Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: Minister Polarius on September 23, 2010, 05:18:37 PM
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What happens if you try to Interrupt Herod's Dungeon with Faith as a Mustard Seed on the character getting captured?
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I'd recommend using the cosine of the other thread. You'll probably end up with the correct answer that way.
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I think that while you still have the opportunity to interrupt/negate Herod's Dungeon, it's not technically occupied. So you can't use Faith as a Mustard Seed on it.
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I'd recommend using the cosine of the other thread. You'll probably end up with the correct answer that way.
;D
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I say it doesn't work, as the hero is not technically being held at the site until you pass your initiative to interrupt.
If you had a second hero in battle, then yes you could interrupt it and get your hero back I believe.
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Not if I use Burial/SoG on your Thaddeus LOLOLOL then play Murmuring LOLOLOL there goes your offense.
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.... since when do I play the same deck everyone else uses? :P
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.... since when do I play the same deck everyone else uses? :P
That's quite a point, good sir.
I also agree with Lambo.
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I say it doesn't work, as the hero is not technically being held at the site until you pass your initiative to interrupt.
If you had a second hero in battle, then yes you could interrupt it and get your hero back I believe.
I agree with this. Just like playing DoN on Holy Grail during the phase it was used undoes the conversion, interrupting and removing Herod's Dungeon would undo the capture. But I would agree that the captured Hero cannot interrupt Herod's Dungeon to save himself.