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QuoteDestructive SinType: Evil Enh. • Brigade: Orange • Ability: None • Class: Territory • Special Ability: Place on a Hero. While this card remains, negate special abilities on that Hero and its owner's good Fortresses and Covenants. • Identifiers: None • Verse: Ecclesiastes 9:18 • Availability: Thesaurus ex Preteritus booster packs ()Note the bolded part. The word owner refers to the Hero, not the Fortress. The special ability would be equivalent to: "Negate special abilities on that Hero and the good Fortresses controlled by its owner."
Destructive SinType: Evil Enh. • Brigade: Orange • Ability: None • Class: Territory • Special Ability: Place on a Hero. While this card remains, negate special abilities on that Hero and its owner's good Fortresses and Covenants. • Identifiers: None • Verse: Ecclesiastes 9:18 • Availability: Thesaurus ex Preteritus booster packs ()
Also, the question that came up was not quite as Matt described. Bill wanted to use my PAB which was in our shared LoB (due to the Site Guard LS in Promised Land) to search his deck for Philistine Garrison. So this would be exactly the same situation as Justin responded to, except it would be my teammate instead of my opponent, which I would think would make it even more likely to work.
If he was using the PAB to search his own draw pile, then this is exactly like the ruling that Justin made previously. In that case, it probably should have been allowed.
FWIW, neither of those two scenarios had a huge impact on the game, and it didn't appear that there were any hard feelings on either side (except maybe the thirst for, and eventual acquisition of, revenge by the losing team following the tournament).
Overall TEAMS was a lot of fun, and the category helped me forget my dismal performance in the first two rounds of T1-2P, which took me out of contention for placing before I was able to win a few games. I look forward to playing TEAMS again.
Agreed. I am asking not because of any deep-seated animosity but for two reasons 1) I want to know how to rule these scenarios in the future, and 2) I said I would. It's always nice to cross-check any controversial rulings after the tourney.
I thought Fortresses were shared (read: contorlled by both people) regardless of the "your" rule. So even "holder's" Fortress or "his" Fortress could refer to yoru teammate's Fortress. Otherwise, how can I place/remove cards from my teammate's Storehouse/Goshen/KotW, etc. if I don't control it?
does my Magic Charms activated on my magician protect my teammate's magicians as well, or does it just protect the magicians of the player that we choose?
Alright, so "your" is always a choice, and it is never the case that "your" can target cards of both me and my teammate opponent, unless they are shared cards, like Fortresses? Am I understanding this correctly?
Quote from: Professoralstad on February 23, 2010, 12:57:35 PMAlright, so "your" is always a choice, and it is never the case that "your" can target cards of both me and my teammate opponent, unless they are shared cards, like Fortresses? Am I understanding this correctly?Why do I feel like I'm walking into some sort of trap I hesitantly agree that your understanding (as corrected) is right.
So things like Chariot of Fire work on both teammate's turns because it is still active and the "your" is re-evaluated again on your teammate's turn and this time you choose to have "your" mean your teammate.
Now think of Chariot of Fire in Teams. It activates on your turn. It stays active through your opponent #1's turn, your teammate's turn, and opponent #2's turn. On your turn, the "Following your rescue attempt" is triggered and you choose "your" to mean you. On your teammate's turn, your artifact is still active and triggers because the "Following your rescue attempt" is evaluated again and since this is a "different" use, you get to pick "your" to mean your teammate this time.
But I thought the idea was to do the "your" evaluation one time...It just seems strange to me that in this case "your" means--in a pragmatic sense--both you AND your partner.
There are some cards that are triggered at different points, and their targets can change. This is the same type of thing.
Here's where I get confused.Player 1 turns up CoF setting a trigger "following your rescue attempt." Immediately after activating CoF, which player is "your" pointing to? From the discussion above, it would seem to be both Player 1 and Player 3, correct?