Author Topic: Judah + Raiders' Camp?  (Read 1192 times)

Offline TheJaylor

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Judah + Raiders' Camp?
« on: October 20, 2011, 12:05:16 AM »
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Can you capture your opponent's hero put them in Raiders' Camp then use Judah to exchange them so then you get there hero and then Judah returns to your territory when they make a rescue?

Judah, Blue hero, 9/9
You may exchange Judah with a captured Hero, or with Joseph or Benjamin from your discard pile.
Genesis 44:18

Offline Minister Polarius

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Re: Judah + Raiders' Camp?
« Reply #1 on: October 20, 2011, 12:06:47 AM »
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Yes. There is a long chain that will eventually steal your opponent's whole offense, but it's very difficult to do.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

lp670sv

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Re: Judah + Raiders' Camp?
« Reply #2 on: October 20, 2011, 12:13:23 AM »
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Must pull off this combo before the end of the season and captures an entire opponent's offense, then somehow win the game using their cards for the irony.

Offline TheJaylor

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Re: Judah + Raiders' Camp?
« Reply #3 on: October 20, 2011, 12:19:41 AM »
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All you do is have a defense completely based around capture which can be really big, Judah and stuff to heal him, Raiders' Camp, and stuff to search for Raiders' Camp. It's bulletproof until they discard Raiders' Camp for some reason but then what you do is put in TGT and Fishing Boat to make then target those instead.

Offline Isildur

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Re: Judah + Raiders' Camp?
« Reply #4 on: October 20, 2011, 01:34:44 PM »
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Yes. There is a long chain that will eventually steal your opponent's whole offense, but it's very difficult to do.
Mind if you elaborate on that?
3 Prophets Packs ftw

Offline Neil Da BOMB J

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Re: Judah + Raiders' Camp?
« Reply #5 on: October 20, 2011, 01:41:51 PM »
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All you do is have a defense completely based around capture which can be really big, Judah and stuff to heal him, Raiders' Camp, and stuff to search for Raiders' Camp. It's bulletproof until they discard Raiders' Camp for some reason but then what you do is put in TGT and Fishing Boat to make then target those instead.
Something to get rid of OPdiahs caves?
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Chronic Apathy

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Re: Judah + Raiders' Camp?
« Reply #6 on: October 20, 2011, 01:49:22 PM »
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Obadiah's Caves being overpowered is a laughable notion at best.

Offline Neil Da BOMB J

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Re: Judah + Raiders' Camp?
« Reply #7 on: October 20, 2011, 02:10:34 PM »
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Obadiah's Caves being overpowered is a laughable notion at best.
Well if it were for Genesis or Judges would you say the same.
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browarod

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Re: Judah + Raiders' Camp?
« Reply #8 on: October 20, 2011, 02:37:15 PM »
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It doesn't work with them, though, so there's no reason to pretend it does. That would be a completely different card.

Offline Neil Da BOMB J

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Re: Judah + Raiders' Camp?
« Reply #9 on: October 20, 2011, 02:42:48 PM »
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It doesn't work with them, though, so there's no reason to pretend it does. That would be a completely different card.
Yeah but I'm saying Protect from capture is pretty good.  There goes writ, charms, Enslaved by Egypt.
imo Prophets are pretty bad, so if it were something people play more it might be thought to be really OP.
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browarod

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Re: Judah + Raiders' Camp?
« Reply #10 on: October 20, 2011, 02:49:07 PM »
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Zerubbabel's Temple protects from more than just capture, AND can hold an artifact, so I'd consider that farther up the power level tree than Oby's Caves.

Offline Neil Da BOMB J

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Re: Judah + Raiders' Camp?
« Reply #11 on: October 20, 2011, 02:52:39 PM »
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Zerubbabel's Temple protects from more than just capture, AND can hold an artifact, so I'd consider that farther up the power level tree than Oby's Caves.
Yeah but I've never seen anyone play more than 6 or so Teal cards in a deck.
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Re: Judah + Raiders' Camp?
« Reply #12 on: October 20, 2011, 04:37:50 PM »
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It doesn't work with them, though, so there's no reason to pretend it does. That would be a completely different card.
Yeah but I'm saying Protect from capture is pretty good.  There goes writ, charms, Enslaved by Egypt.
imo Prophets are pretty bad, so if it were something people play more it might be thought to be really OP.

I respect your opinion about prophets and I disagree. While they don't have the brute speed that Genesis or Sam-based decks have, they're extremely hard to stop mid-to-late game. Bulletproof 9/11 heroes are not to be trifled with. That said, Obadiah's Caves, as a card, is NOT overpowered. However, by your logic, Blue Tassels is overpowered.

Offline SomeKittens

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Re: Judah + Raiders' Camp?
« Reply #13 on: October 20, 2011, 06:46:19 PM »
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What, no brute speed?  They've got Hur, Trumpets and Gifts.
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Offline CJSports

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Re: Judah + Raiders' Camp?
« Reply #14 on: October 20, 2011, 07:01:46 PM »
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CoP ruins this though.
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