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I think it would be negated until the battle phase is over. But I don't know...
That would be suicide for your Rome because it would be prevented from activating and thus do nothing for the rest of the game.
Quote from: STAMP on February 12, 2012, 02:19:48 PMThat would be suicide for your Rome because it would be prevented from activating and thus do nothing for the rest of the game.What precedent do you have for that ruling?
No offense, STAMP, but I would like to hear Elder confirmation that Rome would not activate on the owner's next turn. You may indeed be right, but that's not what I would have ruled.
None taken. EVERY statement I make generally needs to be run by an Elder first. It's a given.
Quote from: STAMP on February 12, 2012, 02:44:34 PMNone taken. EVERY statement I make generally needs to be run by an Elder first. It's a given. I think overall that you have a better track record of being right than I do.
STAMP is correct as per the Destructive Sin v. Fishing Boat ruling. If Destructive Sin is in a territory when Fishing Boat is played, Fishing Boat sits in the territory - not Set-Aside - and cannot do anything. There's no precedent to assume that even once Destructive Sin is negated and discarded that Fishing Boat would reactivate during a different phase or turn. I see no reason that this would be any different.
Stamp is not correct as written. Fortresses activate upon entering play, regardless of phase. However, he is correct that they only activate once, and can not continually activate each phase. In this situation, you could retrieve Rome, but it's ability would be negated, meaning it would not activate, and only the identifiers would work.
Does an SA reactivate if interrupted? For instance, if my opponent plays Image of Jealousy on my Herod's Temple, can I use Passover Hymn in a later turn to reactivate HT?
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