Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Official Rules & Errata => Ruling Questions => Topic started by: Chronic Apathy on September 10, 2011, 03:04:29 PM
-
Does Siegeworks work with High Places to place the enhancement on a fort? My assumption is yes, but I just want to double check.
Siegeworks - evil (FF2)
Type: Evil Enh. • Brigade: Pale Green • Ability: 3 / 0 • Class: None • Special Ability: If you control Isaiah or an Assyrian, place all opposing characters in battle beneath deck and place this card on a Site or Fortress: Negate that card. • Play As: If you control Isaiah or an Assyrian, place all opposing characters in battle beneath deck and place this card on a Site or Fortress. While it remains there, negate that card. • Identifiers: OT, Based on Prophecy • Verse: Isaiah 29:3 • Availability: Faith of our Fathers Extended booster packs (None)
High Places (TP)
Type: Fortress • Brigade: None • Ability: None • Class: None • Special Ability: During your preparation and discard phases, you may play evil Enhancements that contain the word "place" in the special ability. If you capture a Hero in a territory, discard this card. • Play As: During your preparation and discard phases, you may play evil Enhancements that contain the word "place" in the special ability [use other enhancements]. If you capture a Hero in a territory, discard this card. • Identifiers: Play to territory. • Verse: Numbers 33:52 • Availability: Thesaurus ex Preteritus booster packs ()
-
Does Siegeworks work with High Places to place the enhancement on a fort? My assumption is yes, but I just want to double check.
Yes.
-
What happens if you place Siegeworks on your own High Places? *cue Twilight Zone music*
-
What happens if you place Siegeworks on your own High Places? *cue Twilight Zone music*
A Child is Born is negated.
-
A Child is Born is negated.
Well of course it is. Have you read the ability? It is the only card in the game that is CNBN.