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What other "end the battle" cards do not allow a Hero who enters battle to ever begin to activate his ability?
Why wouldn't simple initiative determine who gets to activate his characters special abilities first?
It was ruled that is an Ambushed hero is blocked by a Pale Green Evil Character + Two Thousand Horses + Forgotten History, the hero is simply flipped and battle resolution happens. The hero's special ability never happens. Therefore, Seige + Gib Trick off of a play next card is not in conflict with the precedent.
Which initiative? Initiative before the play, after the play, or at the time each ability is activated?