Author Topic: Siege question.  (Read 4403 times)

Offline Hanno102

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Siege question.
« on: June 21, 2009, 07:51:15 PM »
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So, How exactly does Siege work? 

Type: Evil Enh. • Brigade: Brown • Ability: 2 / 2 • Class: None • Special Ability: All of holder's Evil Characters in play and all of opponent's Heroes in play must join the battle. • Identifiers: OT, Depicts a Weapon, Connected with Demons • Verse: Micah 5:1 • Availability: Kings booster packs (Rare)

Which one is it:
1. All the characters enter battle then their abilities activate in the order I wish.
2. I get to add the characters in whatever order I want, their abilities activating as they are brought in.
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Offline Gabe

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Re: Siege question.
« Reply #1 on: June 21, 2009, 08:49:09 PM »
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Quote from: REG > Instant Abilities > Band > Default Conditions
If a banding card targets multiple characters to be banded into battle, the characters are banded in simultaneously. The banding player chooses the order in which the special abilities activate, provided the rule for any “choose opponent” special abilities are activated last (see Choose Blocker or Rescuer). The special ability of each character is completed sequentially in the activation order.
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Ironica

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Re: Siege question.
« Reply #2 on: June 21, 2009, 09:29:07 PM »
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So does that mean you also get to choose the order of your opponent's ability activations?

Offline YourMathTeacher

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Re: Siege question.
« Reply #3 on: June 21, 2009, 09:31:33 PM »
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The "banding player" for your opponent's heroes would be your opponent.
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Offline Arch Angel

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Re: Siege question.
« Reply #4 on: June 21, 2009, 09:33:53 PM »
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Do the Evil Character Abilities activate before the Hero abilities?

Offline YourMathTeacher

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Re: Siege question.
« Reply #5 on: June 21, 2009, 09:35:41 PM »
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Actually I was just wondering that myself. Maybe the card holder does get to choose. Otherwise, how would you know which character's SA to activate first - hero or EC?
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Offline Hanno102

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Re: Siege question.
« Reply #6 on: June 21, 2009, 09:38:23 PM »
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The way I understand it, based on that entry from the reg, it appears that my opponent and I would go back and forth activating abilities based on the activation order:

1)  Activate special ability on character
2)  Activate gained abilities
3)  Activate weapon-class abilities
4)  Activate banding abilities
5)  Activate choose the blocker/rescuer abilities

I imagine that the holder of the banding card would go first, in this case: the evil character.
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Offline YourMathTeacher

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Re: Siege question.
« Reply #7 on: June 21, 2009, 09:44:22 PM »
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Hmmm.... although that seems fair, the REG does not clarify any "alternating" activations. This question must have come up before. What was the official ruling from the past?

The key here is that all characters are banded simultaneously. Even though there is a specific order to the types of abilities, there is no known specific order of simultaneous player/opponent activations outside of initiative checks (which would not apply in a simultaneous banding situation).
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Ironica

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Re: Siege question.
« Reply #8 on: June 22, 2009, 03:08:40 PM »
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I would say that all the EC specials go first since they are brought in first (by order of wording of the card).

Offline YourMathTeacher

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Re: Siege question.
« Reply #9 on: June 22, 2009, 03:32:08 PM »
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The REG specifies simultaneously, so there is no inherent preference to the EC.

Is there really no experienced high-level tournament host who has to rule on this at Natz?
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Offline RTSmaniac

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Re: Siege question.
« Reply #10 on: June 23, 2009, 12:17:14 AM »
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i was always told that you chose the order in which character banded into battle and the abilities activated accordingly
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Lamborghini_diablo

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Re: Siege question.
« Reply #11 on: June 23, 2009, 12:19:53 AM »
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Yeah, I always thought any big band like this was decided entirely by the player who used the banding card, so... I guess the user of Siege could choose if the heroes enter first, or if ECs do.

Offline Gabe

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Re: Siege question.
« Reply #12 on: June 23, 2009, 12:39:06 AM »
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I agree with the principle behind what you're saying, except that the REG specifically says all characters enter battle simultaneously.  Nobody enteres first, second, etc. 

Once all characters are banded in the person who played the banding card would get to choose the order that the SA's activate on both the Heroes and Evil Characters.
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Lamborghini_diablo

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Re: Siege question.
« Reply #13 on: June 23, 2009, 12:43:16 AM »
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oooooh. Ok, so its basicly the same thing. Though.... would that make a difference if say... two heroes had placed enhancements on them? which of the two would activate first, or would they both kick off at the same time?

Offline Gabe

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Re: Siege question.
« Reply #14 on: June 23, 2009, 12:51:36 AM »
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Wouldn't they work the same as all the other abilities?  The person who played the banding card chooses the order?
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Ironica

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Re: Siege question.
« Reply #15 on: June 23, 2009, 08:19:00 AM »
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I agree with the principle behind what you're saying, except that the REG specifically says all characters enter battle simultaneously.  Nobody enteres first, second, etc. 

Once all characters are banded in the person who played the banding card would get to choose the order that the SA's activate on both the Heroes and Evil Characters.

sweetness :)

Offline Gabe

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Re: Siege question.
« Reply #16 on: June 23, 2009, 09:56:20 AM »
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Well, don't take that as official.  (I didn't type it in all caps) :P

That's just my take on how it works.
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Offline Cameron the Conqueror

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Re: Siege question.
« Reply #17 on: June 23, 2009, 09:58:38 AM »
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and mine also. 

Offline Red Dragon Thorn

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Re: Siege question.
« Reply #18 on: June 23, 2009, 08:46:47 PM »
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So lets say that I bring in the Jeering youths and use him to play Gibeonite trickery. Do my opponents hero's ever enter battle? do their abilities activate?
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Lamborghini_diablo

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Re: Siege question.
« Reply #19 on: June 23, 2009, 08:53:52 PM »
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VERY good question...

Offline YourMathTeacher

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Re: Siege question.
« Reply #20 on: June 23, 2009, 08:56:50 PM »
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It is the kind of question that proves Siege needs a "Play As" or "Errata."  :o
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Offline Red Dragon Thorn

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Re: Siege question.
« Reply #21 on: June 23, 2009, 11:34:52 PM »
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Exactly, based upon the current idea that all characters enter battle simultaneously, then abilities activate in the order that I choose, all my opponents Hero's would be in battle, and then they would all die to Gib Trick (assuming my numbers are high enough) before their abilities could even activate.
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Offline Gabe

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Re: Siege question.
« Reply #22 on: June 24, 2009, 12:23:15 AM »
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Gibeonite Trickery off The Jeering Youths doesn't really make this all that complicated.  All the characters are in battle (the REG makes that clear).  Once Gibeonite Trickery is played the battle is over and no more abilities complete because the battle is over.  You enter battle resolution, determine who wins and the battle is over.  If you've chosen to use your Gib Trick before you allow your opponent to use their Heroes abilities then I say, good play my friend!
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Offline RTSmaniac

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Re: Siege question.
« Reply #23 on: June 24, 2009, 12:35:50 AM »
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believe me all heros gaining 0/4 is nothing to play around with
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Offline YourMathTeacher

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Re: Siege question.
« Reply #24 on: June 24, 2009, 09:35:16 AM »
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So..... a bunch of heroes enter battle and their SAs never activate? How does that work with the rulebook page 13:

"Once the Hero enters battle, the special ability is activated. The instructions on the card must be applied at that moment."

It seems that we would be throwing out the whole "special abilities must complete" idea. From what I can tell, Siege's SA has not yet completed.
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