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Chronic Apathy

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Re: Can't remember if answered: Captain of the Host + Promised Land
« Reply #5 on: April 01, 2012, 09:39:35 PM »
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Well then without that play as, captain says ALL abilities except banding. I'd therefore argue that would include forts, sites, ls, arts, etc. I think the play as is pretty important in this case.

I may be wrong about this because I've never seen this explicitly stated, but I recall reading something recently that made me think that "negate all abilities" abilities like Captain's defaulted to the battle. This is pure conjecture, but it would clear that particular issue up.

Brad, I'm relatively sure that Captain negates the ability on Promised Land and Ends of the Earth.

Offline TechnoEthicist

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Re: Can't remember if answered: Captain of the Host + Promised Land
« Reply #6 on: April 01, 2012, 09:44:31 PM »
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Ok, here's my issue with this...

Promised Land came out in Pats, show me ONE instance where people played that it was negated with Captain...I can't recall one....nor can I recall anybody playing it like that when Kings came out...or even Angel Wars for that matter...

Last weekend was the first time I had ever heard of that....I always ruled that Captain's negate was limited to Characters and Enhancements...that's it...and that sites were not negated unless specifically stated (see the new cards)....

It just doesn't make sense...

Chronic Apathy

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Re: Can't remember if answered: Captain of the Host + Promised Land
« Reply #7 on: April 01, 2012, 09:50:29 PM »
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I can't find it now, but Randall had some hero he was excited about rescuing with while Ends of the Earth was in battle because he'd negate it's ability, but I can't remember who it was.

Offline TechnoEthicist

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Re: Can't remember if answered: Captain of the Host + Promised Land
« Reply #8 on: April 01, 2012, 10:01:52 PM »
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Was it Isaiah with Isaiah's Call, that would make a little more sense since that specifically says negate sites (although I would think that would be the site he's going after, not the one using for access)...

Offline Minister Polarius

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Re: Can't remember if answered: Captain of the Host + Promised Land
« Reply #9 on: April 01, 2012, 10:04:11 PM »
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Couldn't be that, since Call gives access anyway.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Redoubter

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Re: Can't remember if answered: Captain of the Host + Promised Land
« Reply #10 on: April 01, 2012, 10:04:38 PM »
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I've actually seen this strategy used before to give infinite uses.

Also, if the SA on sites is actually an identifier, then why does AwSN negate sites?  Or the many other cards that now do it?

The ability on the multi-colored sites are SA, not identifiers, and I have never seen them ruled as such.  If a card negates everything in battle, or negates sites (like AwSN or Call), then the card does not count as 'used' from what I've seen.

Offline Korunks

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Re: Can't remember if answered: Captain of the Host + Promised Land
« Reply #11 on: April 01, 2012, 10:18:48 PM »
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Does Captain of the Host negate Promised Land's limit of two uses?
Nope. It's play as states: "Negate all special abilities on characters and enhancements (except banding, weapons, and Captain's special abilities)."

Disregard all Play As disguised as errata.

It is true that Captains negate all abilities defaults to in battle, but when the site is placed in battle it is negated.  Under the current rule structure there is no reason that it should not work.  Whether it is desirable for it to work is whole other argument.  I would argue that it really isn't that big of a deal since the number of FBTN the number hero's is relatively fixed. 


I never noticed that was listed as a play-as. He and any other FbtN characters need to get errata'd ASAP.

Why?  Is it really that big of a deal? Or are you concerned with some thing other than access sites, ala Nazareth, etc.?
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Offline Wings of Music

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Re: Can't remember if answered: Captain of the Host + Promised Land
« Reply #12 on: April 01, 2012, 10:23:56 PM »
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I think Pol was concerned about FBTN getting an errata under the assumption that Captain's ability defaulted to in play rather than to in battle, if the in play assumption is true he'd negate, characters, enhancements, arts, forts etc.
...ellipses...

Offline Master Q

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Re: Can't remember if answered: Captain of the Host + Promised Land
« Reply #13 on: April 01, 2012, 11:34:37 PM »
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I've actually seen this strategy used before to give infinite uses.

