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However, if the enhancement does not include a "play the next enhancement" ability, the SI is over and the character is discarded. SI is not unending initiative to play as many cards as you want but is a one time opportunity to undo what is removing you from the battle.
if you have multiple cards that can interrupt or negate, then you can play them sequentially as well, because at the end of the ability completing, you still have SI.
Special InitiativeWhen a player is controlling character(s) in battle and an opponent's special ability, or a game rule that has been triggered by an opponent's special ability, would leave that player with no character in battle when the special ability has completed, they have Special Initiative. When this occurs, all abilities are paused and suspended (including additional abilities on cards played or any triggers) and the player with their character(s) being removed has the opportunity to play an Enhancement that will interrupt or negate the ability that is causing the removal (or that triggered the corresponding game rule). The enhancement played must be able to interrupt or negate the removing ability. If the card with the removing ability was already removed from play due to its ability, it may still be targeted during Special Initiative by an enhancement that specifically targets its card type.
I'll add a third interpretation. You can play more than one enhancement during SI but only if your first attempt to negate is then itself negated.You play a battle winner giving me SI.I play a negate/discard giving you SI.You play a negate on my negate/discard. I am now being removed by the original battle winner and again have SI.
We played it as one, but it just depends how many times you get to try
I always get suspicious when someone known for coming up with combos says "Oh don't worry, there's no combo-potential here..."
I originally ruled as Travis stated, since I interpret "an" enhancement as singular.
Special InitiativeWhen a player is controlling character(s) in battle and an opponent's special ability, or a game rule that has been triggered by an opponent's special ability, would leave that player with no character in battle when the special ability has completed, they have Special Initiative.
So if you play an Interrupt, and it resolves, and the conditions for SI reappear, you get SI again.
As noted above by others, the general ruling here is that the "when" refers to any time the condition is true.
Quote from: Redoubter on June 16, 2016, 12:51:20 PMAs noted above by others, the general ruling here is that the "when" refers to any time the condition is true.I agree. Since the enhancement reactivates after the ITB, the character is once again being removed and should have SI. I think it makes sense, but perhaps it could be kept in mind to simply update the wording of SI in the next update to make it more clear?Maybe something like this:"When a player is controlling character(s) in battle and an opponent's special ability, or a game rule that has been triggered by an opponent's special ability, would leave that player with no character in battle when the special ability has completed, they have Special Initiative. When this occursWhile this is occurring, all abilities are paused and suspended (including additional abilities on cards played or any triggers) and the player with their character(s) being removed has the opportunity to play an Enhancements that will interrupt or negate the ability that is causing the removal (or that triggered the corresponding game rule). The enhancements played must be able to interrupt or negate the removing ability."