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I guess I didn't read Gabe's post closely enough. Angel's Sword allows FIRST enhancement. There can only be one first enhancement. Just like there can only be one first strike (first one activated takes precidence). If an Angel with Angel's Sword attacks, and is blocked by a human banded to a demon banded to a human with an immunity weapon, then the angel gets to play after all of that other stuff completes. However, if any of the abilities on any of the evil cards allow the playing of an enhancement, then it has to get in line behind the FIRST enhancement played by the angel.Of course, on most angels, your horsies will interrupt Angel's Sword, allowing you to play en EE before the angel.However, the horsies do NOT interrupt Angel's Sword on Michael, so he plays first enhancement regardless.Am I alone in seeing it this way?
This is how I saw it. That unless AS is on michael, it will likely be interupted by 2khorse/swift horses/Nammans chariot and horse etc. IF it is not interrupted or if it IS on michael, then AS goes first before any enhancement. (even gold shield)
Yet again I ask you all, How can Angels Sword be triggered, if the EC has not technically "blocked" until all 5 steps of the Order of abilities complete?Sorry to sound like a broken record but I'm majorly disagreeing with how this works right now.
When a single card has more than one special ability (including gained abilities), and an order is not specified, perform the abilities in this order:1. First, complete all printed special abilities in the order written on the card EXCEPT those that add a character to the battle. 2. Then complete all gained abilities (gained in set-aside or on previous turn, etc.), EXCEPT those that add a character to the battle.3. Then, complete all weapon abilities.4. Then, complete banding abilities.5. Last, complete choose blocker abilities.
That just seems strange to me... Instantaneous abilities happen instantly do they not? How does Angels Sword manage to shove itself inbetween instant abilities, when even Dominants cannot?This just doesnt seem very consistant... Some WC enhs work fine, but others do not?
The rules of initiative require that the player with initiative may play the next enhancement card or pass. However, ‘play the next enhancement’ cards allow the holder to temporarily suspend the initiative rules until the effect is completed. If playing the next card depends on a condition to be satisfied, the special ability to play the next card may either be delayed or not completed at all. For example, some ‘play next enhancement’ cards cannot be completed until a blocker is presented in battle. In this condition, an enhancement card cannot be played until the blocker is presented and the blocker’s special ability is activated. If no blocker is presented, no enhancement card can be played.
Aren't all delayed trigger abilities ongoing while they wait for the instant part of their ability to kick in? Isn't that how interrupt the battle can interrupt delayed triggers? (How, for example, Archer+horses+endbattle keeps the delayed trigger on the archer from kicking in).
There definitely needs to be a clarification of "Play First" in the REG, then. Since it is not a separate category, I would naturally base my ruling on "Play Next" rules only. Much like "Band a second hero" is treated as "Band an additional hero," I did not see "Play First" as a literal phrase. I have always treated it as a triggered ability that must wait for character abilities to complete.
if the EC is technically not IN BATTLE until all 5 steps of the Order of Abilities are complete
This is not true! If the Evil Character is physically in the field of battle then the character is in battle. I have seen several people make this statement that the character is not in battle until it's ability is completed, but it simply is not true.
The entry into battle and activation of special ability occur at the same moment.
Moreover, if a character is in battle before his special ability (tries to) activates, then every battle has a "lone Hero" at the start and demon-discard Lost Soul can be triggered in any battle, for example.