The only characters I can think of that would benefit from this is Centurion @ Cap & AwaSN.

Last weekend was the first time I had ever heard of that....I always ruled that Captain's negate was limited to Characters and Enhancements...that's it...and that sites were not negated unless specifically stated (see the new cards)....

So why is this even a Q? The way the FBtN characters work is the way they have always been played. There should not be any confusion. Even if you were to take Captain's ability and translate it literally to negate sites, LSs, etc., he would just negate himself, problem solved. :P
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Offline Redoubter

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Re: Can't remember if answered: Captain of the Host + Promised Land
« Reply #14 on: April 02, 2012, 12:21:57 AM »
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So why is this even a Q? The way the FBtN characters work is the way they have always been played. There should not be any confusion. Even if you were to take Captain's ability and translate it literally to negate sites, LSs, etc., he would just negate himself, problem solved. :P

On the last part though, isn't he prevented by game rule from negating himself, directly or indirectly?  In this case, a literal reading wouldn't result in what you're suggesting.

I can't find anything one way or the other, but of course it's been frustrating lately to find any proof on anything for rules we've had as status quo...

Offline megamanlan

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Re: Can't remember if answered: Captain of the Host + Promised Land
« Reply #15 on: April 02, 2012, 12:30:50 AM »
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As far as I can understand, Cap's effect only affects Characters/Enhancements. Remember, it states is Play as/Errata.
My question is can Cap negate Enhancements in territory? (i.e. Territory Class Cards)
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline LordZardeck

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Re: Can't remember if answered: Captain of the Host + Promised Land
« Reply #16 on: April 02, 2012, 12:56:01 AM »
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As far as I can understand, Cap's effect only affects Characters/Enhancements. Remember, it states is Play as/Errata.
My question is can Cap negate Enhancements in territory? (i.e. Territory Class Cards)

The whole debate is the scope of his effect. If the scope is "in battle", then no. If in play, yes. If everywhere, then Captain will become an overpowered staple.

Offline Redoubter

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Re: Can't remember if answered: Captain of the Host + Promised Land
« Reply #17 on: April 02, 2012, 01:03:01 AM »
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As far as I can understand, Cap's effect only affects Characters/Enhancements. Remember, it states is Play as/Errata.
My question is can Cap negate Enhancements in territory? (i.e. Territory Class Cards)

As I responded to your other thread, some play-as are incorrect.  While they were intended to add readability to old wording, some added wording that wasn't already there.  If the play-as changes the essence of the ability and there is no corresponding errata (there isn't, I checked), then we cannot take the play-as as 'truth'.

Offline megamanlan

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Re: Can't remember if answered: Captain of the Host + Promised Land
« Reply #18 on: April 02, 2012, 01:08:41 AM »
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As far as I could tell, it doesn't limit itself to Battle... As far as I can tell...
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Redoubter

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Re: Can't remember if answered: Captain of the Host + Promised Land
« Reply #19 on: April 02, 2012, 01:09:45 AM »
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As far as I could tell, it doesn't limit itself to Battle... As far as I can tell...

And you have hit on my concern as well :) Still looking for proof.  If anyone finds the ruling on this, it'd be appreciated!

Offline Minister Polarius

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Re: Can't remember if answered: Captain of the Host + Promised Land
« Reply #20 on: April 02, 2012, 02:31:41 AM »
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There is no possible top-down rule that could cause that situation. Any FbtN character worded that way needs to be immediately errata'd.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline sk

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Re: Can't remember if answered: Captain of the Host + Promised Land
« Reply #21 on: April 02, 2012, 05:10:01 AM »
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As far as I could tell, it doesn't limit itself to Battle... As far as I can tell...
If anyone finds the ruling on this, it'd be appreciated!

It has definitely been previously ruled that CotH does not negate artifacts in the artifact pile. I can't find the thread with that ruling, possibly due to an old purge or crash, as it was some time ago. In that pre-elder era, someone ruled that BTN cards that don't specify targets are restricted to negating "characters and enhancements". I'm almost sure Rob was in on that thread, but no idea why such a ruling would just become a play-as.
« Last Edit: April 02, 2012, 05:15:51 AM by sk »
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