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Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: Minister Polarius on September 23, 2010, 05:18:37 PM

Title: Sine the other thread had too many lolz...
Post by: Minister Polarius on September 23, 2010, 05:18:37 PM
What happens if you try to Interrupt Herod's Dungeon with Faith as a Mustard Seed on the character getting captured?
Title: Re: Sine the other thread had too many lolz...
Post by: lightningninja on September 23, 2010, 05:22:37 PM
I'd recommend using the cosine of the other thread. You'll probably end up with the correct answer that way.
Title: Re: Sine the other thread had too many lolz...
Post by: RedemptionAggie on September 23, 2010, 05:48:23 PM
I think that while you still have the opportunity to interrupt/negate Herod's Dungeon, it's not technically occupied.  So you can't use Faith as a Mustard Seed on it.
Title: Re: Sine the other thread had too many lolz...
Post by: goldencomet on September 23, 2010, 06:28:55 PM
I'd recommend using the cosine of the other thread. You'll probably end up with the correct answer that way.
;D
Title: Re: Sine the other thread had too many lolz...
Post by: Lamborghini_diablo on September 23, 2010, 07:10:13 PM
I say it doesn't work, as the hero is not technically being held at the site until you pass your initiative to interrupt.

If you had a second hero in battle, then yes you could interrupt it and get your hero back I believe.
Title: Re: Sine the other thread had too many lolz...
Post by: Minister Polarius on September 23, 2010, 07:12:55 PM
Not if I use Burial/SoG on your Thaddeus LOLOLOL then play Murmuring LOLOLOL there goes your offense.
Title: Re: Sine the other thread had too many lolz...
Post by: Lamborghini_diablo on September 23, 2010, 07:14:02 PM
.... since when do I play the same deck everyone else uses?  :P
Title: Re: Sine the other thread had too many lolz...
Post by: Master_Chi on September 24, 2010, 09:25:00 AM
.... since when do I play the same deck everyone else uses?  :P

That's quite a point, good sir.

I also agree with Lambo.
Title: Re: Sine the other thread had too many lolz...
Post by: Professoralstad on September 24, 2010, 12:28:46 PM
I say it doesn't work, as the hero is not technically being held at the site until you pass your initiative to interrupt.

If you had a second hero in battle, then yes you could interrupt it and get your hero back I believe.

I agree with this. Just like playing DoN on Holy Grail during the phase it was used undoes the conversion, interrupting and removing Herod's Dungeon would undo the capture. But I would agree that the captured Hero cannot interrupt Herod's Dungeon to save himself.
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