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Just as soon as the elders can agree on what taunt is...
Taunt is a minion ability which forces the opposing player to direct any melee attacks toward enemy targets with this ability. Taunts serve to protect their allies by forcing the enemy to deal with them first, preventing them from attacking other friendly minions or the controlling hero until the Taunts are removed. However, Taunts have no effect on spells, hero powers or other direct damage effects.
Quote from: Minion of Jesus on September 24, 2014, 09:59:01 PMJust as soon as the elders can agree on what taunt is...I know this is a common joke about rulings and all, but that isn't the case here. Taunt is well-defined and does not have any ruling inconsistencies.There are two main reasons it hasn't been printed: First, getting card concepts that work (new characters to give it to). Second...honestly, it just doesn't get used. It requires there be no LS out for you to rescue, and that is actively avoided wherever possible, so it is not something you build a deck for, or devote slots for exclusively.